Name | Image | Description | Unlocked | Plant Food upgrade | Sun cost | Recharge | Health | Level Upgrades |
---|---|---|---|---|---|---|---|---|
Player's House | ||||||||
Sunflower | Produces Sun (25) | Available at the beginning of the game | Produces 125 sun. | 50 | Fast | 6 | Level 1: Nothing
Level 2: Produces 25 sun when killed. Level 3: Produces 75 sun when killed. Level 4: Plant food Ability produces gold coins as well as sun. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Peashooter | Fires peas at zombies. | Available at the beginning of the game | Fires a barrage of 60 peas. | 100 | Fast | 6 | Level 1: Nothing
Level 2: Has a 35% chance of shooting 5 peas at once. Level 3: Has a 70% chance of shooting 5 peas at once. Level 4: With plant food, it fires 3 giant peas. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Wall-nut | Has a lot of health, so it can stall zombies. | Available at the beginning of the game | Gains metal armor, giving it additional health. | 50 | Sluggish | 80, 160 (Plant Food), 200 (Level 4 Plant Food) | Level 1: Nothing
Level 2: Has a 50% chance to explode in a 3x3 area when eaten. Level 3: Always explodes in a 3x3 area when eaten. Level 4: Plant food Ability gives it crystal armor. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Potato Mine | Explodes upon contact with a zombie, but takes a while to arm itself. | Available at the beginning of the game | Creates 2 more Potato Mines. | 25 | Sluggish | 6 | Level 1: Nothing
Level 2: Time to arm itself is reduced. Level 3: Time to arm itself is reduced even further. Level 4: Plant food ability creates 3 more Potato Mines. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Ancient Egypt | ||||||||
Cabbage-pult | Lobs cabbage at zombies. | After beating Ancient Egypt - Day 1 | Lobs a giant cabbage at every zombie on screen. | 100 | Fast | 6 | Level 1: Nothing
Level 2: Attacks 25% faster. Level 3: Attacks 50% faster. Level 4: With plant food, it lobs electrical cabbages that deal more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Bloomerang | Fires boomerangs that hit up to 3 zombies, twice. | After beating Ancient Egypt - Day 3 | Fires 10 boomerangs in a cross pattern around it. | 175 | Fast | 6 | Level 1: Nothing
Level 2: Sun cost becomes 150. Level 3: Its boomerangs can now hit up to 4 zombies before returning. Level 4: With plant food, it fires giant boomerangs that do more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Iceberg Lettuce | Freezes the first zombie that steps on it. | After beating Ancient Egypt - Day 5 | Freezes every zombie on screen. | 0 | Sluggish | N/A | Level 1: Nothing
Level 2: Shoots snowballs 3 spaces in front of it that can slow down zombies. Level 3: Shoots snowballs 3 spaces in front of it that can slow down zombies. Level 4: Plant food ability freezes zombies for longer, and throws snowballs at them. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Grave Buster | Plant it on a grave to remove it. | After beating Ancient Egypt - Day 9 | N/A | 0 | Mediocre | 6 (Level 1), 14 (Level 2), N/A (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Cannot be eaten by zombies. Level 4: Has a 25% chance to shoot out vines and bust 2 more graves. Level 5: Has a 50% chance to shoot out vines and bust 2 more graves. | |
Bonk Choy | Punches zombies that get close to it. | After beating Ancient Egypt - Day 10 | Rapidly punches all around it in a 3x3 area. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Every 5 punches, it performs an uppercut that stuns the zombie it hits. Level 3: Every 3 punches, it performs an uppercut that stuns the zombie it hits. Level 4: Plant food Ability pulls in nearby zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Repeater | Fires 2 peas at once at zombies. | After beating Ancient Egypt - Day 13 | Shoots a barrage of 120 peas and 1 giant pea. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to shoot 2 snow peas or 2 fire peas. Level 3: Has a 50% chance to shoot 2 snow peas or 2 napalm peas. Level 4: Plant food Ability also fires snow, fire, and napalm peas. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Snow Pea | Shoots frozen peas that slow down zombies. | After beating all Ancient Egypt Last Stand levels. | Slows down all the zombies in it's lane and fires a barrage of 60 frozen peas. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance of shooting an ice shard that deals more damage. Level 3: Has a 50% chance of shooting an ice shard that deals more damage. Level 4: With plant food, it fires 3 giant snow peas. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Torchwood | Ignites peas that pass through it, doubling their damage. | After beating all Ancient Egypt Save our Seeds levels. | Its fire turns blue, tripling the damage of peas that pass through it. | 175 | Fast | 6 (Level 1), 14 (Level 2), 32 (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: With plant food, it's fire turns purple, quadrupling the damage of peas that pass through it. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Twin Sunflower | Produces 2 sun (50) at once. | After beating Ancient Egypt - Day X | Produces 250 sun. | 125 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 15% chance of producing 50 sun directly upon planting. Level 3: Has a 30% chance to produce 50 sun directly upon planting. Level 4: Plant food Ability produces gold coins as well as sun. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Pirate Seas | ||||||||
Kernel-pult | Lobs kernals and occasionally butter at zombies, and butter can stun zombies. | After beating Pirate Seas - Day 1 | Lobs butter at every zombie on screen. | 100 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to lob popcorn that deals more damage. Level 3: Has a 50% chance to lob popcorn that deals more damage. Level 4: With plant food, it launches flaming butter that deals more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Snapdragon | Breathes flames at zombies 2 spaces away in 3 lanes. | After beating Pirate Seas - Day 3 | Blasts fire in a 3x3 area in front of it. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Has a 50% chance to breathe blue flames that deal more damage. Level 3: Always breathes blue flames. Level 4: Plant food ability affects a 4x3 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Spikeweed | Hurts zombies that walk over it and breaks rolling objects. | After beating Pirate Seas - Day 5 | Pulls every zombie in it's lane onto it, damaging them. | 100 | Fast | 1 crushing object | Level 1: Nothing
Level 2: Damage doubles after 15 zombies walk over it. Level 3: Damage doubles after 5 zombies walk over it. Level 4: Plant food ability can stun zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Coconut Cannon | When clicked, it fires a coconut that deals massive damage to a group of zombies. | After beating Pirate Seas - Day 9 | Fires a giant coconut that pushes back zombies it hits, and explodes, killing all zombies in a 3x3 area. | 400 | Fast | 6 | Level 1: Nothing
Level 2: Recovers 25% faster. Level 3: Recovers 50% faster. Level 4: With plant food, it fires a bullet that deals more damage and stuns nearby zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Spring Bean | Bounces zombies 1 space back or into nearby water. | After beating Pirate Seas - Day 10 | Bounces every zombie on screen. | 50 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 15% chance to bounce a zombie off screen. Level 3: Has a 30% chance to bounce a zombie off screen. Level 4: Plant food ability stuns zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Threepeater | Shoots peas at zombies in 3 lanes. | After beating Pirate Seas - Day 13 | Shoots a rippling barrage of peas. | 300 | Fast | 6 | Level 1: Nothing
Level 2: Has a 50% chance to shoots 2 peas at once. Level 3: Always shoots 2 peas at once. Level 4: Plant food ability lasts twice as long. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Spikerock | Hurts zombies that walk over it and breaks up to 3 rolling objects. | After beating all Pirate Seas Lock and Loaded levels. | Pulls every zombie in its lane onto it, damaging them. | 250 | Fast | 3 crushing objects | Level 1: Nothing
Level 2: Has a 25% chance to immobilize a zombie that steps on it. Level 3: Has a 50% chance to immobilize a zombie that steps on it. Level 4: Plant food Ability can stun zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Power Lily | Creates one plant food out of thin air. | After beating all Pirate Seas Last Stand levels. | N/A | 175 | Very Slow | N/A | Level 1: Nothing
Level 2: Has a 50% chance to heal plants in a 3x3 area around it when planted. Level 3: Always heals plants in a 3x3 area around it when planted. Level 4: Has a 10% chance to produce 2 plant food. Level 5: Has a 25% chance to produce 2 plant food. | |
Cherry Bomb | Explodes and kills all zombies in a 3x3 area. | After beating Pirate Seas - Day X | N/A | 150 | Slow | N/A | Level 1: Nothing
Level 2: Has a 50% chance to leave behind a singular Cherry Bomb that explodes upon contact with a zombie. Level 3: Always leaves behind a singular Cherry Bomb that explodes upon contact with a zombie. Level 4: Has a 10% chance to deal 2 instant kills worth of damage. Level 5: Has a 25% chance to deal 2 instant kills worth of damage. | |
Wild West | ||||||||
Split Pea | Shoots 1 pea forwards and 2 peas backwards at zombies. | After beating Wild West - Day 1 | Shoots a barrage of 60 peas forwards and 120 peas and 1 giant pea backwards. | 125 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to shoot 2 snow peas forwards. Level 3: Has a 50% chance to shoot 2 snow peas forwards and 2 fire peas backwards. Level 4: With plant food, it fires 1 giant snow pea forwards and 2 giant fire peas backwards. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Chili Bean | Kills the first zombie that eats it, causing it to release a gas that stuns zombies behind it. | After beating Wild West - Day 3 | Creates 3 more Chili Beans. | 50 | Sluggish | 2 | Level 1: Nothing
Level 2: Zombies are stunned by it's gas for 5 seconds longer. Level 3: Zombies are stunned by it's gas for 8 seconds longer. Level 4: Plant food Ability creates 4 more Chili Beans. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Lightning Reed | Zaps zombies with lightning that can ricochet and hit other zombies. | After beating Wild West - Day 5 | Creates a lighting cloud to attack zombies. | 125 | Fast | 6 | Level 1: Nothing
Level 2: Has a 15% chance to attack with red lightning that stuns zombies. Level 3: Has a 30% chance to attack with red lightning that stuns zombies. Level 4: With plant food, it creates 3 lightning clouds to attack zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Tall-nut | A tougher Wall-nut that blocks flying zombies. | After beating Wild West - Day 9 | Gains metal armor, giving it additional health. | 125 | Sluggish | 160, 240 (Plant food), 320 (Level 4 Plant Food) | Level 1: Nothing
Level 2: Has a 50% chance to fall over and crushes zombies when eaten. Level 3: Always fall over and crushes zombies when eaten. Level 4: Plant food Ability gives it crystal armor. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Pea Pod | Shoots peas at zombies. Plant it multiple times on the same space to multiply the amount of peas it shoots. | After beating Wild West - Day 13 | Shoots 5 giant peas. | 125 | Fast | 6 | Level 1: Nothing
Level 2: Grows a head every minute. Level 3: Grows a head every 45 seconds. Level 4: With plant food, it shoots 5 giant fire peas. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Melon-pult | Lobs heavy damaging melons at zombies. | After Beating Wild West - Day 14 | Fires 5 giant melons at random spots on screen. | 325 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to lob 2 melons at once. Level 3: Has a 50% chance to lob 2 melons at once. Level 4: With plant food, it fires flaming melons that deal more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Squash | Squashes the first zombies that get near it. | After beating all Wild West Last Stand levels. | Squashes 2 random zombies on screen, and then returns to it's spot. | 50 | Sluggish | N/A | Level 1: Nothing
Level 2: Has a 25% chance of not disappearing after squashing a zombie. Level 3: Has a 50% of not disappearing after squashing a zombie. Level 4: With plant food, it kills 3 zombies instead of 2. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Jalapeno | Explodes, killing an entire lane of zombies. | After beating all Wild West Save our Seeds levels. | N/A | 125 (100 after level 3) | Slow | N/A | Level 1: Nothing
Level 2: Explodes in a cross pattern. Level 3: Sun cost becomes 100. Level 4: Has a 10% chance to deal 2 instant kills worth of damage. Level 5: Has a 25% chance to deal 2 instant kills worth of damage. | |
Winter Melon | Lobs frozen melons that slow down groups of zombies. | After beating Wild West - Day X | Lobs 5 giant frozen melons at random spots on screen. | 500 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to freeze a zombie it hits. Level 3: Has a 25% chance to freeze all zombies in it's damage radius. Level 4: With plant food, it lobs flaming snow melons that deal more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Kung-fu World | ||||||||
Bamboo Shoot | Attacks zombies 4 spaces in front of it by spinning back and forth. | After beating Kung-Fu World - Day 1 | Does enormous damage to 4 random zombies on screen. | 175 | Fast | 1 crushing object | Level 1: Nothing
Level 2: Has a 25% chance to stun zombies it hits. Level 3: Has a 50% chance to stun zombies it hits. Level 4: With plant food, it can fling groups of zombies offscreen. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Fire Gourd | Blasts heavy damaging fire 4 spaces in front of it when clicked. | After beating Kung-fu World - Day 3 | Blasts a giant flame that damages every zombie in it's lane. | 200 | Mediocre | 6 | Level 1: Nothing
Level 2: It's attack lasts 2 seconds longer. Level 3: It's attack lasts 5 seconds longer. Level 4: Plant food Ability launches a fire dragon that does a lot more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
White Radish | Has a lot of health and can't be pulled or pushed. | After beating Kung-fu World - Day 5 | Creates 2 more Power Radishes. | 50 | Fast | 24 | Level 1: Nothing
Level 2: Gains a light damage melee attack. Level 3: Gains a normal damage melee attack. Level 4: Clones created by it's plant food ability have twice as much health. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Lord Bamboo | Explodes upon contact with a zombie, launching the zombie backwards to hit other zombies. | After beating Kung-fu World - Day 7 | Releases a carpet of firecrackers down its lane which heavily damages every zombie it hits. | 50 | Mediocre | N/A | Level 1: Nothing
Level 2: Falls back down after exploding, dealing damage to the zombie it lands on. Level 3: Explodes when it lands, dealing damage to all zombies in a 3x3 area. Level 4: Plant food Ability instantly kills zombies it hits. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Garlic | Zombies that bite it switch to a different lane. | After beating Kung-fu World - Day 9 | Diverts all zombies in it's lane to another one. | 50 | Fast | 10 (Level 1), 15 (Level 2), 24 (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food ability stuns zombies after diverting them. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Heavenly Peach | Heals nearby plants. | After beating Kung-fu World - Day 14 | Makes all plants around it temporarily invulnerable. | 125 | Mediocre | 6 | Level 1: Nothing
Level 2: Upon being planted it also boosts the attack of plants around it for 5 seconds. Level 3: Upon being planted it also boosts the attack of plants around it for 10 seconds. Level 4: Plant food Ability fully also heals all zombies around it. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Pomegranate Machine Gun | Fires heavy damaging seeds in a 1x3 area in front of it. | After beating all Powder Keg levels. | Rapidly fires seeds at random zombies on screen. | 325 | Mediocre | 6 | Level 1: Nothing
Level 2: Attack range increases to 2x3. Level 3: Attack range increases to 3x3. Level 4: Plant food Ability deals splash damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Dandelion | Sends bombs down it's lane that drop onto a zombie, damaging all zombies on that tile. | After beating all Bronze Matrix levels. | Temporarily sends giant bombs. | 275 | Mediocre | 6 | Level 1: Nothing
Level 2: Fires 2 bombs at once. Level 3: Fires 3 bombs at once. Level 4: Plant food Ability bombs deal twice as much damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Cherry Blossom | Creates a Zen Tiles upon planting. | After beating Kung-fu World - Day X | N/A | 125 | Very Slow | N/A | Level 1: Nothing
Level 2: Has a 15% chance to make the plant it's planted on use its plant food ability. Level 3: Has a 30% chance to make the plant it's planted on use its plant food ability. Level 4: The Zen Tile it creates will boost the attack power of surrounding plants for 5 seconds. Level 5: The Zen Tile it creates will boost the attack power of surrounding plants for 8 seconds. | |
Far Future | ||||||||
Laser Bean | Shoots lasers that hit every zombie in its lane. | After beating Far Future - Day 1 | Fires a giant laser that deals high damage to every zombie in it's lane. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Fires 2 lasers at once. Level 3: Sun cost decreases by 5 for every Laser Bean planted. Level 4: Plant food Ability fires a red laser that deals more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Blover | Blows away all airborne zombies. | After beating Far Future - Day 3 | N/A | 50 | Fast | N/A | Level 1: Nothing
Level 2: Pushes back all ground zombies 1 space. Level 3: Pushes back all ground zombies 5 spaces. Level 4: Deals light damage to all zombies on screen. Level 5: Deals heavy damage to all zombies on screen. | |
Citron | Fires high damaging plasma that takes a while to charge up. | After beating Far Future- Day 5 | Fires an electrical ball that instant kills any zombies it hits, and instant kills the first machine it hits. | 350 | Fast | 6, 16 (Level 3) | Level 1: Nothing
Level 2: Charges up 20% faster. Level 3: Gains a shield in front of it that increases its health. Level 4: With plant food, it fires a highly powerful lightning bolt that knocks machines off screen. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
E.M.Peach | Temporarily disables all machines on screen. | After beating Far Future - Day 9 | N/A | 25 | Sluggish | N/A | Level 1: Nothing
Level 2: Does light damage to all organic zombies. Level 3: Does normal damage to all organic zombies. Level 4: Has a 25% chance to stun organic zombies. Level 5: Has a 50% chance to stun organic zombies. | |
Infi-nut | A weaker Wall-nut that heals itself over time. | After beating Far Future - Day 11 | Creates a holographic barrier to block zombies 1 column in front of it. | 75 | Mediocre | 40, 200 (Plant Food Shield), 60 (Level 2) | Level 1: Nothing
Level 2: Gains more health. Level 3: Heals itself 30% faster. Level 4: Plant food Ability creates 2 barriers instead of one. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Magnifying Grass | Click on it to spend 50 sun to unleash a powerful rainbow blast. | After beating Far Future - Day 13 | Blasts a rainbow beam to damage zombies, and lasts 2 seconds longer for every sun producing plant on screen. | 50 | Fast | 6 | Level 1: Nothing
Level 2: Click and hold it to charge up an even more powerful attack for 100 sun. Level 3: Charged attack deals more damage. Level 4: With plant food, it blasts a double rainbow beam that deals more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Starfruit | Fires stars in a star pattern around it. | After beating all Mech Rush levels. | Fires giant stars in a star pattern around it. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Has a 50% chance to shoot star saws that deal more damage. Level 3: Always shoots star saws. Level 4: Spins around while using its plant food ability, increasing its range. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Marigold | Produces gold and silver coins. | After beating all Zomboss Test Lab levels. | Produces 150 coins. | 50 | Sluggish | 6 | Level 1: Nothing
Level 2: Recycles 1 silver coin when shoveled. Level 3: Recycles 2 silver coins when shoveled. Level 4: Plant food Ability produces sun as well as coins. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Tile Turnip | Creates a Power Tile upon planting. | After beating Far Future - Day X | N/A | 0, then 250, then doubles | Mediocre | N/A | Level 1: Nothing
Level 2: Has a 15% chance to make the plant it's planted on use its plant food ability. Level 3: Has a 30% chance to make the plant it's planted on use its plant food ability. Level 4: The Power Tile it creates will boost the attack power of surrounding plants for 5 seconds. Level 5: The Power Tile it creates will boost the attack power of surrounding plants for 8 seconds. | |
Dark Ages | ||||||||
Sun-shroom | Grows over time, producing small (15), then regular (25), then large (40) sun. | After beating Dark Ages - Night 1 | Grows to maximum size and produces 175 sun. | 25 | Fast | 6 | Level 1: Nothing
Level 2: Grows 25% faster. Level 3: Grows 50% faster. Level 4: Plant food Ability produces silver coins as well as sun. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Puff-shroom | Shoots spores at zombies 3 spaces away from it and disappears after a short time. | After beating Dark Ages - Night 2 | Resets it's timer and fires a barrage of spores. Activates plant food effect of every Puff-shroom on screen. | 0 | Fast | 2 | Level 1: Nothing
Level 2: Disappears 50% slower. Level 3: Doesn't disappear. Level 4: With plant food, it shoots large spores that deal more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Fume-shroom | Sprays fumes that can hit multiple zombies 4 spaces in front of it. | After beating Dark Ages - Night 5 | Blasts a heavy damaging fume cloud that pushes back all zombies in it's lane. | 125 | Fast | 6 | Level 1: Nothing
Level 2: Has a 15% chance to stun zombies it hits. Level 3: Has a 30% chance to stun zombies it hits. Level 4: Plant food Ability can draw in nearby zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Hypno-shroom | When a zombie eats it, it'll turn around and fight for you. | After beating Dark Ages - Night 6 | The zombie that eats it gains a bucket, giving it additional health. | 75 | Mediocre | 2 | Level 1: Nothing
Level 2: The zombie that eats it gains a speed boost when hypnotized. Level 3: The zombie that eats it gains a speed and damage boost when hypnotized. Level 4: With plant food, the zombie that eats it becomes a Gargantuar. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Sun Bean | The first zombie that eats it produces tiny (5) sun every time it takes damage. | After beating Dark Ages - Night 9 | The zombie that eats it is killed and releases 15 sun for each normal damage shot it had left. | 50 | Sluggish | 2 | Level 1: Nothing
Level 2: Zombies that eat it have a 15% chance to infect other zombies they pass by. Level 3: Zombies produce 10 sun for each hit. Level 4: Plant food Ability produces twice as much sun. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Magnet-shroom | Steals metal objects from zombies. | After beating Dark Ages - Night 13 | Attracts all metallic objects on screen and throws them back at the zombies in its lane, causing damage. | 100 sun | Mediocre | 6 | Level 1: Nothing
Level 2: Recovers 25% faster. Level 3: Recovers 50% faster. Level 4: With plant food, it can throw metal objects at zombies in any lane. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Oak Archer | Fires arrows at zombies that deal heavy damage, but take a while to shoot. | After beating all Oak Archery levels. | Rains arrows down on all zombies on screen. | 275 | Mediocre | 6 | Level 1: Nothing
Level 2: Arrows have a 50% chance to split and hit other zombies. Level 3: Arrows always split. Level 4: Plant food Ability rains down flaming arrows. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Coffee Bean | Wakes up sleeping plants. | After beating all Dark Alchemy levels. | N/A | 75 | Mediocre | N/A | Level 1: Nothing
Level 2: Wakes up plants in a 1x3 area. Level 3: Wakes up plants in a 3x3 area. Level 4: Boosts the attacks power of plants it wakes up for 5 seconds Level 5: Boosts the attack power of plants it wakes up for 8 seconds. | |
Pea-nut | Shoots peanuts at zombies and has high health. | After beating Dark Ages - Night X | Fires 60 peanuts and gains a helmet, giving it additional health. | 150 | Mediocre | 80, 160 (Plant Food), 180 (Level 4 Plant Food) | Level 1: Nothing
Level 2: Has a 50% chance to shoot 2 peanuts at once. Level 3: Always shoots 2 peanuts at once. Level 4: Plant food Ability gives it full armor. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Big Wave Beach | ||||||||
Lily Pad | Lets you plant non-aquatic plants on top of it. | After beating Big Wave Beach - Day 1 | Create more four Lily Pads around it in a plus sign pattern. | 25 | Fast | 6 | Level 1: Nothing
Level 2: Shoots light damage bubbles 1 space in front of it. Level 3: Shoots light damage bubbles 3 spaces in front of it. Level 4: Plant food Ability creates Lily Pads in a 3x3 area around it. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Tangle Kelp | Pulls the first zombie that touches it underwater. | After beating Big Wave Beach - Day 3 | Pull four random zombies underwater. | 25 | Sluggish | N/A | Level 1: Nothing
Level 2: Has a 25% chance to not disappear after killing a zombie. Level 3: Has a 50% chance to not disappear after killing a zombie. Level 4: Plant food Ability kills 5 zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Bowling Bulb | Rolls bulbs at zombies that can bounce off and hit other zombies. | After beating Big Wave Beach - Day 7 | Fires 3 electric bulbs. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Recovers its bulbs 25% faster.
Level 4: With plant food, it kills any zombies in a 3x3 area around it, then launches a fiery orange bulb, an ice blue bulb and an electric teal bulb. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Chomper | Eats the first zombie that gets near it, but takes a while to chew, making it vulnerable. | After beating Big Wave Beach - Day 10 | Sucks in 3 zombies, then burps, pushing all nearby zombies backwards. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Burps after finishing eating a zombie, pushing back any nearby zombies 1 space. Level 3: Burps after finishing eating a zombie, pushing back any nearby zombies 3 spaces. Level 4: Plant food Ability's burp lasts longer. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Acid Lemon | Fire lemon droplets that do more damage to zombies with metal objects. | After beating Big Wave Beach - Day 12 | Rains lemon juice that damages every zombie on screen. | 125 | Mediocre | 6 | Level 1: Nothing
Level 2: Fires 2 droplets at once. Level 3: Fires 3 droplets at once. Level 4: Plant food effect lasts longer. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Banana Launcher | Click on it, then click on a tile to fire a banana that deals massive damage on that tile. | After beating Big Wave Beach - Day 14 | Fires 4 bananas at random spots on screen. | 500 | Fast | 6 | Level 1: Nothing
Level 2: Recovers 25% faster. Level 3: Recovers 50% faster. Level 4: With plant food, it launches 5 bananas and 1 flaming banana. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Guacodile | Shoots seeds at zombies, and rushes down its lane biting zombies when one gets near it. | After beating all Guacodile Snake levels. | Spawns 2 clones that rush down its lane. | 125 | Fast | N/A | Level 1: Nothing
Level 2: Has a 15% chance to shoot out a metal jaw that does a lot more damage. Level 3: Has a 30% chance to shoot out a metal jaw that does a lot more damage. Level 4: With plant food, its clones turn around at the end of the lane, damaging zombies again. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Small Lotus | Fires missiles at zombies that do more damage if it's planted in the water. | After beating all Big Wave Beach Locked and Loaded levels. | Fires a missile that instant kills all zombies in a 1x3 area on land, 3x3 area in water. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Has a 15% chance to stun zombies it hits. Level 3: Has a 30% chance to stun zombies it hits. Level 4: Plant food Ability explodes in a 3x3 area on land, 3x4 water in water. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Homing Thistle | Fires thistles that home in on zombies. | After beating Big Wave Beach - Day X | Shoots giant thistles at every zombie on screen. | 250 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 50% chance to fire 2 thistles. Level 3: Always fires 2 thistles. Level 4: Plant food Ability can chill zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Frostbite Caves | ||||||||
Hot Potato | Plant it on a frozen plant to defrost it. | After beating Frostbite Caves - Day 1 | N/A | 25 | Mediocre | N/A | Level 1: Nothing
Level 2: Defrosts plants in a 1x3 area. Level 3: Defrosts plants in a 3x3 area. Level 4: Has a 15% chance to deal damage to nearby zombies when defrosting plants. Level 5: Has a 30% chance to deal damage to nearby zombies when defrosting plants. | |
Pepper-pult | Lobs flaming peppers at zombies and warms nearby plants. | After beating Frostbite Caves - Day 3 | Lobs 5 giant peppers at random zombies on screen. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to lob a pepper cluster that does a lot more damage. Level 3: Has a 30% chance to lob a pepper cluster that does a lot more damage. Level 4: With plant food, it lobs napalm peppers that deal a lot more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Chard Guard | Pushes back groups of zombies 3 times, then becomes defensive. | After beating Frostbite Caves - Day 7 | Regains all of its leaves and pushes back all zombies in a 1x3 area in front of it. | 75 | Mediocre | 30 | Level 1: Nothing
Level 2: Has a 25% chance not to lose a leaf when tossing zombies. Level 3:Has a 50% chance not to lose a leaf when tossing zombies. Level 4: Plant food Ability can stun zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Venus Flyspat | Spits acid at zombies that does continuous damage. | After beating Frostbite Caves - Day 10 | Belches acid in a 2x3 area in front of it. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Spits 2 acid blasts at once. Level 3: Acid blasts have a 15% chance to leave behind an acid puddle that damages zombies that walk through it. Level 4: Plant food Ability affects a 3x3 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Rotobaga | Hovers in the air and fires rutabagas in an X-pattern around it. | After beating Frostbite Caves - Day 12 | Fires giant rutabagas in an X-shape around it. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Shoots 6 rutabagas instead of 3. Level 3: Has a 50% chance to shoot a large rutabaga that deals more damage. Level 4: Spins while using its plant food ability, increasing its range. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Pumpkin | Has high health and can be planted around another plant to protect it. | After beating Frostbite Caves - Day 14 | Gains metal spikes on its rim, increasing it's health. | 125 | Sluggish | 80, 160 (Plant Food), 200 (Level 4 Plant Food) | Level 1: Nothing
Level 2: Has a 25% chance to explode after being eaten. Level 3: Has a 50% chance to explode after being eaten. Level 4: Plant food Ability turns it into a metal pumpkin, increasing its health even more. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Stunion | Stuns the first zombies that get near it. | After beating all Whack-a-Zombie Levles. | Stuns all zombies in a 3x4 area in front of it. | 25 | Sluggish | N/A | Level 1: Nothing
Level 2: Fires onion rings 3 spaces in front of it that deal normal damage and have a chance to stun zombies. Level 3: Fires onion rings 5 spaces in front of it that deal normal damage and have a chance to stun zombies. Level 4: Plant food Ability affects a 3x5 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Fire Pea | Shoots flaming peas at zombies and warms nearby plants. | After beating all Frostbite Caves Save our Seeds levels. | Shoots a fiery blast that damages all zombies in it's lane. | 175 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to shoot a napalm pea. Level 3: Has a 50% chance to shoot a napalm pea. Level 4: With plant food, it fires a napalm blast that does more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Hurrikale | Pushes back and chills all zombies in its lane. | After beating Frostbite Caves - Day X | N/A | 100 | Sluggish | N/A | Level 1: Nothing
Level 2: Affects 2 lanes Level 3: Affects 3 lanes. Level 4: Deals 1 damage to all zombies in it's range. Level 5: Deals 2 damage to all zombies in it's range. | |
Castle in the Sky | ||||||||
Loquat | Hovers in the air and creates a raging tornado that sucks in all nearby zombies, damaging them. | After beating Castle in the Sky - Day 1 | N/A | 75 | Sluggish | N/A | Level 1: Nothing
Level 2: Tornado stuns zombies. Level 3: Tornado has a 25% chance to instant kill zombies that are sucked in. Level 4: Tornado has a 40% chance to instant kill zombies that are sucked in. Level 5: Tornado chills zombies that are sucked in. | |
Pineapple | Hovers in the air, block zombies, and reflects projectiles back at them. | After beating Castle in the Sky - Day 3 | Spins around, dealing damage to all zombies in a 3x3 area, and reflecting all projectiles around it. | 75 | Sluggish | 36 (Level 1), 60 (Level 2), 80 (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food Ability can stun zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Anthurium | Fires electrical balls at zombies, and can absorb lighting strikes to deliver more powerful attacks. | After beating Castle in the Sky - Day 5 | Summons lightning that deals massive damage to all zombies in a 2x5 area in front of it. | 150 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 15% chance to fire a lightning charged attack. Level 3: Has a 30% chance to fire a lightning charged attack. Level 4: Plant food range increases to 4x5. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Airsparagus | Hovers in the air and shoots at zombies above, below, and in front of it at close range. | After beating Castle in the Sky - Day 7 | Fires a barrage of projectiles at zombies in 3 lanes. | 125 | Fast | 6 | Level 1: Nothing
Level 2: It's projectiles have a 50% chance to pierce through multiple zombies. Level 3: It's projectiles always pierce through multiple zombies. Level 4: With plant food, it fires flaming projectiles. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Saucer | Hovers in the air and stuns all flying zombies on screen. | After beating Castle in the Sky - Day 10 | N/A | 25 | Sluggish | N/A | Level 1: Nothing
Level 2: Has a 15% chance to deal heavy damage to zombies it stuns. Level 3: Has a 30% chance to deal heavy damage to zombies it stuns. Level 4: Has a 5% chance to kill all flying zombies on screen. Level 5: Has a 10% chance to kill all flying zombies on screen. | |
Ground Cherry | Hovers in the air and reveals nearby invisible zombies. | After beating Castle in the Sky - Day 12 | Shines in 3x5 area for a while. | 25 | Mediocre | 6 (Level 1), N/A (Level 3) | Level 1: Nothing
Level 2: Shoots light damage seeds at zombies 3 spaces away. Level 3: Can't be eaten by zombies. Level 4: Plant food Ability shines in a 5x5 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Horsebean | Click on it to cause the beans inside to attack a group of zombies in their lane for 10 seconds. | After beating all Air Raid Levels. | The beans swarm around the screen for 15 seconds, heavily damaging all zombies they hit. | 450 | Mediocre | 6 | Level 1: Nothing
Level 2: Beans have a 15% chance to instant kill zombies they attack. Level 3: Beans have a 30% chance to instant kill zombies they attack. Level 4: Plant food Ability lasts twice as long. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Gatling Pea | Fires 2 power peas at once that deal more damage the closer zombies are to them. | After beating all Sky Strategy levels. | Fires a barrage of power peas, followed by one giant power pea. | 325 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 15% chance to shoot 4 power peas. Level 3: Has a 30% chance to shoot 4 power peas. Level 4: With plant food it fires 8 giant power peas. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Speedstalk | Attacks the strongest zombie in its lane, dealing heavy damage and dealing normal damage to any zombies it hits along the way. | After beating Castle in the Sky - Day X | Rushes back and forth down is lane, greatly damaging any zombies it hits. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Every 5 rush attacks, it performs an even faster rush attack that deals more damage. Level 3: Every 3 rush attacks, it performs an even faster rush attack that deals more damage. Level 4: With plant food, it moves even faster, dealing more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Silent Suburbs | ||||||||
Plantern | Shines through fog in a 3x3 area. | After beating Silent Suburbs - Day 1 | Shines in a 3x5 area for a while. | 25 | Sluggish | 6 (Level 1), 10 (Level 2) | Level 1: Nothing
Level 2: Gains more health. Level 3: Zombies that eat are poisoned afterwards. Level 4: Plant food Ability affects a 5x5 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Gold Magnet | Collects coins and diamonds on screen, and fires a lightning bolt at a random zombie on screen for each one. | After beating Silent Suburbs - Day 3 | Collects all coins on screen, shooting a lightning bolt at a random zombie for each coin collected. | 100 | Sluggish | 6 | Level 1: Nothing
Level 2: Has a 25% chance to produce sun after collecting a coin. Level 3: Has a 50% chance to produce sun after collecting a coin. Level 4: Plant food Ability also causes every zombie on screen to drop a coin when killed for 8 seconds. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Pitcher Plant | Siphons health from zombies to produce sun. | After beating Silent Suburbs - Day 5 | Produces 200 sun. | 75 | Sluggish | 6 | Level 1: Nothing
Level 2: Has a 15% chance to produce twice as much sun. Level 3: Has a 30% chance to produce twice as much sun. Level 4: Plant food Ability deals damage to any zombies one space in front of it. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Rapidpea | Rapidly fires light-damage peas at zombies. | After beating Silent Suburbs - Day 9 | Spins around, firing peas in an enormous area. | 500 | Mediocre | 6 | Level 1: Nothing
Level 2: Produces 5 sun regularly. Level 3: Produces 15 sun regularly. Level 4: With plant food, it fires flaming peas. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Beestalk | Creates swarms of bees to attack groups of zombies. | After beating Silent Suburbs - Day 13 | Creates 5 swarms. | 250 | Fast | 6 | Level 1: Nothing
Level 2: Has a 50% chance to create 2 swarms. Level 3: Always creates 2 swarms. Level 4: Plant food Ability creates 5 giant beas that instantly kill the zombies they attack. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Metal Leaftector | When clicked, it stuns all zombies on screen that have metal objects. | After beating Silent Suburbs - Day 15 | Kills all zombies with metal objects. | 150 | Slow | 6 | Level 1: Nothing
Level 2: Zombies stunned by it take twice as much damage from projectiles. Level 3: Zombies stunned by it take 3 times as much damage from projectiles. Level 4: Plant food Ability deals 5 damage to all zombies without metal objects. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Razor Tree | Fires light damage leaves in every lane. | After beating all Silent Suburbs Last Stand Levels. | Creates a leaf tornado to attack zombies. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Has a 20% chance to fire flaming leaves that deal twice as much damage. Level 3: Has a 40% chance to fire flaming leaves that deal twice as much damage. Level 4: Plant food Ability creates a larger tornado that lasts longer. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Swamp-weed | Creates poisonous puddles that damage zombies who walk through them. | After beating All Shooting Gallery Levels. | Creates 20 puddles. | 175 | Fast | 6 | Level 1: Nothing
Level 2: Puddles have a 25% chance to immobilize zombies with a tendril. Level 3: Puddles have a 35% chance to immobilize zombies with a tendril. Level 4: Plant food Ability creates 30 puddles. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Stinging Nettle | Instant kills nearby groups of zombies up to 3 times before disappearing. | After beating Silent Suburbs - Day X | Sprays pollen that covers the lawn, damaging zombies over time. | 350 | Sluggish | Disappears after attacking 3 times | Level 1: Nothing
Level 2: Has a 25% chance to emit a pollen cloud that slows down nearby zombies. Level 3: Has a 50% chance to emit a pollen cloud that slows down nearby zombies. Level 4: Plant food Ability lasts twice as long. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Lost City | ||||||||
Red Stinger | Fires projectiles at zombies and becomes more defensive the farther from home its placed. | After beating Lost City - Day 1 | Fires a laser that slows down and damages all zombies in its lane. | 150 | Fast | 6 (Back Form), 15 (Middle Form), 36 (Front Form) | Level 1: Nothing
Level 2: Its projectiles have a 50% chance to pierce through multiple zombies. Level 3: Its projectiles always pierce through multiple zombies, and in its defensive form, it explodes after being eaten. Level 4: Plant food Ability pushes back zombies and lasts longer. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
A.K.E.E. | Lobs projectiles that bounce off zombies in its lane. | After beating Lost City - Day 3 | Lobs 5 giant projectiles at random zombies on screen. | 175 | Mediocre | 6 | Level 1: Nothing
Level 2: Projectiles can bounce to zombies in other lanes. Level 3: Has a 30% chance to fire a flaming projectile that deals twice as much damage. Level 4: With plant food, it fires flaming projectiles that deal more damage and can bounce to zombies in other lanes. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Lava Guava | Erupts when a zombie gets near, damaging it and leaving behind a puddle of lava that damages zombies that walk through it. | After beating Lost City - Day 5 | Flows lava down its lane, which damages all zombies it hits | 75 | Sluggish | N/A | Level 1: Nothing
Level 2: Lava puddle lasts 8 seconds longer. Level 3: Lava puddle lasts 16 seconds longer. Level 4: Plant food Ability lasts longer. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Endurian | Has high health and damages zombies while they eat it. | After beating Lost City - Day 7 | Gains metal armor, giving it additional health and offense. | 150 | Mediocre | 40 (Level 1), 100 (Plant Food), 60 (Level 2), 80 (Level 3), 180 (Level 4 Plant Food) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food Ability gives it crystal armor. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Stallia | Slows down zombies in a 3x3 area when one gets near it. | After beating Lost City - Day 10 | Slows down every zombie on screen. | 0 | Sluggish | N/A | Level 1: Nothing
Level 2: Fires light damage petals at zombies 3 spaces away. Level 3: Fires light damage petals at zombies 3 spaces away. Level 4: Plant food Ability slows down zombies for longer, and fires petals at them. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Toadstool | Eats zombies from afar, chews on them, then produces 100 sun afterwards. | After beating Lost City - Day 14 | Eats random zombies on screen, producing 25 sun for each one. | 200 | Mediocre | 6 | Level 1: Nothing
Level 2: Burps after finishing eating a zombie, pushing back any nearby zombies. Level 3: Burp causes zombies pushed back to produce sun. Level 4: Burps after plant food ability finishes, pushing back all zombies on screen. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Sun Magnet | Collects on-screen sun. | After beating All Sun Belt Levels. | Collects all sun on screen, shooting lightning at a random zombie for each sun collected. | 100 | Sluggish | 6 | Level 1: Nothing
Level 2: Has a 25% chance to shoot a lightning bolt at a random zombie after collecting sun. Level 3: Has a 50% chance to shoot a lightning bolt at a random zombie after collecting sun. Level 4: Plant food Ability causes every zombie on screen to drop sun when killed for 8 seconds. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Cattail | Fires heavy-damaging spikes at the last zombie in its lane. | After beating all Lost City Locked and Loaded Levels. | Fires a giant spike at every zombie on screen. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Has a 50% chance to fire 2 spikes. Level 3: Always fires 2 spikes. Level 4: With plant food, it fires electrical spikes that deal more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Gold Leaf | Creates a gold tile upon planting. | After beating Lost City - Day X | N/A | 50 | Very Slow | 6 | Level 1: Nothing
Level 2: Has a 15% chance to make the plant its planted on produce 250 sun. Level 3: Has a 30% chance to make the plant its planted on produce 250 sun. Level 4: The gold tile it creates will boost the attack power of surrounding plants for 5 seconds. Level 5: The gold tile it creates will boost the attack power of surrounding plants for 8 seconds. | |
Jukebox Diner | ||||||||
Flower Pot | Can be planted on broken tiles, allowing you to plant plants on it. | After beating Jukebox Diner - Day 1 | Creates 4 more Flower Pots in a plus shape around it. | 25 | Fast | 6 (Level 1), 10 (Level 2), 15 (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food ability creates Flower Pots in a 3x3 area around it. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Grass Knot | Trips the first zombie that steps on it, damaging and stunning them. | After beating Jukebox Diner - Day 3 | Creates 2 more Grass Knots. | 50 | Sluggish | N/A | Level 1: Nothing
Level 2: Zombies are stunned for longer. Level 3: Has a 15% chance to not disappear after tripping a zombie. Level 4: Plant food ability 3 more Grass Knots. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Frostwood | Turns peas that pass through it into snow peas. | After beating Jukebox Diner - Day 6 | It's frost turns indigo, making peas that pass through it able to freeze zombies. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food ability turns its frost black, causing peas that pass through it to deal splash damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Snakegrass | Slithers down its lane, dealing heavy damage to all zombies it hits. | After beating Jukebox Diner - Day 9 | N/A | 75 | Mediocre | N/A | Level 1: Nothing
Level 2: Deals twice as much damage. Level 3: Deals 3 times as much damage. Level 4: Has a 25% chance to stun zombies it hits. Level 5: Has a 50% chance to stun zombies it hits. | |
Kiwi Beast | Explodes, dealing heavy damage to zombies in a 3x3 area while simultaneously stunning them. | After beating Jukebox Diner - Day 12 | N/A | 75 | Sluggish | N/A | Level 1: Nothing
Level 2: Zombies are stunned for 4 seconds longer. Level 3: Zombies are stunned for 8 seconds longer. Level 4: Has a 15% chance to deal double damage. Level 5: Has a 30% chance to deal double damage. | |
Tea Leaf | Plant it on a plant to heal it to full health. | After beating Jukebox Diner - Day 14 | N/A | 0 | Sluggish | N/A | Level 1: Nothing
Level 2: Has a 15% chance to kill a random zombie on screen before disappearing. Level 3: Has a 30% chance to kill a random zombie on screen before disappearing. Level 4: Has a 45% chance to kill a random zombie on screen before disappearing. Level 5: Heals plants in a 1x3 area. | |
Spitfire | Eats a zombie, chews on it a while, then spits a flaming blast at zombies 3 spaces in front of it. | After beating all Zombie Shuffle Levels. | Sucks in zombies in its lane, then blasts flames in 3 lanes. Lasts 2 seconds longer for every zombie eaten. | 250 | Mediocre | 6 | Level 1: Nothing
Level 2: Fire attack pushes zombies back 1 space. Level 3: Fire attack pushes zombies back 3 spaces. Level 4: Plant food ability pushes back zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Songflower | Produces 2 sun (50) and occasionally speeds up the attack of all plants around it for 8 seconds. | After beating all Jukebox Diner Locked and Loaded Levels. | Produces 150 sun in a heart shape and temporarily speeds up the attack of all plants on screen. | 300 | Mediocre | 6 | Level 1: Nothing
Level 2: Speed boost lasts 12 seconds. Level 3: Speed boost lasts 15 seconds. Level 4: Plant food ability lasts twice as long. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Sun Pod | Produces sun. Can be planted multiple times on the same space to multiply the amount of sun it produces. | After beating Jukebox Diner - Day X | Produces 350 sun. | 75 | Mediocre | 6 | Level 1: Nothing
Level 2: Grows a head every 75 seconds. Level 3: Grows a head every minutes. Level 4: Plant food ability can produce gold and silver coins as well as sun. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Neon Mixtape Tour | ||||||||
Phat Beet | Attacks zombies in a 3x3 area around it with light damage sound waves. | After beating Neon Mixtape Tour - Day 1 | Blasts a heavy damaging sonic wave around it. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to emit a more powerful sonic wave to damage nearby zombies. Level 3: Has a 50% chance to emit a more powerful sonic wave to damage nearby zombies. Level 4: Plant food Ability affects a 5x5 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Celery Stalker | Hides and waits for zombies to pass over it, then rapidly attacks them from behind. | After beating Neon Mixtape Tour - Day 3 | Creates 2 more Celery Stalkers | 50 | Sluggish | 6 (Level 1), 12 (Level 2), 24 (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food Ability creates 3 more Celery Stalkers. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Thyme Warp | Rewinds time, sending zombies back to their original spots. | After beating Neon Mixtape Tour - Day 6 | N/A | 75 | Very Slow | N/A | Level 1: Nothing
Level 2: Has a 15% chance to damage zombies while rewinding time. Level 3: Has a 30% chance to damage zombies while rewinding time. Level 4: Has a 15% chance to stun zombies after rewinding time. Level 5: Has a 30% chance to stun zombies after rewinding time. | |
Scaredy-shroom | Fires spores at zombies from a distance, but hides when zombies get near it, bouncing the first zombie that steps on it back 3 spaces. | After beating Neon Mixtape Tour - Day 9 | Gets electrified, and shoots more powerful projectiles from then on. | 50 | Fast | 12 | Level 1: Nothing
Level 2: Charges it's shots, which makes them deal more damage. Level 3: Charged shots deal even more damage. Level 4: Plant food projectiles can be charged up. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Cactus | Fires spikes that hit multiple zombies, and when zombies get near it, it hides, and damages zombies that walk over it. | After beating Neon Mixtape Tour - Day 12 | Its spikes turn blue, and deal more damage. | 175 | Fast | 1 crushing object | Level 1: Nothing
Level 2: Fires 2 spikes at once. Level 3: Zombies that walk over it while it's hiding have a 15% chance to get stunned. Level 4: Spikes fired by it's plant food ability can chill zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Spore-shroom | Shoots spores at zombies, and zombies it kills become new Spore-shroom. | After beating Neon Mixtape Tour - Day 14 | Lobs high damaging spores at random spots on screen. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Has a 15% chance to shoot a more powerful spore that turns the zombie it defeats into a Spore-shroom that instantly uses its plant food ability. Level 3: Has a 30% chance to shoot a more powerful spore that turns the zombie it defeats into a Spore-shroom that instantly uses its plant food ability. Level 4: Plant food Ability also created 2 more Spore-shrooms. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Spikefrost | Damages and slows down zombies zombies that walk over it. | After beating all Centipea levels. | Pulls all zombies in it's lane onto it, damaging them and slowing down any zombie not pulled onto it. | 175 | Fast | 1 crushing object | Level 1: Nothing
Level 2: Has a 15% chance to freeze zombies that walk over it. Level 3: Has a 30% chance to freeze zombies that walk over it. Level 4: Plant food Ability freezes any zombies not pulled onto it. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Electric Blueberry | Occasionally electrocutes a random zombie on screen, instantly killing it. | After beating all Neon Mixtape Tour Locked and Loaded levels. | Creates a lightning cloud to attack zombies. | 150 | Very Slow | 6 | Level 1: Nothing
Level 2: Has a 15% chance to electrocute a group of zombies. Level 3: Has a 30% chance to electrocute a group of zombies. Level 4: Plant food Ability creates 3 clouds. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Intensive Carrot | Brings a plant back to life with half its health. | After beating Neon Mixtape Tour - Day X | N/A | 100 | Mediocre | N/A | Level 1: Nothing
Level 2: Has a 50% chance to bring back the plant with full health. Level 3: Always brings back the plant with full health. Level 4: The plant it brings back will be invincible for 5 seconds. Level 5: The plant it brings back will be invincible for 10 seconds. | |
Jurassic Marsh | ||||||||
Primal Peashooter | Shoots heavy damaging primal peas that stun and have a chance of knocking back zombies. | After beating Jurassic Marsh - Day 1 | Shoots 5 giant primal peas. | 175 | Fast | 6 | Level 1: Nothing
Level 2: Zombies stunned by it's peas are stunned for longer. Level 3: Zombies stunned by it's peas are stunned for even longer. Level 4: With plant food, it shoots 8 giant primal peas. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Primal Wall-nut | Has a lot of health so it can stall zombies. | After beating Jurassic Marsh - Day 3 | Gains rock armor, giving it additional health. | 75 | Fast | 80, 160 (Plant Food), 200 (Level 4 Plant Food) | Level 1: Nothing
Level 2: Has a 25% chance to explode after being eaten, pushing back all zombies in a 3x3 area around it. Level 3: Has a 50% chance to explode after being eaten, pushing back all zombies in a 3x3 area around it. Level 4: With plant food, it gains bone armor. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Puffstool | Makes all dinosaurs in it's lane fight for you. | After beating Jurassic Marsh - Day 5 | N/A | 150 | Sluggish | N/A | Level 1: Nothing
Level 2: Dinos charmed stay on the lawn for 5 seconds longer. Level 3: Dinos charmed stay on the lawn for 10 seconds longer. Level 4: Sun cost decreases by 5 after each planting. Level 5: Recharge is slightly reduced. | |
Primal Sunflower | Produces large sun (40). | After beating Jurassic Marsh - Day 10 | Produces 200 sun. | 75 | Mediocre | 6 | Level 1: Nothing
Level 2: Leaks small sun when getting eaten. Level 3: Leaks even more sun when getting eaten. Level 4: Plant food ability also damages nearby zombies. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Primal Potato Mine | Explodes in a 3x3 area upon contact with a zombie, but takes a long time to arm itself. | After beating Jurassic Marsh - Day 12 | Creates 2 more Primal Potato Mines. | 50 | Sluggish | 6 | Level 1: Nothing
Level 2: Time to arm itself is slightly reduced. Level 3: Time to arm itself is reduced even more. Level 4: With plant food, it creates 3 more Primal Potato Mines. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Grapeshot | Explodes and sends bouncing grapes in multiple directions to damage zombies. | After beating Jurassic Marsh - Day 15 | N/A | 225 | Slow | N/A | Level 1: Nothing
Level 2: Has a 25% chance to explode into flaming grapes that deal more damage. Level 3: Has a 50% chance to explode into flaming grapes that deal more damage. Level 4: Has a 10% chance to deal 2 instant kills worth of damage. Level 5: Has a 20% chance to deal 2 instant kills worth of damage. | |
Brambleweed | Deals light damage to every zombie on screen. | After beating all Tar Pits levels. | Gains armor, giving it additional health. | 225 | Mediocre | 6, 50 (Plant Food) | Level 1: Nothing
Level 2: Damage is doubled. Level 3: Damage is tripled. Level 4: With plant food, it gains spiked armor, allowing it to deal damage to zombies who eat it. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Cold Snapdragon | Breathe frosty mist at zombies 2 spaces away in 3 lanes. | After beating all Jurassic Marsh Save Our Seeds levels. | Blasts frost mist in a 3x3 area in front of it that freezes zombies it hits. | 200 | Fast | 6 | Level 1: Nothing
Level 2: It's mist has a 15% chance to freeze zombies it hits. Level 3: It's mist has a 30% chance to freeze zombies it hits. Level 4: Plant food ability's range is increased to 3x4. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Explode-o-nut | Has high health and explodes after being eaten, killing all zombies in a 3x3 area around it. | After beating Jurassic Marsh - Day X | Gains armor that explodes after being eaten. | 100 | Sluggish | 80 | Level 1: Nothing
Level 2: Its explosion deals normal damage to any nearby zombies that weren't killed. Level 3: Its explosion deals heavy damage to any nearby zombies that weren't killed. Level 4: With plant food, it gains spiked armor allowing it to deal light damage to zombies eating it. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Hellfire Depths | ||||||||
Ice-shroom | Freezes all zombies on screen and slows them down afterwards. Also chills all plants on screen. | After beating Hellfire Depths - Day 1 | N/A | 75 | Sluggish | N/A | Level 1: Nothing
Level 2: Deals 0.5 damage to all zombies on screen. Level 3: Deals 1 damage to all zombies on screen. Level 4: Deals 5 damage to all zombies on screen. Level 5: Deals 10 damage to all zombies on screen. | |
Pult-shroom | Lobs spores at zombies and grows over time, throwing larger spores that deal more damage. | After beating Hellfire Depths - Day 3 | Grows to full size and lobs giant spores at every zombie on screen. | 75 | Fast | 6 | Level 1: Nothing
Level 2: Grows 25% faster. Level 3: Grows 50% faster. Level 4: With plant food, it lobs enormous spores that deal splash damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Lichen | Blasts icy wind that damages and slows down multiple zombies 4 spaces in front of it. | After beating Hellfire Depths - Day 7 | Chills the entire lane and shoots a high-damaging ice shard. | 225 | Fast | 6 | Level 1: Nothing
Level 2: Ice blast has a 10% chance to freeze zombies. Level 3: Ice blast has a 20% chance to freeze zombies. Level 4: With plant food, it fires 3 giant ice shards instead of one. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Umbrella Leaf | Protects plants in a 3x3 area from falling hazards. | After beating Hellfire Depths - Day 10 | Creates 2 more Umbrella Leaves. | 50 | Mediocre | 6 (Level 1), 10 (Level 2), 21 (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food ability creates 3 more Umbrella Leaves. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Chilly Pepper |
Art by Lolwutburger. |
Freezes an entire lanes of zombies. | After beating Hellfire Depths - Day 12 | N/A | 50 | Slow | N/A | Level 1: Nothing
Level 2: Freezes zombies in a cross pattern. Level 3: Zombies frozen are chilled afterwards. Level 4: Recharges 50% faster. Level 5: Sun cost decreases by 5 every time its used. |
Dart-shroom | Click on it to fire a dart that does high damage to all zombies in its lane. | After beating Hellfire Depths - Day 14 | Fires a giant dart that pushes all zombies in its lane backwards, while damaging them. | 500 | Fast | 6 | Level 1: Nothing
Level 2: Attack can poison zombies. Level 3: Recovers 50% faster. Level 4: Plant food ability can push away zombies in nearby lanes as well. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Puriflower | Plant it on a Plume Raiser Zombie's fire plume, Lava Pool, or crater to remove it. | After beating all BOMB! All Together levels. | N/A | 200 | Slow | N/A | Level 1: Nothing
Level 2: Heals a random plant on screen before disappearing. Level 3: Heals 3 random zombies on screen before disappearing. Level 4: Has a 15% chance to immobilize any nearby zombies after disappearing. Level 5: Has a 30% chance to immobilize any nearby zombies after disappearing. | |
Gloom-shroom | Fires heavy damaging fumes in a 3x3 area around it. | After beating all Hellfire Depths Locked and Loaded levels. | Spins around, blasting heavy damaging fumes around it. | 225 | Mediocre | 6 | Level 1: Nothing
Level 2: Attacks have a 25% chance to stun zombies. Level 3: Attacks have a 50% chance to stun zombies. Level 4: Plant food ability pushes away zombies it hits. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Doom-shroom | Explodes when planted, destroying all zombies in a 5x8 area, but leaves behind a crater that can't be planted on. | After beating Hellfire Depths - Day X | N/A | 150 | Slow | N/A | Level 1: Nothing
Level 2: Crater disappears 25% faster. Level 3: Crater disappears 50% faster. Level 4: Crater deals continuous damage to zombies that walk through it. Level 5: Crater deals more damage to zombies that walk through it. | |
Modern Day | ||||||||
Moonflower | Produces sun and boosts shadow plants around it. Produces 25 sun for each shadow plant near it, with a maximum of 125. | After beating Modern Day - Day 1 | Produces 75 sun for each shadow plant near it, with a maximum of 300, and shields all shadow plants near it. | 75 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 25% chance to give a shield to a nearby shadow plant when producing sun. Level 3: Has a 40% chance to give a shield to nearby shadow plant when producing sun. Level 4: Plant food ability gives stronger shields to nearby shadow plants. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Nightshade | Smacks nearby zombies up to 3 times. When boosted by Moonflower, it flings it leaves at zombies from a distance, and regrows them after they're depleted. | After beating Modern Day - Day 5 | Throws 3 giant leaves at zombies in it's lane. | 125 | Fast | 6 | Level 1: Nothing
Level 2: Has a 15% chance to throw one of its leaves when not boosted. Level 3: Has a 30% chance to throw one of its leaves when not boosted. Level 4: With plant food, it throws 6 giant leaves. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Shadow-shroom | Poisons the first zombie who eats it, damaging them over time. When boosted by Moonflower, the zombie it poisons will poison other zombies it passes by. | After beating Modern Day - Day 10 | Poisons all zombies in a 3x3 area around it. | 50 | Sluggish | 6 | Level 1: Nothing
Level 2: Poison lasts longer. Level 3: Poison lasts even longer. Level 4: Plant food ability's range is increased to 5x3. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Sea-shroom | Can only be planted in the water, and shoots spores at zombies which have a chance to stun them. When boosted by Moonflower, its spores can also slow zombies, as well as deal splash damage. | After beating Modern Day - Day 13 | Shoots a barrage of spores at the zombies in its lane. | 50 | Sluggish | 6 | Level 1: Nothing
Level 2: Zombies stunned by it's spores are stunned longer. Level 3: Zombies stunned by it's spores are stunned even longer. Level 4: With plant food, it fires giant spores that deal more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Escape Root | Explodes upon contact with a zombie. Click on it, then click on another plant to have it switch places with that plant. | After beating Modern Day - Day 17 | Creates 2 more Escape Roots. | 50 | Sluggish | N/A | Level 1: Nothing
Level 2: Deals normal splash damage in a 3x3 area when exploding. Level 3: Deals heavy splash damage in a 3x3 area when exploding. Level 4: Plant food ability creates 3 more Escape Roots. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Dusk Lobber | Lobs explosive buds at zombies in its lane which deal splash damage in a 3x3 area. When boosted by Moonflower, it lobs projectiles in 3 lanes. | After beating Modern Day - Day 20 | Lobs 3 giant buds at random spots on screen. | 175 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to lob a larger bud that deals more damage. Level 3: Has a 50% chance to lob a larger bud that deals more damage. Level 4: With plant food, it lobs 4 giant buds at random spots on screen. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Grimrose | Pulls the strongest zombie in its lane underground, killing it and disappearing afterwards. When powered by Moonflower, it can do this 3 times before disappearing. | After beating Modern Day - Day 24 | Kills 4 random zombies on screen. | 75 | Mediocre | N/A | Level 1: Nothing
Level 2: Has a 10% chance to not disappear after killing a zombie. Level 3: Has a 25% chance to not disappear after killing a zombie. Level 4: With plant food, it kills 5 random zombies on screen. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Gold Bloom | Upon planting, it produces 200 sun and disappears. | After beating Modern Day - Day 30 | N/A | 0 | Slow | N/A | Level 1: Nothing
Level 2: Produces 250 sun. Level 3: Produces 300 sun. Level 4: Has a 25% chance to heal a random plant on screen before disappearing. Level 5: Has a 50% chance to heal a random plant on screen before disappearing. | |
Rye Axis | After planting it, click on it to choose which direction you want it to fire seeds in. Seeds deal moderate damage. | After beating Modern Day - Day 36 | Spins around while firing a barrage of seeds, allowing it to hit zombies within a large radius. | 150 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 25% chance to fire a cold seed that slows down zombies. Level 3: Has a 50% chance to fire a cold seed that slows down zombies. Level 4: Plant food ability can chill zombies. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Premium Plants | ||||||||
Imitater | Becomes the plant picked before it, allowing you to use 2 of the same plant during a level. | 30,000 coins | Same as the imitated plant. | |||||
Ghost Pepper | Haunts zombies up to 3 spaces away for a few seconds, then explodes, dealing damage to all zombies in a 3x3 area. | 56,000 coins | Haunts all the zombies in an 4x3 area, dealing huge damage, and resets the timer. | 100 | Mediocre | N/A | Level 1: Nothing
Level 2: Has a 10% chance to not disappear. Level 3: Has a 20% chance to not disappear. Level 4: Plant food ability haunts zombies in a 5x5 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Sweet Potato | Has high health and attracts nearby zombies. | 25,000 coins | Attracts zombies in a 5x3 area. | 125 | Sluggish | 40 (Level 1), 65 (Level 2), 85 (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food ability attracts all zombies in a 5x5 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Sap-fling | Creates zombie-slowing puddles of sap. | 25,000 coins | Creates 20 sap puddles. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Sap has a 15% chance to immobilize zombies in amber. Level 3: Sap has a 30% chance to immobilize zombies in amber. Level 4: Plant food ability immobilizes zombies in amber. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Vigorous Broccoli | Grabs nearby zombies and slams them down, dealing damage 3 times before resting. | 20,000 Coins | Grabs nearby zombies and throws them offscreen. | 150 | Sluggish | 40 | Level 1: Nothing
Level 2: Does more damage and has a 10% chance to throw a zombie off screen. Level 3: Does more damage and has a 25% chance to throw a zombie off screen. Level 4: With plant food, it spins around the zombies it grabs, damaging other zombies around it. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Freeze Mushroom | Shoots snowballs that slow down zombies. Grows over time, slowing down more zombies. | 40,000 Coins. | Grows to full size, and temporarily creates 2 ice sinkholes that instant kill zombies who walk into them. | 175 | Mediocre | 6 | Level 1: Nothing
Level 2: Grows 25% faster. Level 3: Grows 50% faster. Level 4: Plant food ability creates 3 ice sinkholes. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Flame Mushroom | Shoots heavy damaging fireballs at zombies. Grows over time, dealing more damage. | 40,000 coins. | Grows to full size and temporarily light a column on fire, which burns any zombies that walk on it. | 225 | Mediocre | 6 | Level 1: Nothing
Level 2: Grows 25% faster. Level 3: Grows 50% faster. Level 4: Plant food ability explodes in a 3x3 area when fire ends. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Chestnut Squad | Spawns tiny chestnuts to attack zombies. | 20,000 Coins | Spawns 30 chestnuts in it's lane. | 175 | Mediocre | 6 (plant), 3 (chestnuts) | Level 1: Nothing
Level 2: Spawns 2 chestnuts at once. Level 3: Spawns 3 chestnuts at once. Level 4: Plant food ability spawns 40 chestnuts in 3 lanes. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Tornado Acorn | Charges up, and then launches its cap, dealing heavy damage to zombies 3 spaces in front of it, twice. | 58,000 Coins | Launches a tornado down its lane that damages all zombies it hits. | 275 | Fast | 6 | Level 1: Nothing
Level 2: Takes 30% less time to charge up. Level 3: Takes 50% less time to charge up. Level 4: Plant food ability affects 3 lanes. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Rafflesia | Charges up, and creates a bubble that deals high damage to the first group of zombies it hits. | 32,000 Coins | Creates 5 bubbles. | 350 | Mediocre | 6 | Level 1: Nothing
Level 2: Bubbles deal twice as much damage. Level 3: Bubbles deal 3 times as much damage. Level 4: Plant food ability releases 8 bubbles. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Carrot Missile Truck | Fires a heavy damage missile when clicked. Can fire 4 before having to reload. | 60,000 Coins | Fires a carrot nuke to a random tile, which explodes when a zombie eats it. | 450 | Mediocre | 6, 16 (Plant Food Missile) | Level 1: Nothing
Level 2: Fires 2 missiles at once. Level 3: Fires all it's missiles at once. Level 4: With plant food, it launches a larger nuke that deals more damage, but takes longer for zombies to eat. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Bamboo Brother | Holds a zombie in place until it dies. | 15,000 coins | Knocks all zombies in it's lane backwards. | 75 | Sluggish | 6 (Level 1), 24 (Level 2), 36 (Level 3) | Level 1: Nothing
Level 2: Gains more health. Level 3: Gains even more health. Level 4: Plant food ability knocks zombies even farther back. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Rose Swordsman | Attacks nearby zombies in 3 lanes, but only if a zombie is in front of it. | 20,000 coins | Rapidly attacks all zombies in a 3x3 area around it. | 225 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 15% chance to deal double damage. Level 3: Has a 30% chance to deal double damage. Level 4: Plant food ability lasts twice as long. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Strawburst | Click on it to fire, grows over time and deals more damage when fired depending on it size. | 40,000 coins | Summons a giant strawberry that explodes, dealing heavy damage to every zombie on screen. | 400 | Mediocre | N/A | Level 1: Nothing
Level 2: Grows 25% faster. Level 3: Grows 50% faster. Level 4: Plant food ability summons 2 giant strawberries. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Magic Mushroom | Fires cards at zombies that deal random amounts of damage and have random effects. | 27,000 coins | Summons 2 magic hats that spawn hypnotized bucketed zombies and draw in nearby zombies. | 175 | Mediocre | 6 | Level 1: Nothing
Level 2: Has a 15% chance to throw 3 cards at once. Level 3: Has a 30% chance to throw 3 cards at once. Level 4: Plant food ability summons 5 giant hats. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Mischief Radish | Fires high-damaging missiles that bounce on zombies in its lane. | 30,000 coins | Fires a carrot nuke that crushes the first zombies it lands on, then flies forward, damaging any zombies in its path. | 425 | Mediocre | 6 | Level 1: Nothing
Level 2: Its missiles can now bounce off 3 zombies. Level 3: Its missiles can now bounce off 4 zombies. Level 4: Plant food nuke explodes in a 3x3 area after reaching the end of it's lane. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Jack O' Lantern | Blasts fire 3 spaces in front of it when tapped, and continues to when held. | 50,000 coins | Summons 9 flame wisps onto random tiles on screen, damaging zombies on those tiles. | 225 | Sluggish | 6 | Level 1: Nothing
Level 2: Charges up it's attack twice as fast. Level 3: Recharge becomes mediocre. Level 4: Plant food ability summons 16 flame wisps. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Jackfruit | Rolls down its lane, dealing damage to all zombies it hits. Generates a defensive seed behind it for every zombie it hits. | 15,000 coins | N/A | 100 | Sluggish | N/A (plant), 10 (seeds) | Level 1: Nothing
Level 2: The seeds it generates gain more health. Level 3: The seeds it generates gain more health. Level 4: Has a 10% chance to deal double damage. Level 5: Has a 25% chance to deal double damage. | |
Pumpkin Mage | Turns random zombies on screen into Pumpkinheads, which are hypnotized, and stop being hypnotized once their pumpkin is eaten. | 50,000 coins | Turns 5 zombies 3 spaces in front of it into Pumpkinheads. | 250 | Sluggish | 6 | Level 1: Nothing
Level 2: Pumpkinheads gain 25% more health. Level 3: Pumpkinheads gain 50% more health. Level 4: Plant food ability turns all zombies 3 spaces in front of it into Pumpkinheads. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Agave | Attacks the zombie in it's lane closest to it, dealing enormous damage. Deals heavy damage to any zombies near that zombie. | 50,000 coins | Deals enormous damage to every zombie in it's lane, twice. | 325 | Mediocre | 6 | Level 1: Nothing
Level 2: Range to damage nearby zombies is increased. Level 3: Range to damage nearby zombies is increased even more. Level 4: Plant food ability's damage is doubled. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Shrinking Violet | Shrinks zombies in a 3x3 area upon contact, halving their health and attack power. | 60,000 coins | Shrinks every zombie on screen. | 50 | Sluggish | N/A | Level 1: Nothing
Level 2: Zombies shrunken have a 10% chance to become hypnotized. Level 3: Zombies shrunken have a 20% chance to become hypnotized. Level 4: Plant food ability has a 10% chance to shrink zombies into oblivion. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Snow Cotton | Spawns snowmen that jump up and down in front of it, slowing and damaging zombies they land on. | 20,000 coins | Summons a giant snowman that damages and freezes all zombies on screen. | 175 | Mediocre | 6 | Level 1: Nothing
Level 2: Snowmen spawned last longer. Level 3: Snowmen spawned last even longer. Level 4: With plant food, it summons an even larger snowman that does more damage and freezes zombies for longer. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Blooming Heart | Flings hearts at a single zombie that deal more damage the more they hit the zombie. | 25,000 coins | Flings 20 giant hearts at random zombies on screen. | 175 | Mediocre | 6 | Level 1: Nothing
Level 2: Hearts have a 25% chance to deal damage to multiple zombies. Level 3: Hearts have a 50% chance to deal damage to multiple zombies. Level 4: With plant food, it flings 3 giant hearts at random spots on screen that deal enormous damage in a 3x3 area. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Monkiwi | Fires nunchucks at zombies that stop when they hit a zombie, continually damaging all zombies on that tile for a few seconds. | 25,000 coins | Slams down with a bo staff, killing all zombies 4 spaces in front of it. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Nunchucks last 2 seconds longer. Level 3: Nunchucks last 4 seconds longer. Level 4: Plant food ability's range is increased by 1 tile. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Plum Blossom | Throws flowers at zombies that, when coming contact with one, explode into damaging petals in 5 directions. | 25,000 coins | Fires a barrage of petals in front of it that spread out across the lawn. | 175 | Fast | 6 | Level 1: Nothing
Level 2: Its projectiles deal more damage. Level 3: Its projectiles deal even more damage. Level 4: With plant food, it fires 3 barrages of projectiles. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Dragonfruit | Lobs fireballs that deal moderate damage to all zombies on a tile, ignoring armor. | 40,000 coins | Blasts a fireball down that deals enormous damage to all zombies it hits, dealing less damage the farther it travels. | 225 | Fast | 6 | Level 1: Nothing
Level 2: Has a 15% chance to fire a napalm fireball that deals twice as much damage. Level 3: Has a 30% chance to fire a napalm fireball that deals twice as much damage. Level 4: With plant food, it shoots a red fireball that deals twice as much damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Rose | File:Rose2.png | Fires thistles in 3 lanes which home in on the strongest zombie. | 30,000 coins | Creates an Arcane Enigma in a 3x3 area in front of it that slows down all zombies inside. | 200 | Fast | 6 | Level 1: Nothing
Level 2: Has a 15% chance to temporarily turn a zombie into a goat while attacking. Level 3: Has a 25% chance to temporarily turn a zombie into a goat while attacking. Level 4: Plant food ability's range is increased to 3x4. Level 5: Has a 25% chance to use its plant food ability upon planting. |
Kernel Corn | File:Kernel Corn2.png | Fires explosive kernels and occasionally butter at zombies. | 30,000 coins | Jumps over all zombies in front of it, firing a barrage of kernels at them from above. | 150 | Fast | 6 | Level 1: Nothing
Level 2: Has a 25% chance to fire a shuck shot that deals more damage. Level 3: Has a 25% chance to fire a shuck shot that deals more damage. Level 4: Plant food ability deals more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. |
Wasabi Whip | Attacks zombies that get close to it with its flaming whip. | 15,000 coins | Rapidly spins its whip in a 3x3 area around it, dealing massive damage to all zombies it hits. Any zombies it hits but doesn't kill are set on fire, which deals damage over time. | 200 (225 after level 3) | Fast | 6 | Level 1: Nothing
Level 2: Range extends to 2 tiles in front of and behind it. Level 3: Its entire whip is on fire, rather than just the tip. This gives it the ability to deal splash damage. Sun cost is also increased to 225. Level 4: Plant food ability lasts twice as long. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Cob Cannon | Click on it, then click on a tile to have it launch an explosive corn cob that deals massive damage on a 3x3 area around that tile. | 20,000 coins | Fires a barrage of 4 corn cobs at random tiles on screen. | 700 | Mediocre | 12 | Level 1: Nothing
Level 2: Has a 50% chance to fire a flaming corn cob which leaves behind a crater that damages zombies that walk through it. Level 3: Explodes after being eaten, massively damaging all nearby zombies. Level 4: With plant food, it also launches a flaming corn cob that deals more damage. Level 5: Has a 25% chance to use it's plant food ability upon planting. | |
Epic Quest Plants | ||||||||
Shamrocker | File:Shamrocker2.png | Fires random projectiles at zombies. Can be a projectile from any other attacking plant. | After completing the Mix Mania! Epic Quest. | Uses the plant food ability of a random plant. | 250 | Fast | 6 | Level 1: Nothing
Level 2: Can fire the special projectiles of level 2 plants. Level 3: Can fire the special projectiles of level 3 plants. Level 4: With plant food, it uses the level 4 plant food ability of a random plant. Level 5: Has a 25% chance to use its plant food ability upon planting. |
Dogwood | File:Dogwood2.png | Lobs spikes that deal more damage the farther they travel. | After completing the Epic Quest The Rescue. | Spawns giant spikes at random spots on screen that deal continuous damage to zombies on their tile. | 250 | Mediocre | 60 | Level 1: Nothing
Level 2: Has a 50% chance to lob spikes in 3 lanes. Level 3: Has a 50% chance to lob flaming or ice spikes. Level 4: With plant food, the spikes it spawns twirl around, damaging zombies in a wider range. Level 5: Has a 25% chance to use its plant food ability upon planting. |
Electric Currant | Creates an electrical fence that damages zombies between 2 or more of it. | After completing the Electrical Boogaloo Epic Quest. | From now on, the electrical fence it creates does more damage. | 150 | Mediocre | 6 | Level 1: Nothing
Level 2: Gains a light-damage melee attack that it uses when it's alone. Level 3: Its melee attack deals more damage. Level 4: With plant food, the electrical fence it creates deals even more damage. Level 5: Has a 25% chance to use its plant food ability upon planting. | |
Angel Starfruit | Fires stars in 10 directions which deal moderate damage. | After completing the Child's Play Epic Quest. | Fires a barrage of stars in 10 directions. | 225 | Sluggish | 6 | Level 1: Nothing
Level 2: Has a 25% chance to shoot fiery red stars. Level 3: Has a 25% chance to fire icey blue stars. Level 4: With plant food, it fires a barrage of red and blue stars in 10 directions. Level 5: Has a 25% chance to use its plant food ability upon planting. |
Advertisement
List of Plants
Advertisement