Name
Image
Almanac Header
Description
Toughness
Speed
First appears in
Player's House
Basic Zombie
Just your average, garden-variety zombie.
Average
Basic
Tutorial
Conehead Zombie
His traffic cone headpiece makes him 3 times as tough as normal zombies.
Protected
Basic
Tutorial
Buckethead Zombie
His bucket hat makes him extremely resistant to damage.
Hardened
Basic
Tutorial
Flag Zombie
His flag marks the arrival of a pile or "wave" of zombies.
Average
Basic
Tutorial
Ancient Egypt
Mummy Zombie
Just a regular mummified zombie.
Average
Basic
Ancient Egypt - Day 1
Conehead Mummy
His cobra cone headdress makes him 3 times as tough as normal zombies.
Protected
Basic
Ancient Egypt - Day 1
Buckethead Mummy
His sandy bucket protects him greatly from damage.
Hardened
Basic
Ancient Egypt - Day 2
Flag Mummy Zombie
Marks the arrival of a huge sandy "wave" of zombies.
Average
Basic
Ancient Egypt - Day 1
Mummy Imp
Thrown over most of your defenses, then slinks onward.
Average
Hungry
Ancient Egypt - Day 4
Mummified Gargantuar
Massive zombie from a royal line of mummies.
Crushes plants with sarcophagus, throws Imp Mummy when damaged enough.
Great
Hungry
Ancient Egypt - Day 8
Ra Zombie
Tries to steal sun, just for safe keeping.
Steals sun.
Average
Basic
Ancient Egypt - Day 1
Camel Zombies
Camel zombies arrive in groups of three zombies or more.
Appears in groups of 3 or more.
Solid (For each zombie)
Basic
Ancient Egypt - Day 3
Explorer Zombie
Carries a torch that can instantly destroy your plants.
Instantly burns plants it touches.
Solid
Hungry
Ancient Egypt - Day 6
Tomb Raiser Zombie
Throws out bones to create tombstones.
Creates tombstones.
Average
Creeper
Ancient Egypt - Day 10
Pharaoh Zombie
His sarcophagus greatly protects him but slows down a rather fast zombie.
Speeds up when sarcophagus is destroyed.
Hardened
Basic, then Hungry
Ancient Egypt - Day 12
Zombot Sphinx-inator
The destroyer of plants from the ancient sands.
Fires missiles at plants and creates tombstones, charges down lanes, destroying all plants and zombies in those lanes.
Undying
N/A
Ancient Egypt - Day 16
Pirate Seas
Pirate Zombie
Just a regular, plank walking zombie.
Average
Basic
Pirate Seas - Day 1
Conehead Pirate
His Joly Roger cone makes him 3 times as tough as normal zombies.
Protected
Basic
Pirate Seas - Day 1
Buckethead Pirate
His sturdy wooden bucket provides excellent protection from damage.
Hardened
Basic
Pirate Seas - Day 3
Flag Pirate Zombie
Marks the arrival of a huge salty "wave" of zombies.
Average
Basic
Pirate Seas - Day 1
Imp Pirate Zombie
Prefers the contact space of barrels, both cannon and rolling.
Average
Hungry
Pirate Seas - Day 5
Gargantuar Pirate
Enormous zombie who refines the shark attack.
Crushes plants with shark, launches Imp Pirate Zombie when damaged enough.
Great
Hungry
Pirate Seas - Day 8
Swashbuckler Zombie
Swings in on a rope land midway onto your lawn.
Lands 4 tiles into the lawn.
Average
Basic
Pirate Seas - Day 1
Seagull Zombie
Crosses over watery gaps without need for a plank, and flies over low plants.
Flies over watery gaps and low plants.
Average
Speedy
Pirate Seas - Day 2
Barrel Roller Zombie
His rolling barrel crushes plants and provides excellent protection.
Barrel crushes plants and releases Imps when destroyed.
Hardened
Hungry
Pirate Seas - Day 5
Imp Cannon
Shoots Imps past your defenses, and can eventually explode to cause a downpour of Imps.
Shoots Imps onto the lawn, and explodes into a shower of Imps if not destroyed quick enough.
Protected
N/A
Pirate Seas - Day 10
Pirate Captain Zombie
His parrot can fly away with your plant and then return to him.
Sends out it's Parrot to steal plans.
Protected
Stiff
Pirate Seas - Day 12
Zombie Parrot
Quickly flies from the Captain to carry away a plant.
Steals plants.
Solid
Flighty
Pirate Seas - Day 12
Zombot Plank Walker
The plant-plundering privateer of the high seas.
Rains down Imps, charges down lanes, destroying all plants and zombies in those lanes.
Undying
N/A
Pirate Seas - Day 16
Wild West
Cowboy Zombie
Just a regular, rootin' tootin' cowboy zombie.
Average
Basic
Wild West - Day 1
Conehead Cowboy
His cowhide cone gives him 3 times the toughness of a regular zombie.
Protected
Basic
Wild West - Day 1
Buckethead Cowboy
His chili pot hat makes him greatly resistant to damage.
Hardened
Basic
Wild West - Day 2
Flag Cowboy Zombie
Marks the arrival of a huge dusty "wave" of zombies.
Average
Basic
Wild West - Day 1
Bull Rider Imp
Gets launched past all but the tallest plants, then proceeds on foot.
Average
Hungry
Wild West - Day 2
Gargantuar Cowboy
Humongous zombie with brand awareness.
Crushes plants with brand, throws Bull Rider Imp when damaged enough.
Great
Hungry
Wild West - Day 8
Prospector Zombie
Launches over your defenses when his fuse blows down.
Lands behind your plants when it's dynamite explodes.
Average
Stiff
Wild West - Day 1
Poncho Zombie
Sometimes has a hidden armor plate.
Has a chance to be wearing a metal grate under it's poncho.
Solid or Hardened
Basic
Wild West - Day 4
Chicken Wrangler Zombie
Releases a flock of chickens once his baling wire is broken.
Releases Zombie Chickens when damaged enough.
Average
Basic
Wild West - Day 6
Zombie Chicken
Once released onto the lawn, Zombie Chickens run at full speed to peck at your brains.
Fragile
Flighty
Wild West - Day 6
Piano Zombie
His rolling piano crushes plants while his music causes zombies to dance and switch lanes.
Piano crushes plants and makes Cowboy Zombies dance and rapidly change lanes.
Hardened
Creeper
Wild West - Day 10
Zombie Bull
Can launch his rider past most of your defenses.
Launches Bull Rider Imp when it comes to a plant.
Hardened
Speedy, then Stiff
Wild West - Day 11
Zombot War Wagon
The stagecoach of destruction from the western wilds.
Launches multiple missiles at once, charges down lanes, destroying all plants and zombies in those lanes.
Undying
N/A
Wild West - Day 16
Kung-fu World
Kung-fu Zombie
Just a regular zombie of Kung-fu mastery.
Average
Basic
Kung-fu World - Day 1
Conehead Kung-fu Zombie
His decorative cone makes him 3 times as tough as normal kung-fu zombies.
Protected
Basic
Kung-fu World - Day 1
Buckethead Kung-fu Zombie
His teapot helmet makes him extremely resistant to damage.
Hardened
Basic
Kung-fu World - Day 2
Kung-fu Flag Zombie
Marks the arrival of a huge, kung-fu trained "wave" of zombies.
Average
Basic
Kung-fu World - Day 1
Zen Monk Imp
Uses it's peace of mind and meditation to float over all but the tallest plants.
Can temporarily float over plants.
Average
Hungry
Kung-fu World - Day 6
Bronze Gargantuar
Enormous, extremely powerful zombie from an ancient bronze dynasty.
Crushes plants with saw-staff, has twice as much health as a normal Gargantuar, doesn't throw an Imp.
Very Great
Stiff
Kung-fu World - Day 8
Hammer Zombie
Drops the hammer to create a whirlwind that bounces back straight projectiles.
Swings it's hammer every so often to reflect straight projectiles.
Protected
Stiff
Kung-fu World - Day 1
Torch Zombie
Carries a torch that can instantly destroy your plants.
Instantly burns plants it touches.
Solid
Hungry
Kung-fu World - Day 1
Drinking Zombie
Gets drunk to increase his speed.
Becomes faster after drinking potion.
Average
Basic, then Hungry.
Kung-fu World - Day 3
Qi-gong Zombie
Uses his Qi-gong skills to pull lanes of plants toward him.
Pulls all plants in it's lane to the right.
Protected
Stiff
Kung-fu World - Day 5
Blew Zombie
Blows up plants with his bomb.
Carries a bomb that explodes after a certain amount of time.
Solid
Speedy
Kung-fu World - Day 10
Swordsman Zombie
Powerfully slashes plants with his sword.
Deals more damage using it's sword.
Protected
Basic
Kung-fu World - Day 12
Nunchuck Zombie
Uses his nunchucks to deflect straight projectiles, and bashes away any plants that dare to stand in his way.
Reflects straight projectiles and instant kills plants instead of eating them.
Protected
Basic
Kung-fu World - Day 12
Zombot Kung-fu Klasher
File:Zombot Kung-fu Klasher2.png
The plant burning, zombie amplifying emperor bot from the ancient dynasty of zombies.
Destroys entire lanes of plants, rains Zen Monk Imps down, raises the attack power of zombies around it.
Undying
N/A
Kung-fu World - Day 16
Far Future
Future Zombie
Regular futuristic jumpsuit zombie.
Average
Basic
Far Future - Day 1
Future Conehead
His poly-polymer cone gives him 3 times the health of a regular future zombie.
Protected
Basic
Far Future - Day 1
Future Buckethead
His techno bucket greatly increases his protection from damage.
Hardened
Basic
Far Future - Day 2
Future Flag Zombie
Marks the arrival of a huge future-proof "wave" of zombies.
Average
Basic
Far Future - Day 1
Bug Bot Imp
Lands on the lawn past your defenses, then hops forward.
Solid
Basic
Far Future - Day 4
Gargantuar Prime
Has it all: Heavy armor, laser eyes, smashing arms, and bug bot deploy system.
Crushes plants, burns plants with lasers, throws Bug Bot Imp when damaged enough.
Great
Stiff
Far Future - Day 8
Jetpack Zombie
Boosts to fly over all but the tallest plants barriers.
Floats over all but the tallest plants.
Solid
Speedy
Far Future - Day 1
Shield Zombie
Protects himself and nearby zombies with a forcefield.
Creates a shield to protect itself and nearby zombies.
Average
Basic
Far Future - Day 2
Robo-cone Zombie
The armor plated cone offers phenomenal protection for it's pilot.
Machine
Stiff
Far Future - Day 6
Discotron 3000
Drops in disco zombies when feeling the beat.
Summons Disco-Jetpack Zombies.
Machined
Basic
Far Future - Day 10
Disco-Jetpack Zombie
Boosts to fly over all but the tallest plant barriers, in style.
Floats over all but the tallest plants.
Solid
Speedy
Far Future - Day 10
Mecha-football Zombie
Pushes plants across the lawn.
Pushes plants to the left instead of eating them.
Machined
Basic
Far Future - Day 12
Zombot Tomorrow-tron
File:Zombot Tomorrow-tron2.png
The power tile crushing creation from the Far Future.
Destroys entire lanes of plants and zombies, can fire missiles at power tiles to destroy them.
Undying
N/A
Far Future - Day 16
Zombot Temporal-tron Mk. I
File:Zombot Temporal-tron Mk. I2.png
The the era-twisting time master from the Far Future.
Destroys entire lanes of plants, can freeze plants in time, flies to avoid damage, and summons zombies from all time periods.
Undying
N/A
Far Future - Day 17
Dark Ages
Peasant Zombie
Regular lower-class commoner zombie.
Average
Basic
Dark Ages - Night 1
Conehead Peasant
His stony turret makes him 3 times as tough as normal peasants.
Protected
Basic
Dark Ages - Night 1
Buckethead Peasant
His forged bucket provides great protection from damage.
Hardened
Basic
Dark Ages - Night 2
Flag Peasant Zombie
Marks the arrival of a huge dark "wave" of zombies.
Average
Basic
Dark Ages - Night 1
Imp Monk Zombie
Summoned past most of your defenses, then shambles onward.
Average
Hungry
Dark Ages - Night 2
Executioner Gargantuar
Immense zombie who brings the hammer down.
Crushes plants with hammer, throws Imp Monk Zombie when damaged enough.
Great
Hungry
Dark Ages - Night 8
Rogue Zombie
Hides in the shadows and sneakily steals plants.
Becomes invisible after drinking potion, steals plants it walks past.
Average
Basic
Dark Ages - Night 1
Archmage Zombie
Uses dark magic of healing to aid other zombies.
Heals other zombies.
Average
Basic
Dark Ages - Night 3
Jester Zombie
Returns projectiles shot at him.
Reflects solid projectiles back at plants.
Solid
Hungry
Dark Ages - Night 5
Knight Zombie
His king-appointed helm provides amazing protection from damage.
Machined
Basic
Dark Ages - Night 8
Wizard Zombie
Transforms plants into passive sheep.
Turns plants into sheep, and they turn back into into plants when it's killed.
Protected
Creeper
Dark Ages - Night 10
Imp Dragon
Spit past most of your defenses, then claws forward.
Immune to fire damage.
Average
Hungry
Dark Ages - Night 12
Zombie King
Grants Knight helms to nearby peasants.
Turns nearby Peasant Zombie variants into Knight Zombies.
Dense
N/A
Dark Ages - Night 12
Cavalry Zombie
Launches rider past most of your defenses.
Launches Peasant Zombie rider who destroys a plant with it's lance, leaving the lance behind to absorb damage.
Hardened
Hungry
Dark Ages - Night 13
Zombot Dark Dragon
The desolator of all, from dark times.
Burns lanes, destroying all plants and zombies in those lanes, creates tombstones, lobs fireballs that contain Imp Dragons.
Undying
N/A
Dark Ages - Night 16
Big Wave Beach
Pompadour Zombie
Regular beach bum zombie.
Average
Basic
Big Wave Beach - Day 1
Conehead Pompadour
His starfish cone gives him 3 times the toughness of a normal pompadour.
Protected
Basic
Big Wave Beach - Day 1
Buckethead Pompadour
His scallop-shelled bucket gives him great resistance to damage.
Hardened
Basic
Big Wave Beach - Day 2
Bikini Zombie
Regular beach blanket zombie.
Average
Basic
Big Wave Beach - Day 2
Bikini Conehead
Her starfish cone makes her 3 times as tough as a normal bikini zombie.
Protected
Basic
Big Wave Beach - Day 2
Bikini Buckethead
Her scallop-shelled bucket provides great protection from damage.
Hardened
Basic
Big Wave Beach - Day 2
Beach Flag Zombie
Marks the arrival of a huge wet "wave" of zombies.
Average
Basic
Big Wave Beach - Day 1
Mermaid Imp
Washes in past your defenses, then flounders forward.
Average
Hungry
Big Wave Beach - Day 3
Deep Sea Gargantuar
Titanic zombie who isn't shellfish with his might.
Crushes plants with driftwood, throws Mermaid Imp when damaged enough.
Great
Hungry
Big Wave Beach - Day 8
Snorkel Zombie
Can swim underwater.
Submerges in the water to avoid damage.
Solid
Basic
Big Wave Beach - Day 1
Surfer Zombie
Surfs past plants in water, and carries surfboard on land.
Surfs past plants in the water, and carries surfboard on land, which it can instant kill a plant with.
Protected
Speedy (in water) Basic (on land)
Big Wave Beach - Day 5
Octo Zombie
Throws octopi at your plants to bind them up.
Throws octopi that bind up plants until destroyed, can only throw 5.
Hardened
Creeper
Big Wave Beach - Day 10
Clamshell Zombie
Shy zombie with varying health.
Has less health if clamshell is open.
Machined (closed clamshell) Protected (open clamshell)
Basic
Big Wave Beach - Day 11
Fisherman Zombie
Casts line to hook and pull plants far from him.
Pulls plants to the right.
Dense
N/A
Big Wave Beach - Day 12
Zombot Shark-tronic Sub
The ravenous engine of carnage from the murky depths.
Attacks plants with sharks, sucks in lanes of zombies and plants with most turbine, sucking attack can be stopped by Tangle Kelp.
Undying
N/A
Big Wave Beach - Day 16
Frostbite Caves
Cave Zombie
Regular cave-dwelling zombie.
Average
Basic
Frostbite Caves - Day 1
Conehead Cave Zombie
His mammoth-horn cone makes him 3 times as tough as normal cave-dwellers.
Protected
Basic
Frostbite Caves - Day 1
Buckethead Cave Zombie
His stone "bucket" hat provides great protection from damage.
Hardened
Basic
Frostbite Caves - Day 2
Cave Flag Zombie
Marks the arrival of a huge frosty "wave" of zombies.
Average
Basic
Frostbite Caves - Day 1
Yeti Imp
Thrown over most of your defenses, then ambles onward.
Average
Hungry
Frostbite Caves - Day 2
Sloth Gargantuar
Massive sloth-skinned zombie with a case of the imps. Carries and throws 3 imps instead of just one.
Crushes plants with icicle, throws 3 Yeti Imps after taking certain amounts of damage.
Great
Hungry
Frostbite Caves - Day 8
Hunter Zombie
A zombie carrying snowballs he throws at range to cool down plants until they're blocks of ice.
Throws snowballs at plants that eventually freeze them.
Solid
Creeper
Frostbite Caves - Day 1
Dodo Rider Zombie
Dodo-riding imp that can flap and jump over various obstacles and plants.
Can temporarily float to fly over plants and ice floes.
Dense
Flighty
Frostbite Caves - Day 4
Windchief Zombie
Zombie who huffs and puffs and blows a freezing wind at plants in front of him.
Blows wind 4 spaces in front of it that instantly freezes plants it hits.
Dense
Basic
Frostbite Caves - Day 6
Blockhead Zombie
The ice block on his head provides amazing protection from damage.
Machined
Basic
Frostbite Caves - Day 10
Ski Zombie
Skis and jumps over plants with aid of Walrus Zombie.
Uses the Walrus Zombie to jump to the third row.
Protected
Speedy
Frostbite Caves - Day 10
Walrus Zombie
Poor creature that is used as ramp.
Is a ramp for Ski Zombie.
Dense
N/A
Frostbite Caves - Day 10
Troglobite Zombie
Strong zombie who pushes ice blocks across the lawn.
Pushes ice blocks that contain Yeti Imps.
Dense
Basic
Frostbite Caves - Day 12
Weasel Hoarder Zombie
Zombie hiding with her weasels in a log. Once shattered, the weasels are released.
Releases ice weasels after taking damage.
Solid
Basic
Frostbite Caves - Day 13
Ice Weasel
Once released, weasels run full speed even over ice floes to nibble at your brains.
Fragile
Flighty
Frostbite Caves - Day 13
Zombot Tuskmaster 10,000 B.C.
The mammoth mech with an icy blast from the past.
Creates ice blocks containing zombies to protect itself, blows freezing winds in lanes, fires icicles at plants, ice blocks can be melted with Hot Potato.
Undying
N/A
Frostbite Caves - Day 16
Castle in the Sky
Pilot Zombie
Regular aerial ace zombie.
Floats above the ground and flies over ground plants.
Average
Speedy
Castle in the Sky - Day 1
Conehead Pilot
His glued road cone makes him 3 times as tough as normal pilots.
Floats above the ground and flies over ground plants.
Protected
Speedy
Castle in the Sky - Day 1
Buckethead Pilot
His bucket-copter makes him extremely resistant to damage.
Floats above the ground and flies over ground plants.
Hardened
Speedy
Castle in the Sky - Day 2
Flag Pilot Zombie
Marks the arrival a huge flying "wave" of zombies.
Floats above the ground and flies over ground plants.
Average
Speedy
Castle in the Sky - Day 1
Pilot Imp
Floats down past your defenses, then walks onwards.
Average
Hungry
Castle in the Sky - Day 4
Jet Gargantuar
Enormous flying zombie that smashes plants with his bare hands.
Floats above the ground and flies over ground plants, smashes plants with his fists, throws 2 Pilot Imps to the first column after taking certain amounts of damage.
Great
Speedy
Castle in the Sky - Day 8
Scientist Zombie
Educated zombie who can destroy plants from across the lawn.
Floats above the ground and flies over ground plants, instant kills plants from a distance.
Solid
Speedy
Castle in the Sky - Day 1
Imp Plane
Trigger happy Imp in a trigger happy plane.
Floats above the ground, fires bullets at plants to damage them.
Solid
Speedy
Castle in the Sky - Day 3
Rocket Zombie
A zombie with a rocket ready to blow your brains away, literally.
Floats above the ground, and if not killed quick enough, it fires a missile that destroys all plants in a 3x3 area.
Protected
N/A
Castle in the Sky - Day 6
Imp Dropship
Drops pilot imps onto the lawn.
Drops pilot imps onto the lawn, and flies high enough so that only lobbed projectiles hit it, flies away after a while.
Dense
N/A
Castle in the Sky - Day 9 (Brain Buster) Day 10 (Regular Level)
Twinplane Zombie
A double plane piloted 2 zombies. Destroys plants it hits, and both halves must be destroyed at the same time.
Floats above the ground and takes up 2 lanes. Both halves have to be destroyed at the same time in order for it to go down.
Hardened (individuals) Machined (combined)
Speedy
Castle in the Sky - Day 10
Cloaker Zombie
File:Cloaker Zombie2.png
Turns invisible with technology way ahead of it's time.
Floats above the ground and can turn invisible to avoid damage, and can then only be seen by Ground Cherry.
Solid
Speedy
Castle in the Sky - Day 12
Slipjet Zombie
Powerful aircraft with a variety of powers to protect it's pilot.
Floats above the ground and can turn invisible, turn nearby zombies invisible, and switch lanes to avoid damage.
Machined
Speedy
Castle in the Sky - Day 13
Zombot Maelstrom Vulture
File:Zombot Maelstrom Vulture2.png
Electrified master of the skies from a time of war.
Creates tornados to blow away lanes of flying plants and zombies, summons lightning strikes, destroys 3x3 areas of plants, can be stunned by Saucer.
Undying
N/A
Castle in the Sky - Day 16
Silent Suburbs
Gangster Zombie
File:Gangster Zombie2.png
Regular crime gang member zombie.
Average
Basic
Silent Suburbs - Day 1
Conehead Gangster
File:Conehead Gangster2.png
His recently mainstream road cone gives him 3 times the toughness of a normal zombie.
Protected
Basic
Silent Suburbs - Day 1
Buckethead Gangster
File:Buckethead Gangster2.png
His boring old bucket makes him extremely resistant to damage.
Hardened
Basic
Silent Suburbs - Day 2
Flag Gangster Zombie
File:Flag Gangster Zombie2.png
Marks the arrival of a huge colorless "wave" of zombies.
Average
Basic
Silent Suburbs - Day 1
Bride Imp
File:Bride Imp2.png
Thrown over your defenses, then walks forward.
Average
Hungry
Silent Suburbs - Day 8
Franken Gargantuar
File:Franken Gargantuar2.png
Immense zombie that's like something straight out of a monster movie.
Crushes plants with electrical pole and throws Bride Imp when damaged enough.
Great
Hungry
Silent Suburbs - Day 8
Cop Zombie
File:Cop Zombie2.png
Zombie that makes plants stop in the name of the law.
Can take plants, temporarily stunning them.
Solid
Creeper
Silent Suburbs - Day 1
Robber Zombie
File:Robber Zombie2.png
A criminal zombie carrying sweet loot.
Carries a sack that can contain coins, sun, sprouts, diamonds, or seed packets, and runs away after a short while.
Solid
Basic, Speedy (while running away)
Silent Suburbs - Day 1
Mutant Zombie
File:Mutant Zombie2.png
Zombie freak of nature from below.
Heals itself over time, emerges only from subways.
Dense
Basic
Silent Suburbs - Day 2
Vampire Zombie
File:Vampire Zombie2.png
Sends out invincible bats that can fly away with your plants.
Sends out bats that can steal your plants.
Hardened
Creeper
Silent Suburbs - Day 6
Zombat
File:Zombat2.png
Flies away with your plants, impervious to damage.
Steals plants, invincible.
N/A
Hungry
Silent Suburbs - Day 6
Mad Scientist Zombie
File:Mad Scientist Zombie2.png
Insane zombie with a thing for building electrical walls.
Builds electric barriers that block projectiles and disappear after a while.
Solid
Basic
Silent Suburbs - Day 10
Electric Chair Zombie
File:Electric Chair Zombie2.png
Zombie being punished for an shocking crime.
When it gets to a plant, it electrocutes itself, killing itself and the plant.
Hardened
Basic
Silent Suburbs - Day 12
Jack-in-the-box Zombie
File:Jack-in-the-box Zombie2.png
Crazy zombie with an explosive surprise.
Carries a jack-in-the-box that explodes after a certain amount of time, destroying all plants in a 3x3 area.
Protected
Speedy
Silent Suburbs - Day 13
Zombot Automonstrosity
File:Zombot Automonstrosity2.png
Awesomely destructive automobile from the colorless era.
Creates oil puddles, blows fog into lanes, fires missiles at plants, creates subways to spawn zombies, can only be damaged by lighting oil near it with Snapdragons.
Undying
N/A
Silent Suburbs - Day 16
Lost City
Adventurer Zombie
Regular expertly-coiffed moustache zombie.
Average
Basic
Lost City - Day 1
Conehead Adventurer
His expedition cone gives him 3 times the toughness of a normal adventurer.
Protected
Basic
Lost City - Day 1
Buckethead Adventurer
His rugged bucket provides considerable protection from damage.
Hardened
Basic
Lost City - Day 2
Flag Adventurer Zombie
Marks the arrival of an intrepid "wave" of zombies.
Average
Basic
Lost City - Day 1
Explorer Imp
Gets tossed past most defenses, then explores on foot.
Average
Hungry
Lost City - Day 8
Porter Gargantuar
Terrifying behemoth of exploratory fury.
Crushes plants with torch, and throws Explorer Imp when damaged enough.
Great
Hungry
Lost City - Day 8
Lost Pilot Zombie
Drops in past your defenses.
Drops into random spots on the lawn during the parachute rain ambush.
Solid
Basic
Lost City - Day 1
Bug Zombie
Bug carries zombie over ground defenses and lifts him over barriers.
A bug that carries any variant of Adventurer Zombie, and can fly above plants. Drops zombie when killed.
Solid (Bug) Average, Protected, or Hardened (Zombie)
Speedy (Bug) Basic (Zombie)
Lost City - Day 2
Excavator Zombie
Digs plants up and throws them behind him.
Is immune to straight projectiles, and digs up plants it comes across, tossing them behind it.
Solid
Speedy
Lost City - Day 4
Parasol Zombie
Her parasol provides protection from lobbed shots.
Immune to lobbed projectiles.
Solid
Hungry
Lost City - Day 6
Imp Porter
Drops pack on golden tiles to spawn Adventurer Zombies.
Sets up camp on golden tiles, spawning Adventurer Zombies, drops backpack when killed.
Protected
Basic
Lost City - Day 10
Relic Hunter Zombie
Swings in past defenses to search for treasure.
Swings to the 4th column.
Dense
Stiff
Lost City - Day 11
Turquoise Skull Zombie
Uses skull to steal sun and blast lasers to burn plants in front of him.
Steals sun, and can use it to blast a laser 4 spaces in front of it that burns plants.
Solid
Basic
Lost City - Day 12
Lost Doctor Zombie
Slows down plants with the most medicinal medicine.
Fires syringes at plants to temporarily slow them down.
Protected
Basic
Lost City - Day 13
Zombot Aerostatic Gondola
The floating fortress from skies above.
Destroys lanes of plants and zombies with fiery blasts, drops sandbags on plants to crush them, can only be hit by lobbed projectiles.
Undying
N/A
Lost City - Day 16
Jukebox Diner
Greaser Zombie
File:Greaser Zombie2.png
Regular rockin' and rollin' zombie.
Average
Basic
Jukebox Diner - Day 1
Conehead Greaser
File:Conehead Greaser2.png
His leather cone gives him 3 times the toughness of a normal greaser.
Protected
Basic
Jukebox Diner - Day 1
Buckethead Greaser
File:Buckethead Greaser2.png
His leather-wrapped and hairspray covered bucket provides great resistance to damage.
Hardened
Basic
Jukebox Diner - Day 2
Flag Greaser Zombie
File:Flag Greaser Zombie2.png
Marks the arrival of a huge rockin' "Wave" of zombies.
Average
Basic
Jukebox Diner - Day 1
Greaser Imp
File:Greaser Imp2.png
Rocks out past most of your defenses, then twists onward.
Average
Hungry
Jukebox Diner - Day 6
Bully Gargantuar
File:Bully Gargantuar2.png
Enormous punk and toughest of the tough.
Smashes plants with diner stool, throws Greaser Imp when damaged enough, smashes turn tiles into broken tiles.
Great
Hungry
Jukebox Diner - Day 8
Diner Zombies
File:Diner Zombies2.png
Some zombies enjoying a nice meal out.
Spawns in groups of 3, starts moving when their table is destroyed or after a certain amount of time.
Dense (table) Average (individual zombies)
N/A and Basic
Jukebox Diner - Day 1
Mole Zombie
File:Mole Zombie2.png
A pretty radical mole zombie from down below.
Appears from broken tiles during the rock out surprise attack.
Average
Basic
Jukebox Diner - Day 1
Chef Zombie
File:Chef Zombie2.png
Throws almost everything back at plants.
Reflects all but lightning and lasers back at plants.
Protected
Speedy
Jukebox Diner - Day 3
Rocker Zombie
File:Rocker Zombie2.png
Zombie with a sweet mullet who rocks out with his small army of imps.
Spawns with 3-5 Greaser Imps behind it.
Solid
Hungry
Jukebox Diner - Day 6
Jukebox Zombie
File:Jukebox Zombie2.png
Crushes plants he comes across with his jukebox, and his music causes Greaser Zombies to dance and switch lanes.
Crushes plants, causes Greaser Zombies to dance and rapidly switch lanes.
Hardened
Creeper
Jukebox Diner - Day 10
Construction Zombie
File:Construction Zombie2.png
Zombie who uses his jackhammer to break tiles.
Creates broken tiles.
Protected
Creeper
Jukebox Diner - Day 12
Malt Zombie
File:Malt Zombie2.png
Zombie who cools down the first plant he comes across with his frosty treat.
Freezes the first plant it gets to.
Solid
Basic
Jukebox Diner - Day 13
Zombot Beef Boss
File:Zombot Beef Boss2.png
Destructive burger bot with a recipe for disaster.
Fires missiles that create broken tiles, Sucks in 2 lanes of plants and zombies to create a powerful flame blast that burns 4 lanes, sucking attack can be stopped by Grass Knot.
Undying
N/A
Jukebox Diner - Day 16
Neon Mixtape Tour
Neon Zombie
Regular music-loving neon mixtape zombie.
Average
Basic
Neon Mixtape Tour - Night 1
Neon Conehead
Cones provide protection and focus the sound of righteous tunes.
Protected
Basic
Neon Mixtape Tour - Night 1
Neon Buckethead
Buckets absorb damage because that's just what they do.
Hardened
Basic
Neon Mixtape Tour - Night 2
Neon Flag Zombie
Marks the arrival of a huge mixtape-making "wave" of zombies.
Average
Basic
Neon Mixtape Tour - Night 1
Impunk
Tossed past most of your defenses, then rocks out to your detriment.
Eats plants in one gulp when Punk Jam is playing.
Average
Hungry
Neon Mixtape Tour - Night 2
Hair Metal Gargantuar
Dominating leviathan of power-rocking mayhem.
Smashes plants with guitar, throws Impunk when damaged enough, creates sonic shockwaves that damage plants from a distance if the Metal Jam is playing.
Great
Hungry
Neon Mixtape Tour - Night 8
Punk Zombie
Moshes plants back a space when his jam is playing.
Kicks plants to the left when the Punk Jam is playing.
Average
Hungry
Neon Mixtape Tour - Night 1
Glitter Zombie
Trails glamorous rainbows that protect zombies behind when she's feeling the beat.
Makes zombies behind her invincible when the Pop Jam is playing.
Protected
Basic
Neon Mixtape Tour - Night 4
MC Zom-B
Spins his microphone to damage plants when he's dropping his sick, sick rhymes.
Swings his microphone to instant kill plants around him when the Rap Jam is playing.
Solid
Hungry
Neon Mixtape Tour - Night 6
Breakdancer Zombie
Kicks zombies forward when transported by the power of rap.
Kicks nearby zombies forward when the Rap Jam is playing.
Solid
Hungry
Neon Mixtape Tour - Night 10
Arcade Zombie
Pushes an arcade machine that spits out 8-bit Zombies.
Pushes an arcade machine spawns 8-bit Zombies when the 8-bit Jam is playing.
Dense
Basic
Neon Mixtape Tour - Night 9 (Brain Buster), Night 11 (Regular Level)
8-bit Zombie
Pixelated zombie generated by super cool arcade machine. Comes in regular, cone, and bucket flavors.
Appears from arcade machines, can appear in Regular, Conehead, and Buckethead variants.
Average, Protected or Hardened.
Basic
Neon Mixtape Tour - Night 11
Boombox Zombie
Holds aloft a boombox that tranquilizes plants while his favorite heartfelt tunes are playing.
Can use it's boombox to temporarily stun all plants on screen when the Ballad Jam is playing.
Solid
Basic
Neon Mixtape Tour - Night 12
Zombot Multi-stage Masher
An intimate evening with some of Dr. Zomboss's most recent and painful explorations.
Summons speakers to protect itself, speakers can land on plants, crushing them, and emit sonic blasts that destroys all plants and zombies in their lane.
Undying
N/A
Neon Mixtape Tour - Night 16
Jurassic Marsh
Jurassic Zombie
Regular beard-having zombie from the unimaginable past.
Average
Basic
Jurassic Marsh - Day 1
Jurassic Conehead
Cones, or old leftover horns bundled together so that they sort of look like a cone, provide some middling protection.
Protected
Basic
Jurassic Marsh - Day 1
Jurassic Buckethead
Crude drawings of buckets provide as much protection as the real thing.
Hardened
Basic
Jurassic Marsh - Day 2
Jurassic Fossilhead
Fossil skulls not only provide a huge amount of damage absorption, but are also extremely cool-looking.
Machined
Basic
Jurassic Marsh - Day 2
Jurassic Imp
A smaller, weaker, much more vicious version of the typical Jurassic Zombie.
Is faster than normal Imps, but has less health.
Fragile
Speedy
Jurassic Marsh - Day 3
Jurassic Gargantuar
Prehistoric provide of Mesozoic malarkey.
Crushes plants with bone, throws Jurassic Imp when damaged enough.
Great
Stiff
Jurassic Marsh - Day 8
Jurassic Bully Zombie
A trudging, powerful zombie who's immune to Primal Peashooter's knockback.
Instant-kills plants by stomping on them, is immune to Primal Peashooter's knockback.
Dense
Basic
Jurassic Marsh - Day 12
Zombot Dinotronic Mechasaur
A mechanical means of dinosaurian destruction.
Spawns Zombies and Dinos, fires 2 missiles at once, can fire a laser down it's lane to burn all plants it hits and scorch tiles it hits.
Undying
N/A
Jurassic Marsh - Day 16
Hellfire Depths
Demonic Zombie
File:Demonic Zombie2.png
Regular spawn of satan zombie.
Average
Basic
Hellfire Depths - Day 1
Demonic Conehead
File:Demonic Conehead2.png
His devilhorn cone gives him 3 times the toughness of a normal demon.
Protected
Basic
Hellfire Depths - Day 1
Demonic Buckethead
File:Demonic Buckethead2.png
His bony helmet provides great resistance to damage.
Hardened
Basic
Hellfire Depths - Day 2
Demonic Flag Zombie
File:Demonic Flag Zombie2.png
Marks the arrival of a huge unholy "wave" of zombies.
Average
Basic
Hellfire Depths - Day 1
Literal Imp
File:Literal Imp2.png
Blasted past your defenses, then flies onwards.
Flies above plants, and can burn tiles 1 space in front of it to heat up plants.
Average
Speedy
Hellfire Depths - Day 3
Scapegoat Gargantuar
File:Scapegoat Gargantuar2.png
Enormous cursed deity straight from the depths of hell.
Smashes plants twice with upside-down cross, has twice as much health as a normal Gargantuar, throws Literal Imp when damaged enough.
Very Great
Hungry
Hellfire Depths - Day 8
Flaming Zombie
File:Flaming Zombie2.png
Firey zombie with a passion for pain.
Lights itself on fire to heat up plants around it.
Solid
Hungry
Hellfire Depths - Day 1
Zombiegon
File:Zombiegon2.png
Reptilian zombie that spits superheated flames at plants in front of it.
Breathes fire 4 spaces in front of it.
Dense
Creeper
Hellfire Depths - Day 6
Plume Raiser Zombie
File:Plume Raiser Zombie2.png
Throws out bones to create unique fire plumes.
Creates fire plumes.
Solid
Basic
Hellfire Depths - Day 9 (Brain Buster) Day 10 (Regular Level)
Rock Thrower Zombie
File:Rock Thrower Zombie2.png
Strong zombie who likes to chuck massive boulders at plants.
Throws rocks that crush plants they land on.
Dense
Creeper
Hellfire Depths - Day 11
Warlock Zombie
File:Warlock Zombie2.png
Demonic witch doctor who uses dark magic to heal other zombies.
Can heal other zombies to full health.
Protected
Creeper
Hellfire Depths - Day 12
Zombie Hellhound
File:Zombie Hellhound2.png
Giant puppy who can boost fellow zombies.
It's howl gives potion effects to nearby zombies.
Hardened
Hungry
Hellfire Depths - Day 13
Zombot Demonic Devil
File:Zombot Demonic Devil2.png
The firey fear monger from Hell itself.
Surrounds itself in flames to protect itself from damage, and blasts the flames back at plants to heat them up, flows lava down lanes to destroy all plants and zombies in those lanes and heat up plants in nearby lanes.
Undying
N/A
Hellfire Depths - Day 16
Modern Day
Imp
Is hurled onto the lawn past your defenses, then shuffles ahead.
Average
Hungry
Modern Day - Day 4
Gargantuar
Gargantuar really is kind of a big deal.
Crushes plants with telephone pole, throws Imp when damaged enough.
Great
Hungry
Modern Day - Day 4
Newspaper Zombie
Newspaper protects him, and he loses it when it's destroyed.
When its newspaper is destroyed, it moves faster and deals more damage.
Protected
Basic, then Flighty
Modern Day - Day 3
Balloon Zombie
His balloon carries him over ground defenses and most barriers.
Floats above most plants, drops to the ground when its balloon is destroyed.
Solid
Speedy
Modern Day - Day 9
Football Zombie
A heavy-duty zombie who charges your defensive line.
Runs full speed towards your plants, and tackles the first plant it comes to. After tackling, it moves slower.
Hardened
Speedy, then Basic
Modern Day - Day 21
Super Fan Imp
An all-too enthusiastic Imp who explodes with rah-rah fever.
Blows up the first plant it touches. Can be kicked further into the lawn by Football Zombies.
Solid
Hungry
Modern Day - Day 25
Time Twister
Zombot Temporal-tron Mk. II
File:Zombot Temporal-tron Mk. II2.png
The ultimate time master from the very end of time itself.
Spawns zombies from all time periods, creates tombstones, rains imps, fires multiple missiles at once, destroys power tiles, lobs fire balls containing Imp Dragons, sucks in entire lanes of plants and zombies, can blast fire at lanes of plants, can freeze lanes of plants, summons lightning strikes, blows fog into lanes, can fly to become immune to straight projectiles, summons speakers that gradually damage nearby plants, can surround itself in flames and blast flames back at plants to heat them up, can throw a tire to damage all plants in one lane twice, can freeze time and destroy plants one by one, time freezing attack can be stopped with Thyme Warp.
Nearly Indestructible
N/A
Time Twister
Event-exclusive
Treasure Yeti
A rare and curious creature, he always packs a lunch.
Carries treasure, runs away after a short while.
Dense
Stiff
Treasure Yeti Event
Foot Soldier Zombie
File:Foot Soldier Zombie2.png
Zombie in combat who can activate a rocket jump to bypass your defenses.
Lands behind your plants after rocket jumping.
Protected
Basic
Garden Warfare event
Engineer Zombie
File:Engineer Zombie2.png
A well-equipped builder who blocks your shots with a holographic wall.
Builds a wall to block projectiles.
Dense
Creeper
Garden Warfare event
GW Scientist Zombie
File:GW Scientist Zombie2.png
Brilliant zombie who uses his special technology to heal other zombies around him.
Can create heal stations that heal zombies in a 3x3 area around them.
Solid
Hungry
Garden Warfare event
Imp & Z-Mech
File:Imp and Z-Mech2.png
Average Imp who summons a powerful mech on occasion.
Behaves like a normal Imp, but if not destroyed quick enough, it summons its Z-Mech. The Z-Mech has machined toughness and stomps plants to instant kill them, rather than eating them. After being destroyed, the Z-Mech explodes in a 3x3 area, damaging all plants in that area.
Average (Imp) Machined (Z-Mech)
Hungry (Imp) Stiff (Z-Mech)
Garden Warfare event
Super Brainz
File:Super Brainz2.png
Powerful superhero who burns through your defenses with his laser powers.
Can fire a laser 5 spaces in front of him that destroys all plants it hits.
Dense
Basic
Garden Warfare event