Plants vs Zombies 2 (GMXX Version) Wiki
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! colspan="9" style="text-align:center;" |[[Player's House]]
 
! colspan="9" style="text-align:center;" |[[Player's House]]
 
|-
 
|-
| style="text-align:center;" |Sunflower
+
| style="text-align:center;" |[[Sunflower]]
 
| style="width:96px;"|[[File:Sunflower2.png]]
 
| style="width:96px;"|[[File:Sunflower2.png]]
 
| style="text-align:center;" |Produces Sun (25)
 
| style="text-align:center;" |Produces Sun (25)
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Peashooter
+
| style="text-align:center;" |[[Peashooter]]
 
| style="width:96px;"|[[File:Peashooter2.png]]
 
| style="width:96px;"|[[File:Peashooter2.png]]
 
| style="text-align:center;" |Fires peas at zombies.
 
| style="text-align:center;" |Fires peas at zombies.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Wall-nut
+
| style="text-align:center;" |[[Wall-nut]]
 
| style="width:96px;"|[[File:Wall-nut2.png]]
 
| style="width:96px;"|[[File:Wall-nut2.png]]
 
| style="text-align:center;" |Has a lot of health, so it can stall zombies.
 
| style="text-align:center;" |Has a lot of health, so it can stall zombies.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Potato Mine
+
| style="text-align:center;" |[[Potato Mine]]
 
| style="width:96px;"|[[File:Potato Mine2.png]]
 
| style="width:96px;"|[[File:Potato Mine2.png]]
 
| style="text-align:center;" |Explodes upon contact with a zombie, but takes a while to arm itself.
 
| style="text-align:center;" |Explodes upon contact with a zombie, but takes a while to arm itself.
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|-
 
|-
| style="text-align:center;" |Cabbage-pult
+
| style="text-align:center;" |[[Cabbage-pult]]
 
| style="width:96px;"|[[File:Cabbage-pult2.png]]
 
| style="width:96px;"|[[File:Cabbage-pult2.png]]
 
| style="text-align:center;" |Lobs cabbage at zombies.
 
| style="text-align:center;" |Lobs cabbage at zombies.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Bloomerang
+
| style="text-align:center;" |[[Bloomerang]]
 
| style="width:96px;"|[[File:Bloomerang2.png]]
 
| style="width:96px;"|[[File:Bloomerang2.png]]
 
| style="text-align:center;" |Fires boomerangs that hit up to 3 zombies, twice.
 
| style="text-align:center;" |Fires boomerangs that hit up to 3 zombies, twice.
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| style="text-align:center;" |Level 1: Nothing
 
| style="text-align:center;" |Level 1: Nothing
   
Level 2: Sun cost decreases by 5 for every Bloomerang planted.
+
Level 2: Sun cost becomes 150.
   
Level 3: Sun cost decreases by 10 for every Bloomerang planted.
+
Level 3: Its boomerangs can now hit up to 4 zombies before returning.
   
 
Level 4: With plant food, it fires giant boomerangs that do more damage.
 
Level 4: With plant food, it fires giant boomerangs that do more damage.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="width:96px;"|Iceberg Lettuce
+
| style="width:96px;"|[[Iceberg Lettuce]]
 
| style="width:96px;"|[[File:Iceberg Lettuce2.png]]
 
| style="width:96px;"|[[File:Iceberg Lettuce2.png]]
 
| style="text-align:center;" |Freezes the first zombie that steps on it.
 
| style="text-align:center;" |Freezes the first zombie that steps on it.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Grave Buster
+
| style="text-align:center;" |[[Grave Buster]]
 
| style="width:96px;"|[[File:Grave Buster2.png]]
 
| style="width:96px;"|[[File:Grave Buster2.png]]
 
| style="text-align:center;" |Plant it on a grave to remove it.
 
| style="text-align:center;" |Plant it on a grave to remove it.
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Level 5: Has a 50% chance to shoot out vines and bust 2 more graves.
 
Level 5: Has a 50% chance to shoot out vines and bust 2 more graves.
 
|-
 
|-
| style="text-align:center;" |Bonk Choy
+
| style="text-align:center;" |[[Bonk Choy]]
 
| style="width:96px;"|[[File:Bonk Choy2.png]]
 
| style="width:96px;"|[[File:Bonk Choy2.png]]
 
| style="text-align:center;" |Punches zombies that get close to it.
 
| style="text-align:center;" |Punches zombies that get close to it.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Repeater
+
| style="text-align:center;" |[[Repeater]]
 
| style="width:96px;"|[[File:Repeater2.png]]
 
| style="width:96px;"|[[File:Repeater2.png]]
 
| style="text-align:center;" |Fires 2 peas at once at zombies.
 
| style="text-align:center;" |Fires 2 peas at once at zombies.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Snow Pea
+
| style="text-align:center;" |[[Snow Pea]]
 
| style="width:96px;"|[[File:Snow Pea2.png]]
 
| style="width:96px;"|[[File:Snow Pea2.png]]
 
| style="text-align:center;" |Shoots frozen peas that slow down zombies.
 
| style="text-align:center;" |Shoots frozen peas that slow down zombies.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Torchwood
+
| style="text-align:center;" |[[Torchwood]]
 
| style="width:96px;"|[[File:Torchwood2.png]]
 
| style="width:96px;"|[[File:Torchwood2.png]]
 
| style="text-align:center;" |Ignites peas that pass through it, doubling their damage.
 
| style="text-align:center;" |Ignites peas that pass through it, doubling their damage.
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|-
 
|-
 
|-
 
|-
| style="text-align:center;" |Twin Sunflower
+
| style="text-align:center;" |[[Twin Sunflower]]
 
| style="width:96px;"|[[File:Twin Sunflower2.png]]
 
| style="width:96px;"|[[File:Twin Sunflower2.png]]
 
| style="text-align:center;" |Produces 2 sun (50) at once.
 
| style="text-align:center;" |Produces 2 sun (50) at once.
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| style="text-align:center;" |Level 1: Nothing
 
| style="text-align:center;" |Level 1: Nothing
   
Level 2: Produces 50 sun upon planting.
+
Level 2: Has a 15% chance of producing 50 sun directly upon planting.
   
Level 3: Produces 100 sun upon planting.
+
Level 3: Has a 30% chance to produce 50 sun directly upon planting.
   
 
Level 4: Plant food Ability produces gold coins as well as sun.
 
Level 4: Plant food Ability produces gold coins as well as sun.
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! colspan="9" style="text-align:center;" |[[Pirate Seas]]
 
! colspan="9" style="text-align:center;" |[[Pirate Seas]]
 
|-
 
|-
| style="text-align:center;" |Kernel-pult
+
| style="text-align:center;" |[[Kernel-pult]]
 
| style="width:96px;"|[[File:Kernel-pult2.png]]
 
| style="width:96px;"|[[File:Kernel-pult2.png]]
 
| style="text-align:center;" |Lobs kernals and occasionally butter at zombies, and butter can stun zombies.
 
| style="text-align:center;" |Lobs kernals and occasionally butter at zombies, and butter can stun zombies.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Snapdragon
+
| style="text-align:center;" |[[Snapdragon]]
 
| style="width:96px;"|[[File:Snapdragon2.png]]
 
| style="width:96px;"|[[File:Snapdragon2.png]]
 
| style="text-align:center;" |Breathes flames at zombies 2 spaces away in 3 lanes.
 
| style="text-align:center;" |Breathes flames at zombies 2 spaces away in 3 lanes.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Spikeweed
+
| style="text-align:center;" |[[Spikeweed]]
 
| style="width:96px;"|[[File:Spikeweed2.png]]
 
| style="width:96px;"|[[File:Spikeweed2.png]]
 
| style="text-align:center;" |Hurts zombies that walk over it and breaks rolling objects.
 
| style="text-align:center;" |Hurts zombies that walk over it and breaks rolling objects.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Coconut Cannon
+
| style="text-align:center;" |[[Coconut Cannon]]
 
| style="width:96px;"|[[File:Coconut Cannon2.png]]
 
| style="width:96px;"|[[File:Coconut Cannon2.png]]
 
| style="text-align:center;" |When clicked, it fires a coconut that deals massive damage to a group of zombies.
 
| style="text-align:center;" |When clicked, it fires a coconut that deals massive damage to a group of zombies.
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Level 3: Recovers 50% faster.
 
Level 3: Recovers 50% faster.
   
Level 4: With plant food, it fires a bullet bill that deals more damage and stuns nearby zombies.
+
Level 4: With plant food, it fires a bullet that deals more damage and stuns nearby zombies.
   
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Spring Bean
+
| style="text-align:center;" |[[Spring Bean]]
 
| style="width:96px;"|[[File:Spring Bean2.png]]
 
| style="width:96px;"|[[File:Spring Bean2.png]]
 
| style="text-align:center;" |Bounces zombies 1 space back or into nearby water.
 
| style="text-align:center;" |Bounces zombies 1 space back or into nearby water.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Threepeater
+
| style="text-align:center;" |[[Threepeater]]
 
| style="width:96px;"|[[File:Threepeater2.png]]
 
| style="width:96px;"|[[File:Threepeater2.png]]
 
| style="text-align:center;" |Shoots peas at zombies in 3 lanes.
 
| style="text-align:center;" |Shoots peas at zombies in 3 lanes.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Spikerock
+
| style="text-align:center;" |[[Spikerock]]
 
| style="width:96px;"|[[File:Spikerock2.png]]
 
| style="width:96px;"|[[File:Spikerock2.png]]
 
| style="text-align:center;" |Hurts zombies that walk over it and breaks up to 3 rolling objects.
 
| style="text-align:center;" |Hurts zombies that walk over it and breaks up to 3 rolling objects.
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Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Power Lily
+
| style="text-align:center;" |[[Power Lily]]
 
| style="width:96px;"|[[File:Power Lily2.png]]
 
| style="width:96px;"|[[File:Power Lily2.png]]
 
| style="text-align:center;" |Creates one plant food out of thin air.
 
| style="text-align:center;" |Creates one plant food out of thin air.
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Level 5: Has a 25% chance to produce 2 plant food.
 
Level 5: Has a 25% chance to produce 2 plant food.
 
|-
 
|-
| style="text-align:center;" |Cherry Bomb
+
| style="text-align:center;" |[[Cherry Bomb]]
 
| style="width:96px;"|[[File:Cherry Bomb2.png]]
 
| style="width:96px;"|[[File:Cherry Bomb2.png]]
 
| style="text-align:center;" |Explodes and kills all zombies in a 3x3 area.
 
| style="text-align:center;" |Explodes and kills all zombies in a 3x3 area.
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| style="text-align:center;" |After beating all Wild West Save our Seeds levels.
 
| style="text-align:center;" |After beating all Wild West Save our Seeds levels.
 
| style="text-align:center;" |N/A
 
| style="text-align:center;" |N/A
| style="text-align:center;" |125
+
| style="text-align:center;" |125 (100 after level 3)
 
| style="text-align:center;" |Slow
 
| style="text-align:center;" |Slow
 
| style="text-align:center;" |N/A
 
| style="text-align:center;" |N/A
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| style="text-align:center;" |350
 
| style="text-align:center;" |350
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Fast
| style="text-align:center;" |6
+
| style="text-align:center;" |6, 16 (Level 3)
 
| style="text-align:center;" |Level 1: Nothing
 
| style="text-align:center;" |Level 1: Nothing
   
 
Level 2: Charges up 20% faster.
 
Level 2: Charges up 20% faster.
   
  +
Level 3: Gains a shield in front of it that increases its health.
Level 3: Charges up 40% faster.
 
   
 
Level 4: With plant food, it fires a highly powerful lightning bolt that knocks machines off screen.
 
Level 4: With plant food, it fires a highly powerful lightning bolt that knocks machines off screen.
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| style="text-align:center;" |Gold Magnet
 
| style="text-align:center;" |Gold Magnet
 
| style="width:96px;"|[[File:Gold Magnet2.png]]
 
| style="width:96px;"|[[File:Gold Magnet2.png]]
| style="text-align:center;" |Collects coins and diamonds on screen.
+
| style="text-align:center;" |Collects coins and diamonds on screen, and fires a lightning bolt at a random zombie on screen for each one.
 
| style="text-align:center;" |After beating Silent Suburbs - Day 3
 
| style="text-align:center;" |After beating Silent Suburbs - Day 3
 
| style="text-align:center;" |Collects all coins on screen, shooting a lightning bolt at a random zombie for each coin collected.
 
| style="text-align:center;" |Collects all coins on screen, shooting a lightning bolt at a random zombie for each coin collected.
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| style="text-align:center;" |Level 1: Nothing
 
| style="text-align:center;" |Level 1: Nothing
   
Level 2: Has a 25% chance to shoot a lightning bolt at a random zombie after collecting a coin.
+
Level 2: Has a 25% chance to produce sun after collecting a coin.
   
Level 3: Has a 50% chance to shoot a lightning bolt at a random zombie after collecting a coin.
+
Level 3: Has a 50% chance to produce sun after collecting a coin.
   
 
Level 4: Plant food Ability also causes every zombie on screen to drop a coin when killed for 8 seconds.
 
Level 4: Plant food Ability also causes every zombie on screen to drop a coin when killed for 8 seconds.
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| style="text-align:center;" |Creates 5 swarms.
 
| style="text-align:center;" |Creates 5 swarms.
 
| style="text-align:center;" |250
 
| style="text-align:center;" |250
| style="text-align:center;" |Sluggish
+
| style="text-align:center;" |Fast
 
| style="text-align:center;" |6
 
| style="text-align:center;" |6
 
| style="text-align:center;" |Level 1: Nothing
 
| style="text-align:center;" |Level 1: Nothing
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|-
 
|-
 
| style="text-align:center;" |Swamp-weed
 
| style="text-align:center;" |Swamp-weed
| style="width:96px;"|[[File:Swamp-weed2.jpeg]]
+
| style="width:96px;"|[[File:Swamp-weed2.jpg]]
 
| style="text-align:center;" |Creates poisonous puddles that damage zombies who walk through them.
 
| style="text-align:center;" |Creates poisonous puddles that damage zombies who walk through them.
 
| style="text-align:center;" |After beating All [[Shooting Gallery]] Levels.
 
| style="text-align:center;" |After beating All [[Shooting Gallery]] Levels.
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| style="text-align:center;" |Sprays pollen that covers the lawn, damaging zombies over time.
 
| style="text-align:center;" |Sprays pollen that covers the lawn, damaging zombies over time.
 
| style="text-align:center;" |350
 
| style="text-align:center;" |350
| style="text-align:center;" |Slow
+
| style="text-align:center;" |Sluggish
 
| style="text-align:center;" |Disappears after attacking 3 times
 
| style="text-align:center;" |Disappears after attacking 3 times
 
| style="text-align:center;" |Level 1: Nothing
 
| style="text-align:center;" |Level 1: Nothing
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|-
 
|-
 
| style="text-align:center;" |Sun Magnet
 
| style="text-align:center;" |Sun Magnet
| style="width:96px;"|[[File:Sun Magnet2.png]]
+
| style="width:96px;"|[[File:Sun Magnet2.jpg]]
 
| style="text-align:center;" |Collects on-screen sun.
 
| style="text-align:center;" |Collects on-screen sun.
 
| style="text-align:center;" |After beating All [[Sun Belt]] Levels.
 
| style="text-align:center;" |After beating All [[Sun Belt]] Levels.
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|-
 
|-
 
| style="text-align:center;" |Grass Knot
 
| style="text-align:center;" |Grass Knot
| style="width:96px;" |[[File:Grass Knot2.png]]
+
| style="width:96px;" |[[File:Grass Knot2.jpg]]
 
| style="text-align:center;" |Trips the first zombie that steps on it, damaging and stunning them.
 
| style="text-align:center;" |Trips the first zombie that steps on it, damaging and stunning them.
 
| style="text-align:center;" |After beating Jukebox Diner - Day 3
 
| style="text-align:center;" |After beating Jukebox Diner - Day 3
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|-
 
|-
 
| style="text-align:center;" |Frostwood
 
| style="text-align:center;" |Frostwood
| style="width:96px;" |[[File:Frostwood2.png]]
+
| style="width:96px;" |[[File:Frostwood2.jpg]]
 
| style="text-align:center;" |Turns peas that pass through it into snow peas.
 
| style="text-align:center;" |Turns peas that pass through it into snow peas.
 
| style="text-align:center;" |After beating Jukebox Diner - Day 6
 
| style="text-align:center;" |After beating Jukebox Diner - Day 6
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|-
 
|-
 
| style="text-align:center;" |Snakegrass
 
| style="text-align:center;" |Snakegrass
| style="width:96px;" |[[File:Snakegrass2.png]]
+
| style="width:96px;" |[[File:Snakegrass2.jpg]]
 
| style="text-align:center;" |Slithers down its lane, dealing heavy damage to all zombies it hits.
 
| style="text-align:center;" |Slithers down its lane, dealing heavy damage to all zombies it hits.
 
| style="text-align:center;" |After beating Jukebox Diner - Day 9
 
| style="text-align:center;" |After beating Jukebox Diner - Day 9
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|-
 
|-
 
| style="text-align:center;" |Kiwi Beast
 
| style="text-align:center;" |Kiwi Beast
| style="width:96px;" |[[File:Kiwi Blast2.png]]
+
| style="width:96px;" |[[File:Kiwi Beast2.jpg]]
 
| style="text-align:center;" |Explodes, dealing heavy damage to zombies in a 3x3 area while simultaneously stunning them.
 
| style="text-align:center;" |Explodes, dealing heavy damage to zombies in a 3x3 area while simultaneously stunning them.
 
| style="text-align:center;" |After beating Jukebox Diner - Day 12
 
| style="text-align:center;" |After beating Jukebox Diner - Day 12
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|-
 
|-
 
| style="text-align:center;" |Tea Leaf
 
| style="text-align:center;" |Tea Leaf
| style="width:96px;" |[[File:Tea Leaf2.png]]
+
| style="width:96px;" |[[File:Tea Leaf2.jpg]]
 
| style="text-align:center;" |Plant it on a plant to heal it to full health.
 
| style="text-align:center;" |Plant it on a plant to heal it to full health.
 
| style="text-align:center;" |After beating Jukebox Diner - Day 14
 
| style="text-align:center;" |After beating Jukebox Diner - Day 14
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|-
 
|-
 
| style="text-align:center;" |Spitfire
 
| style="text-align:center;" |Spitfire
| style="width:96px;" |[[File:Spitfire2.png]]
+
| style="width:96px;" |[[File:Spitfire2.jpg]]
 
| style="text-align:center;" |Eats a zombie, chews on it a while, then spits a flaming blast at zombies 3 spaces in front of it.
 
| style="text-align:center;" |Eats a zombie, chews on it a while, then spits a flaming blast at zombies 3 spaces in front of it.
 
| style="text-align:center;" |After beating all [[Zombie Shuffle]] Levels.
 
| style="text-align:center;" |After beating all [[Zombie Shuffle]] Levels.
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|-
 
|-
 
| style="text-align:center;" |Sun Pod
 
| style="text-align:center;" |Sun Pod
| style="width:96px;" |[[File:Sun Pod2.png]]
+
| style="width:96px;" |[[File:Sun Pod2.jpg]]
 
| style="text-align:center;" |Produces sun. Can be planted multiple times on the same space to multiply the amount of sun it produces.
 
| style="text-align:center;" |Produces sun. Can be planted multiple times on the same space to multiply the amount of sun it produces.
 
| style="text-align:center;" |After beating Jukebox Diner - Day X
 
| style="text-align:center;" |After beating Jukebox Diner - Day X
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Level 5: Has a 20% chance to deal 2 instant kills worth of damage.
 
Level 5: Has a 20% chance to deal 2 instant kills worth of damage.
 
|-
 
|-
| style="text-align:center;" |Brambleweed.
+
| style="text-align:center;" |Brambleweed
| style="width:96px;"|[[File:Brambleweed2.png]]
+
| style="width:96px;"|[[File:Brambleweed2.jpg]]
 
| style="text-align:center;" |Deals light damage to every zombie on screen.
 
| style="text-align:center;" |Deals light damage to every zombie on screen.
 
| style="text-align:center;" |After beating all [[Tar Pits]] levels.
 
| style="text-align:center;" |After beating all [[Tar Pits]] levels.
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Level 5: Has a 25% chance to use it's plant food ability upon planting.
 
Level 5: Has a 25% chance to use it's plant food ability upon planting.
 
|-
 
|-
| style="text-align:center;" |Cob Cannon
+
| style="text-align:center;" |Explode-o-nut
| style="width:96px;"|[[File:Cob Cannon2.png]]
+
| style="width:96px;" |[[File:Explode-o-nut2.png]]
| style="text-align:center;" |Click on it, then click on a tile to have it launch an explosive corn cob that deals massive damage on a 3x3 area around that tile.
+
| style="text-align:center;" |Has high health and explodes after being eaten, killing all zombies in a 3x3 area around it.
 
| style="text-align:center;" |After beating Jurassic Marsh - Day X
 
| style="text-align:center;" |After beating Jurassic Marsh - Day X
| style="text-align:center;" |Fires a barrage of 4 corn cobs at random tiles on screen.
+
| style="text-align:center;" |Gains armor that explodes after being eaten.
| style="text-align:center;" |700
+
| style="text-align:center;" |100
| style="text-align:center;" |Mediocre
+
| style="text-align:center;" |Sluggish
| style="text-align:center;" |12
+
| style="text-align:center;" |80
 
| style="text-align:center;" |Level 1: Nothing
 
| style="text-align:center;" |Level 1: Nothing
   
Level 2: Has a 50% chance to fire a flaming corn cob which leaves behind a crater that damages zombies that walk through it.
+
Level 2: Its explosion deals normal damage to any nearby zombies that weren't killed.
   
Level 3: Explodes after being eaten, massively damaging all nearby zombies.
+
Level 3: Its explosion deals heavy damage to any nearby zombies that weren't killed.
   
Level 4: With plant food, it also launches a flaming corn cob that deals more damage.
+
Level 4: With plant food, it gains spiked armor allowing it to deal light damage to zombies eating it.
   
Level 5: Has a 25% chance to use it's plant food ability upon planting.
+
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
 
! colspan="9" style="text-align:center;" |[[Hellfire Depths]]
 
! colspan="9" style="text-align:center;" |[[Hellfire Depths]]
Line 2,459: Line 2,459:
 
|-
 
|-
 
| style="text-align:center;" |Chilly Pepper
 
| style="text-align:center;" |Chilly Pepper
| style="width:96px;" |[[File:Chilly Pepper2.jpg]]
+
| style="width:96px;" |[[File:Chilly Pepper2.jpg]]
  +
Art by Lolwutburger.
 
| style="text-align:center;" |Freezes an entire lanes of zombies.
 
| style="text-align:center;" |Freezes an entire lanes of zombies.
 
| style="text-align:center;" |After beating Hellfire Depths - Day 12
 
| style="text-align:center;" |After beating Hellfire Depths - Day 12
Line 2,495: Line 2,496:
 
|-
 
|-
 
| style="text-align:center;" |Puriflower
 
| style="text-align:center;" |Puriflower
| style="width:96px;" |[[File:Puriflower2.jpeg]]
+
| style="width:96px;" |[[File:Puriflower2.png]]
 
| style="text-align:center;" |Plant it on a Plume Raiser Zombie's fire plume, Lava Pool, or crater to remove it.
 
| style="text-align:center;" |Plant it on a Plume Raiser Zombie's fire plume, Lava Pool, or crater to remove it.
 
| style="text-align:center;" |After beating all [[BOMB! All Together]] levels.
 
| style="text-align:center;" |After beating all [[BOMB! All Together]] levels.
Line 2,587: Line 2,588:
 
|-
 
|-
 
| style="text-align:center;" |Shadow-shroom
 
| style="text-align:center;" |Shadow-shroom
| style="width:96px;" |[[File:Shadow-shroom.png]]
+
| style="width:96px;" |[[File:Shadow-shroom2.png]]
 
| style="text-align:center;" |Poisons the first zombie who eats it, damaging them over time. When boosted by Moonflower, the zombie it poisons will poison other zombies it passes by.
 
| style="text-align:center;" |Poisons the first zombie who eats it, damaging them over time. When boosted by Moonflower, the zombie it poisons will poison other zombies it passes by.
 
| style="text-align:center;" |After beating Modern Day - Day 10
 
| style="text-align:center;" |After beating Modern Day - Day 10
Line 2,606: Line 2,607:
 
| style="text-align:center;" |Sea-shroom
 
| style="text-align:center;" |Sea-shroom
 
| style="width:96px;" |[[File:Sea-shroom2.png]]
 
| style="width:96px;" |[[File:Sea-shroom2.png]]
| style="text-align:center;" |Can only be planted in the water, and shoots spores at zombies which have a chance to stun them. When boosted by Moonflower, it's spores can also slow zombies, as well as deal splash damage.
+
| style="text-align:center;" |Can only be planted in the water, and shoots spores at zombies which have a chance to stun them. When boosted by Moonflower, its spores can also slow zombies, as well as deal splash damage.
 
| style="text-align:center;" |After beating Modern Day - Day 13
 
| style="text-align:center;" |After beating Modern Day - Day 13
 
| style="text-align:center;" |Shoots a barrage of spores at the zombies in its lane.
 
| style="text-align:center;" |Shoots a barrage of spores at the zombies in its lane.
Line 2,626: Line 2,627:
 
| style="text-align:center;" |Explodes upon contact with a zombie. Click on it, then click on another plant to have it switch places with that plant.
 
| style="text-align:center;" |Explodes upon contact with a zombie. Click on it, then click on another plant to have it switch places with that plant.
 
| style="text-align:center;" |After beating Modern Day - Day 17
 
| style="text-align:center;" |After beating Modern Day - Day 17
| style="text-align:center;" |???
+
| style="text-align:center;" |Creates 2 more Escape Roots.
 
| style="text-align:center;" |50
 
| style="text-align:center;" |50
 
| style="text-align:center;" |Sluggish
 
| style="text-align:center;" |Sluggish
Line 2,636: Line 2,637:
 
Level 3: Deals heavy splash damage in a 3x3 area when exploding.
 
Level 3: Deals heavy splash damage in a 3x3 area when exploding.
   
  +
Level 4: Plant food ability creates 3 more Escape Roots.
Level 4: ???
 
   
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
Line 2,642: Line 2,643:
 
| style="text-align:center;" |Dusk Lobber
 
| style="text-align:center;" |Dusk Lobber
 
| style="width:96px;" |[[File:Dusk Lobber2.png]]
 
| style="width:96px;" |[[File:Dusk Lobber2.png]]
| style="text-align:center;" |Lobs normal damage projectiles at zombies in its lane which deal splash damage. When boosted by Moonflower, it lobs projectiles in 3 lanes.
+
| style="text-align:center;" |Lobs explosive buds at zombies in its lane which deal splash damage in a 3x3 area. When boosted by Moonflower, it lobs projectiles in 3 lanes.
 
| style="text-align:center;" |After beating Modern Day - Day 20
 
| style="text-align:center;" |After beating Modern Day - Day 20
| style="text-align:center;" |???
+
| style="text-align:center;" |Lobs 3 giant buds at random spots on screen.
 
| style="text-align:center;" |175
 
| style="text-align:center;" |175
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Fast
Line 2,650: Line 2,651:
 
| style="text-align:center;" |Level 1: Nothing
 
| style="text-align:center;" |Level 1: Nothing
   
Level 2: Has a 25% chance to lob a larger projectile that deals more damage.
+
Level 2: Has a 25% chance to lob a larger bud that deals more damage.
   
Level 3: Has a 50% chance to lob a larger projectile that deals more damage.
+
Level 3: Has a 50% chance to lob a larger bud that deals more damage.
   
  +
Level 4: With plant food, it lobs 4 giant buds at random spots on screen.
Level 4: ???
 
   
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
Line 2,660: Line 2,661:
 
| style="text-align:center;" |Grimrose
 
| style="text-align:center;" |Grimrose
 
| style="width:96px;" |[[File:Grimrose2.png]]
 
| style="width:96px;" |[[File:Grimrose2.png]]
| style="text-align:center;" |Pulls the first zombie that gets near it underground. When boosted by Moonflower, it can pull up to 3 zombies underground before disappearing.
+
| style="text-align:center;" |Pulls the strongest zombie in its lane underground, killing it and disappearing afterwards. When powered by Moonflower, it can do this 3 times before disappearing.
 
| style="text-align:center;" |After beating Modern Day - Day 24
 
| style="text-align:center;" |After beating Modern Day - Day 24
| style="text-align:center;" |???
+
| style="text-align:center;" |Kills 4 random zombies on screen.
| style="text-align:center;" |50
+
| style="text-align:center;" |75
 
| style="text-align:center;" |Mediocre
 
| style="text-align:center;" |Mediocre
 
| style="text-align:center;" |N/A
 
| style="text-align:center;" |N/A
Line 2,672: Line 2,673:
 
Level 3: Has a 25% chance to not disappear after killing a zombie.
 
Level 3: Has a 25% chance to not disappear after killing a zombie.
   
  +
Level 4: With plant food, it kills 5 random zombies on screen.
Level 4: ???
 
   
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
Line 2,695: Line 2,696:
 
|-
 
|-
 
| style="text-align:center;" |Rye Axis
 
| style="text-align:center;" |Rye Axis
| style="width:96px;" |[[File:Rye Axis2.png]]
+
| style="width:96px;" |[[File:Rye Axis2.jpg]]
 
| style="text-align:center;" |After planting it, click on it to choose which direction you want it to fire seeds in. Seeds deal moderate damage.
 
| style="text-align:center;" |After planting it, click on it to choose which direction you want it to fire seeds in. Seeds deal moderate damage.
 
| style="text-align:center;" |After beating Modern Day - Day 36
 
| style="text-align:center;" |After beating Modern Day - Day 36
Line 2,712: Line 2,713:
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
|-
 
|-
! colspan="9" style="text-align:center;" |Coin Premiums
+
! colspan="9" style="text-align:center;" |[[Premium Plants]]
 
|-
 
|-
 
| style="text-align:center;" |Imitater
 
| style="text-align:center;" |Imitater
Line 3,131: Line 3,132:
   
 
Level 4: Plant food ability's range is increased by 1 tile.
 
Level 4: Plant food ability's range is increased by 1 tile.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Plum Blossom
  +
| style="width:96px;" |[[File:Plum Blossom2.png]]
  +
| style="text-align:center;" |Throws flowers at zombies that, when coming contact with one, explode into damaging petals in 5 directions.
  +
| style="text-align:center;" |25,000 coins
  +
| style="text-align:center;" |Fires a barrage of petals in front of it that spread out across the lawn.
  +
| style="text-align:center;" |175
  +
| style="text-align:center;" |Fast
  +
| style="text-align:center;" |6
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Its projectiles deal more damage.
  +
  +
Level 3: Its projectiles deal even more damage.
  +
  +
Level 4: With plant food, it fires 3 barrages of projectiles.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Dragonfruit
  +
| style="width:96px;" |[[File:Dragonfruit2.png]]
  +
| style="text-align:center;" |Lobs fireballs that deal moderate damage to all zombies on a tile, ignoring armor.
  +
| style="text-align:center;" |40,000 coins
  +
| style="text-align:center;" |Blasts a fireball down that deals enormous damage to all zombies it hits, dealing less damage the farther it travels.
  +
| style="text-align:center;" |225
  +
| style="text-align:center;" |Fast
  +
| style="text-align:center;" |6
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Has a 15% chance to fire a napalm fireball that deals twice as much damage.
  +
  +
Level 3: Has a 30% chance to fire a napalm fireball that deals twice as much damage.
  +
  +
Level 4: With plant food, it shoots a red fireball that deals twice as much damage.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Rose
  +
| style="width:96px;" |[[File:Rose2.png]]
  +
| style="text-align:center;" |Fires thistles in 3 lanes which home in on the strongest zombie.
  +
| style="text-align:center;" |30,000 coins
  +
| style="text-align:center;" |Creates an Arcane Enigma in a 3x3 area in front of it that slows down all zombies inside.
  +
| style="text-align:center;" |200
  +
| style="text-align:center;" |Fast
  +
| style="text-align:center;" |6
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Has a 15% chance to temporarily turn a zombie into a goat while attacking.
  +
  +
Level 3: Has a 25% chance to temporarily turn a zombie into a goat while attacking.
  +
  +
Level 4: Plant food ability's range is increased to 3x4.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Kernel Corn
  +
| style="width:96px;" |[[File:Kernel Corn2.png]]
  +
| style="text-align:center;" |Fires explosive kernels and occasionally butter at zombies.
  +
| style="text-align:center;" |30,000 coins
  +
| style="text-align:center;" |Jumps over all zombies in front of it, firing a barrage of kernels at them from above.
  +
| style="text-align:center;" |150
  +
| style="text-align:center;" |Fast
  +
| style="text-align:center;" |6
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Has a 25% chance to fire a shuck shot that deals more damage.
  +
  +
Level 3: Has a 25% chance to fire a shuck shot that deals more damage.
  +
  +
Level 4: Plant food ability deals more damage.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Wasabi Whip
  +
| style="width:96px;" |[[File:Wasabi Whip2.png]]
  +
| style="text-align:center;" |Attacks zombies that get close to it with its flaming whip.
  +
| style="text-align:center;" |15,000 coins
  +
| style="text-align:center;" |Rapidly spins its whip in a 3x3 area around it, dealing massive damage to all zombies it hits. Any zombies it hits but doesn't kill are set on fire, which deals damage over time.
  +
| style="text-align:center;" |200 (225 after level 3)
  +
| style="text-align:center;" |Fast
  +
| style="text-align:center;" |6
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Range extends to 2 tiles in front of and behind it.
  +
  +
Level 3: Its entire whip is on fire, rather than just the tip. This gives it the ability to deal splash damage. Sun cost is also increased to 225.
  +
  +
Level 4: Plant food ability lasts twice as long.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Cob Cannon
  +
| style="width:96px;"|[[File:Cob Cannon2.png]]
  +
| style="text-align:center;" |Click on it, then click on a tile to have it launch an explosive corn cob that deals massive damage on a 3x3 area around that tile.
  +
| style="text-align:center;" |20,000 coins
  +
| style="text-align:center;" |Fires a barrage of 4 corn cobs at random tiles on screen.
  +
| style="text-align:center;" |700
  +
| style="text-align:center;" |Mediocre
  +
| style="text-align:center;" |12
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Has a 50% chance to fire a flaming corn cob which leaves behind a crater that damages zombies that walk through it.
  +
  +
Level 3: Explodes after being eaten, massively damaging all nearby zombies.
  +
  +
Level 4: With plant food, it also launches a flaming corn cob that deals more damage.
  +
  +
Level 5: Has a 25% chance to use it's plant food ability upon planting.
  +
|-
  +
! colspan="9" style="text-align:center;" |[[Epic Quests|Epic Quest]] Plants
  +
|-
  +
| style="text-align:center;" |Shamrocker
  +
| style="width:96px;" |[[File:Shamrocker2.png]]
  +
| style="text-align:center;" |Fires random projectiles at zombies. Can be a projectile from any other attacking plant.
  +
| style="text-align:center;" |After completing the ''Mix Mania!'' Epic Quest.
  +
| style="text-align:center;" |Uses the plant food ability of a random plant.
  +
| style="text-align:center;" |250
  +
| style="text-align:center;" |Fast
  +
| style="text-align:center;" |6
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Can fire the special projectiles of level 2 plants.
  +
  +
Level 3: Can fire the special projectiles of level 3 plants.
  +
  +
Level 4: With plant food, it uses the level 4 plant food ability of a random plant.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Dogwood
  +
| style="width:96px;" |[[File:Dogwood2.png]]
  +
| style="text-align:center;" |Lobs spikes that deal more damage the farther they travel.
  +
| style="text-align:center;" |After completing the Epic Quest ''The Rescue''.
  +
| style="text-align:center;" |Spawns giant spikes at random spots on screen that deal continuous damage to zombies on their tile.
  +
| style="text-align:center;" |250
  +
| style="text-align:center;" |Mediocre
  +
| style="text-align:center;" |60
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Has a 50% chance to lob spikes in 3 lanes.
  +
  +
Level 3: Has a 50% chance to lob flaming or ice spikes.
  +
  +
Level 4: With plant food, the spikes it spawns twirl around, damaging zombies in a wider range.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Electric Currant
  +
| style="width:96px;" |[[File:Electric Currant2.png]]
  +
| style="text-align:center;" |Creates an electrical fence that damages zombies between 2 or more of it.
  +
| style="text-align:center;" |After completing the ''Electrical Boogaloo'' Epic Quest.
  +
| style="text-align:center;" |From now on, the electrical fence it creates does more damage.
  +
| style="text-align:center;" |150
  +
| style="text-align:center;" |Mediocre
  +
| style="text-align:center;" |6
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Gains a light-damage melee attack that it uses when it's alone.
  +
  +
Level 3: Its melee attack deals more damage.
  +
  +
Level 4: With plant food, the electrical fence it creates deals even more damage.
  +
  +
Level 5: Has a 25% chance to use its plant food ability upon planting.
  +
|-
  +
| style="text-align:center;" |Angel Starfruit
  +
| style="width:96px;" |[[File:Angel Starfruit2.png]]
  +
| style="text-align:center;" |Fires stars in 10 directions which deal moderate damage.
  +
| style="text-align:center;" |After completing the ''Child's Play'' Epic Quest.
  +
| style="text-align:center;" |Fires a barrage of stars in 10 directions.
  +
| style="text-align:center;" |225
  +
| style="text-align:center;" |Sluggish
  +
| style="text-align:center;" |6
  +
| style="text-align:center;" |Level 1: Nothing
  +
  +
Level 2: Has a 25% chance to shoot fiery red stars.
  +
  +
Level 3: Has a 25% chance to fire icey blue stars.
  +
  +
Level 4: With plant food, it fires a barrage of red and blue stars in 10 directions.
   
 
Level 5: Has a 25% chance to use its plant food ability upon planting.
 
Level 5: Has a 25% chance to use its plant food ability upon planting.

Latest revision as of 04:12, 5 June 2016

Name Image Description Unlocked Plant Food upgrade Sun cost Recharge Health Level Upgrades
Player's House
Sunflower Sunflower2 Produces Sun (25) Available at the beginning of the game Produces 125 sun. 50 Fast 6 Level 1: Nothing

Level 2: Produces 25 sun when killed.

Level 3: Produces 75 sun when killed.

Level 4: Plant food Ability produces gold coins as well as sun.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Peashooter Peashooter2 Fires peas at zombies. Available at the beginning of the game Fires a barrage of 60 peas. 100 Fast 6 Level 1: Nothing

Level 2: Has a 35% chance of shooting 5 peas at once.

Level 3: Has a 70% chance of shooting 5 peas at once.

Level 4: With plant food, it fires 3 giant peas.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Wall-nut Wall-nut2 Has a lot of health, so it can stall zombies. Available at the beginning of the game Gains metal armor, giving it additional health. 50 Sluggish 80, 160 (Plant Food), 200 (Level 4 Plant Food) Level 1: Nothing

Level 2: Has a 50% chance to explode in a 3x3 area when eaten.

Level 3: Always explodes in a 3x3 area when eaten.

Level 4: Plant food Ability gives it crystal armor.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Potato Mine Potato Mine2 Explodes upon contact with a zombie, but takes a while to arm itself. Available at the beginning of the game Creates 2 more Potato Mines. 25 Sluggish 6 Level 1: Nothing

Level 2: Time to arm itself is reduced.

Level 3: Time to arm itself is reduced even further.

Level 4: Plant food ability creates 3 more Potato Mines.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Ancient Egypt
Cabbage-pult Cabbage-pult2 Lobs cabbage at zombies. After beating Ancient Egypt - Day 1 Lobs a giant cabbage at every zombie on screen. 100 Fast 6 Level 1: Nothing

Level 2: Attacks 25% faster.

Level 3: Attacks 50% faster.

Level 4: With plant food, it lobs electrical cabbages that deal more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Bloomerang Bloomerang2 Fires boomerangs that hit up to 3 zombies, twice. After beating Ancient Egypt - Day 3 Fires 10 boomerangs in a cross pattern around it. 175 Fast 6 Level 1: Nothing

Level 2: Sun cost becomes 150.

Level 3: Its boomerangs can now hit up to 4 zombies before returning.

Level 4: With plant food, it fires giant boomerangs that do more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Iceberg Lettuce Iceberg Lettuce2 Freezes the first zombie that steps on it. After beating Ancient Egypt - Day 5 Freezes every zombie on screen. 0 Sluggish N/A Level 1: Nothing

Level 2: Shoots snowballs 3 spaces in front of it that can slow down zombies.

Level 3: Shoots snowballs 3 spaces in front of it that can slow down zombies.

Level 4: Plant food ability freezes zombies for longer, and throws snowballs at them.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Grave Buster Grave Buster2 Plant it on a grave to remove it. After beating Ancient Egypt - Day 9 N/A 0 Mediocre 6 (Level 1), 14 (Level 2), N/A (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Cannot be eaten by zombies.

Level 4: Has a 25% chance to shoot out vines and bust 2 more graves.

Level 5: Has a 50% chance to shoot out vines and bust 2 more graves.

Bonk Choy Bonk Choy2 Punches zombies that get close to it. After beating Ancient Egypt - Day 10 Rapidly punches all around it in a 3x3 area. 150 Fast 6 Level 1: Nothing

Level 2: Every 5 punches, it performs an uppercut that stuns the zombie it hits.

Level 3: Every 3 punches, it performs an uppercut that stuns the zombie it hits.

Level 4: Plant food Ability pulls in nearby zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Repeater Repeater2 Fires 2 peas at once at zombies. After beating Ancient Egypt - Day 13 Shoots a barrage of 120 peas and 1 giant pea. 200 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to shoot 2 snow peas or 2 fire peas.

Level 3: Has a 50% chance to shoot 2 snow peas or 2 napalm peas.

Level 4: Plant food Ability also fires snow, fire, and napalm peas.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Snow Pea Snow Pea2 Shoots frozen peas that slow down zombies. After beating all Ancient Egypt Last Stand levels. Slows down all the zombies in it's lane and fires a barrage of 60 frozen peas. 150 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance of shooting an ice shard that deals more damage.

Level 3: Has a 50% chance of shooting an ice shard that deals more damage.

Level 4: With plant food, it fires 3 giant snow peas.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Torchwood Torchwood2 Ignites peas that pass through it, doubling their damage. After beating all Ancient Egypt Save our Seeds levels. Its fire turns blue, tripling the damage of peas that pass through it. 175 Fast 6 (Level 1), 14 (Level 2), 32 (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: With plant food, it's fire turns purple, quadrupling the damage of peas that pass through it.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Twin Sunflower Twin Sunflower2 Produces 2 sun (50) at once. After beating Ancient Egypt - Day X Produces 250 sun. 125 Mediocre 6 Level 1: Nothing

Level 2: Has a 15% chance of producing 50 sun directly upon planting.

Level 3: Has a 30% chance to produce 50 sun directly upon planting.

Level 4: Plant food Ability produces gold coins as well as sun.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Pirate Seas
Kernel-pult Kernel-pult2 Lobs kernals and occasionally butter at zombies, and butter can stun zombies. After beating Pirate Seas - Day 1 Lobs butter at every zombie on screen. 100 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to lob popcorn that deals more damage.

Level 3: Has a 50% chance to lob popcorn that deals more damage.

Level 4: With plant food, it launches flaming butter that deals more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Snapdragon Snapdragon2 Breathes flames at zombies 2 spaces away in 3 lanes. After beating Pirate Seas - Day 3 Blasts fire in a 3x3 area in front of it. 150 Fast 6 Level 1: Nothing

Level 2: Has a 50% chance to breathe blue flames that deal more damage.

Level 3: Always breathes blue flames.

Level 4: Plant food ability affects a 4x3 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Spikeweed Spikeweed2 Hurts zombies that walk over it and breaks rolling objects. After beating Pirate Seas - Day 5 Pulls every zombie in it's lane onto it, damaging them. 100 Fast 1 crushing object Level 1: Nothing

Level 2: Damage doubles after 15 zombies walk over it.

Level 3: Damage doubles after 5 zombies walk over it.

Level 4: Plant food ability can stun zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Coconut Cannon Coconut Cannon2 When clicked, it fires a coconut that deals massive damage to a group of zombies. After beating Pirate Seas - Day 9 Fires a giant coconut that pushes back zombies it hits, and explodes, killing all zombies in a 3x3 area. 400 Fast 6 Level 1: Nothing

Level 2: Recovers 25% faster.

Level 3: Recovers 50% faster.

Level 4: With plant food, it fires a bullet that deals more damage and stuns nearby zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Spring Bean Spring Bean2 Bounces zombies 1 space back or into nearby water. After beating Pirate Seas - Day 10 Bounces every zombie on screen. 50 Mediocre 6 Level 1: Nothing

Level 2: Has a 15% chance to bounce a zombie off screen.

Level 3: Has a 30% chance to bounce a zombie off screen.

Level 4: Plant food ability stuns zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Threepeater Threepeater2 Shoots peas at zombies in 3 lanes. After beating Pirate Seas - Day 13 Shoots a rippling barrage of peas. 300 Fast 6 Level 1: Nothing

Level 2: Has a 50% chance to shoots 2 peas at once.

Level 3: Always shoots 2 peas at once.

Level 4: Plant food ability lasts twice as long.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Spikerock Spikerock2 Hurts zombies that walk over it and breaks up to 3 rolling objects. After beating all Pirate Seas Lock and Loaded levels. Pulls every zombie in its lane onto it, damaging them. 250 Fast 3 crushing objects Level 1: Nothing

Level 2: Has a 25% chance to immobilize a zombie that steps on it.

Level 3: Has a 50% chance to immobilize a zombie that steps on it.

Level 4: Plant food Ability can stun zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Power Lily Power Lily2 Creates one plant food out of thin air. After beating all Pirate Seas Last Stand levels. N/A 175 Very Slow N/A Level 1: Nothing

Level 2: Has a 50% chance to heal plants in a 3x3 area around it when planted.

Level 3: Always heals plants in a 3x3 area around it when planted.

Level 4: Has a 10% chance to produce 2 plant food.

Level 5: Has a 25% chance to produce 2 plant food.

Cherry Bomb Cherry Bomb2 Explodes and kills all zombies in a 3x3 area. After beating Pirate Seas - Day X N/A 150 Slow N/A Level 1: Nothing

Level 2: Has a 50% chance to leave behind a singular Cherry Bomb that explodes upon contact with a zombie.

Level 3: Always leaves behind a singular Cherry Bomb that explodes upon contact with a zombie.

Level 4: Has a 10% chance to deal 2 instant kills worth of damage.

Level 5: Has a 25% chance to deal 2 instant kills worth of damage.

Wild West
Split Pea Split Pea2 Shoots 1 pea forwards and 2 peas backwards at zombies. After beating Wild West - Day 1 Shoots a barrage of 60 peas forwards and 120 peas and 1 giant pea backwards. 125 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to shoot 2 snow peas forwards.

Level 3: Has a 50% chance to shoot 2 snow peas forwards and 2 fire peas backwards.

Level 4: With plant food, it fires 1 giant snow pea forwards and 2 giant fire peas backwards.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Chili Bean Chili Bean2 Kills the first zombie that eats it, causing it to release a gas that stuns zombies behind it. After beating Wild West - Day 3 Creates 3 more Chili Beans. 50 Sluggish 2 Level 1: Nothing

Level 2: Zombies are stunned by it's gas for 5 seconds longer.

Level 3: Zombies are stunned by it's gas for 8 seconds longer.

Level 4: Plant food Ability creates 4 more Chili Beans.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Lightning Reed Lightning Reed2 Zaps zombies with lightning that can ricochet and hit other zombies. After beating Wild West - Day 5 Creates a lighting cloud to attack zombies. 125 Fast 6 Level 1: Nothing

Level 2: Has a 15% chance to attack with red lightning that stuns zombies.

Level 3: Has a 30% chance to attack with red lightning that stuns zombies.

Level 4: With plant food, it creates 3 lightning clouds to attack zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Tall-nut Tall-nut2 A tougher Wall-nut that blocks flying zombies. After beating Wild West - Day 9 Gains metal armor, giving it additional health. 125 Sluggish 160, 240 (Plant food), 320 (Level 4 Plant Food) Level 1: Nothing

Level 2: Has a 50% chance to fall over and crushes zombies when eaten.

Level 3: Always fall over and crushes zombies when eaten.

Level 4: Plant food Ability gives it crystal armor.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Pea Pod Pea Pod2 Shoots peas at zombies. Plant it multiple times on the same space to multiply the amount of peas it shoots. After beating Wild West - Day 13 Shoots 5 giant peas. 125 Fast 6 Level 1: Nothing

Level 2: Grows a head every minute.

Level 3: Grows a head every 45 seconds.

Level 4: With plant food, it shoots 5 giant fire peas.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Melon-pult Melon-pult2 Lobs heavy damaging melons at zombies. After Beating Wild West - Day 14 Fires 5 giant melons at random spots on screen. 325 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to lob 2 melons at once.

Level 3: Has a 50% chance to lob 2 melons at once.

Level 4: With plant food, it fires flaming melons that deal more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Squash Squash2 Squashes the first zombies that get near it. After beating all Wild West Last Stand levels. Squashes 2 random zombies on screen, and then returns to it's spot. 50 Sluggish N/A Level 1: Nothing

Level 2: Has a 25% chance of not disappearing after squashing a zombie.

Level 3: Has a 50% of not disappearing after squashing a zombie.

Level 4: With plant food, it kills 3 zombies instead of 2.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Jalapeno Jalapeno2 Explodes, killing an entire lane of zombies. After beating all Wild West Save our Seeds levels. N/A 125 (100 after level 3) Slow N/A Level 1: Nothing

Level 2: Explodes in a cross pattern.

Level 3: Sun cost becomes 100.

Level 4: Has a 10% chance to deal 2 instant kills worth of damage.

Level 5: Has a 25% chance to deal 2 instant kills worth of damage.

Winter Melon Winter Melon2 Lobs frozen melons that slow down groups of zombies. After beating Wild West - Day X Lobs 5 giant frozen melons at random spots on screen. 500 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to freeze a zombie it hits.

Level 3: Has a 25% chance to freeze all zombies in it's damage radius.

Level 4: With plant food, it lobs flaming snow melons that deal more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Kung-fu World
Bamboo Shoot PVZIAT Bamboo Shoot Attacks zombies 4 spaces in front of it by spinning back and forth. After beating Kung-Fu World - Day 1 Does enormous damage to 4 random zombies on screen. 175 Fast 1 crushing object Level 1: Nothing

Level 2: Has a 25% chance to stun zombies it hits.

Level 3: Has a 50% chance to stun zombies it hits.

Level 4: With plant food, it can fling groups of zombies offscreen.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Fire Gourd Fire Gourd2 Blasts heavy damaging fire 4 spaces in front of it when clicked. After beating Kung-fu World - Day 3 Blasts a giant flame that damages every zombie in it's lane. 200 Mediocre 6 Level 1: Nothing

Level 2: It's attack lasts 2 seconds longer.

Level 3: It's attack lasts 5 seconds longer.

Level 4: Plant food Ability launches a fire dragon that does a lot more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

White Radish White Radish2 Has a lot of health and can't be pulled or pushed. After beating Kung-fu World - Day 5 Creates 2 more Power Radishes. 50 Fast 24 Level 1: Nothing

Level 2: Gains a light damage melee attack.

Level 3: Gains a normal damage melee attack.

Level 4: Clones created by it's plant food ability have twice as much health.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Lord Bamboo Lord Bamboo2 Explodes upon contact with a zombie, launching the zombie backwards to hit other zombies. After beating Kung-fu World - Day 7 Releases a carpet of firecrackers down its lane which heavily damages every zombie it hits. 50 Mediocre N/A Level 1: Nothing

Level 2: Falls back down after exploding, dealing damage to the zombie it lands on.

Level 3: Explodes when it lands, dealing damage to all zombies in a 3x3 area.

Level 4: Plant food Ability instantly kills zombies it hits.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Garlic Garlic2 Zombies that bite it switch to a different lane. After beating Kung-fu World - Day 9 Diverts all zombies in it's lane to another one. 50 Fast 10 (Level 1), 15 (Level 2), 24 (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food ability stuns zombies after diverting them.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Heavenly Peach Heavenly Peach2 Heals nearby plants. After beating Kung-fu World - Day 14 Makes all plants around it temporarily invulnerable. 125 Mediocre 6 Level 1: Nothing

Level 2: Upon being planted it also boosts the attack of plants around it for 5 seconds.

Level 3: Upon being planted it also boosts the attack of plants around it for 10 seconds.

Level 4: Plant food Ability fully also heals all zombies around it.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Pomegranate Machine Gun SpitgranatePvZ2 Fires heavy damaging seeds in a 1x3 area in front of it. After beating all Powder Keg levels. Rapidly fires seeds at random zombies on screen. 325 Mediocre 6 Level 1: Nothing

Level 2: Attack range increases to 2x3.

Level 3: Attack range increases to 3x3.

Level 4: Plant food Ability deals splash damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Dandelion PVZIAT Dandelion2 Sends bombs down it's lane that drop onto a zombie, damaging all zombies on that tile. After beating all Bronze Matrix levels. Temporarily sends giant bombs. 275 Mediocre 6 Level 1: Nothing

Level 2: Fires 2 bombs at once.

Level 3: Fires 3 bombs at once.

Level 4: Plant food Ability bombs deal twice as much damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Cherry Blossom Cherry Blossom2 Creates a Zen Tiles upon planting. After beating Kung-fu World - Day X N/A 125 Very Slow N/A Level 1: Nothing

Level 2: Has a 15% chance to make the plant it's planted on use its plant food ability.

Level 3: Has a 30% chance to make the plant it's planted on use its plant food ability.

Level 4: The Zen Tile it creates will boost the attack power of surrounding plants for 5 seconds.

Level 5: The Zen Tile it creates will boost the attack power of surrounding plants for 8 seconds.

Far Future
Laser Bean Laser Bean2 Shoots lasers that hit every zombie in its lane. After beating Far Future - Day 1 Fires a giant laser that deals high damage to every zombie in it's lane. 200 Fast 6 Level 1: Nothing

Level 2: Fires 2 lasers at once.

Level 3: Sun cost decreases by 5 for every Laser Bean planted.

Level 4: Plant food Ability fires a red laser that deals more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Blover Blover2 Blows away all airborne zombies. After beating Far Future - Day 3 N/A 50 Fast N/A Level 1: Nothing

Level 2: Pushes back all ground zombies 1 space.

Level 3: Pushes back all ground zombies 5 spaces.

Level 4: Deals light damage to all zombies on screen.

Level 5: Deals heavy damage to all zombies on screen.

Citron Citron2 Fires high damaging plasma that takes a while to charge up. After beating Far Future- Day 5 Fires an electrical ball that instant kills any zombies it hits, and instant kills the first machine it hits. 350 Fast 6, 16 (Level 3) Level 1: Nothing

Level 2: Charges up 20% faster.

Level 3: Gains a shield in front of it that increases its health.

Level 4: With plant food, it fires a highly powerful lightning bolt that knocks machines off screen.

Level 5: Has a 25% chance to use its plant food ability upon planting.

E.M.Peach E.M.Peach2 Temporarily disables all machines on screen. After beating Far Future - Day 9 N/A 25 Sluggish N/A Level 1: Nothing

Level 2: Does light damage to all organic zombies.

Level 3: Does normal damage to all organic zombies.

Level 4: Has a 25% chance to stun organic zombies.

Level 5: Has a 50% chance to stun organic zombies.

Infi-nut Infi-nut2 A weaker Wall-nut that heals itself over time. After beating Far Future - Day 11 Creates a holographic barrier to block zombies 1 column in front of it. 75 Mediocre 40, 200 (Plant Food Shield), 60 (Level 2) Level 1: Nothing

Level 2: Gains more health.

Level 3: Heals itself 30% faster.

Level 4: Plant food Ability creates 2 barriers instead of one.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Magnifying Grass Magnifying Grass2 Click on it to spend 50 sun to unleash a powerful rainbow blast. After beating Far Future - Day 13 Blasts a rainbow beam to damage zombies, and lasts 2 seconds longer for every sun producing plant on screen. 50 Fast 6 Level 1: Nothing

Level 2: Click and hold it to charge up an even more powerful attack for 100 sun.

Level 3: Charged attack deals more damage.

Level 4: With plant food, it blasts a double rainbow beam that deals more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Starfruit Starfruit2 Fires stars in a star pattern around it. After beating all Mech Rush levels. Fires giant stars in a star pattern around it. 150 Fast 6 Level 1: Nothing

Level 2: Has a 50% chance to shoot star saws that deal more damage.

Level 3: Always shoots star saws.

Level 4: Spins around while using its plant food ability, increasing its range.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Marigold Marigold2 Produces gold and silver coins. After beating all Zomboss Test Lab levels. Produces 150 coins. 50 Sluggish 6 Level 1: Nothing

Level 2: Recycles 1 silver coin when shoveled.

Level 3: Recycles 2 silver coins when shoveled.

Level 4: Plant food Ability produces sun as well as coins.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Tile Turnip Tile Turnip2 Creates a Power Tile upon planting. After beating Far Future - Day X N/A 0, then 250, then doubles Mediocre N/A Level 1: Nothing

Level 2: Has a 15% chance to make the plant it's planted on use its plant food ability.

Level 3: Has a 30% chance to make the plant it's planted on use its plant food ability.

Level 4: The Power Tile it creates will boost the attack power of surrounding plants for 5 seconds.

Level 5: The Power Tile it creates will boost the attack power of surrounding plants for 8 seconds.

Dark Ages
Sun-shroom Sun-shroom2 Grows over time, producing small (15), then regular (25), then large (40) sun. After beating Dark Ages - Night 1 Grows to maximum size and produces 175 sun. 25 Fast 6 Level 1: Nothing

Level 2: Grows 25% faster.

Level 3: Grows 50% faster.

Level 4: Plant food Ability produces silver coins as well as sun.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Puff-shroom Puff-shroom2 Shoots spores at zombies 3 spaces away from it and disappears after a short time. After beating Dark Ages - Night 2 Resets it's timer and fires a barrage of spores. Activates plant food effect of every Puff-shroom on screen. 0 Fast 2 Level 1: Nothing

Level 2: Disappears 50% slower.

Level 3: Doesn't disappear.

Level 4: With plant food, it shoots large spores that deal more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Fume-shroom Fume-shroom2 Sprays fumes that can hit multiple zombies 4 spaces in front of it. After beating Dark Ages - Night 5 Blasts a heavy damaging fume cloud that pushes back all zombies in it's lane. 125 Fast 6 Level 1: Nothing

Level 2: Has a 15% chance to stun zombies it hits.

Level 3: Has a 30% chance to stun zombies it hits.

Level 4: Plant food Ability can draw in nearby zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Hypno-shroom Hypno-shroom2 When a zombie eats it, it'll turn around and fight for you. After beating Dark Ages - Night 6 The zombie that eats it gains a bucket, giving it additional health. 75 Mediocre 2 Level 1: Nothing

Level 2: The zombie that eats it gains a speed boost when hypnotized.

Level 3: The zombie that eats it gains a speed and damage boost when hypnotized.

Level 4: With plant food, the zombie that eats it becomes a Gargantuar.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Sun Bean Sun Bean2 The first zombie that eats it produces tiny (5) sun every time it takes damage. After beating Dark Ages - Night 9 The zombie that eats it is killed and releases 15 sun for each normal damage shot it had left. 50 Sluggish 2 Level 1: Nothing

Level 2: Zombies that eat it have a 15% chance to infect other zombies they pass by.

Level 3: Zombies produce 10 sun for each hit.

Level 4: Plant food Ability produces twice as much sun.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Magnet-shroom Magnet-shroom2 Steals metal objects from zombies. After beating Dark Ages - Night 13 Attracts all metallic objects on screen and throws them back at the zombies in its lane, causing damage. 100 sun Mediocre 6 Level 1: Nothing

Level 2: Recovers 25% faster.

Level 3: Recovers 50% faster.

Level 4: With plant food, it can throw metal objects at zombies in any lane.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Oak Archer Oak Archer 2 Fires arrows at zombies that deal heavy damage, but take a while to shoot. After beating all Oak Archery levels. Rains arrows down on all zombies on screen. 275 Mediocre 6 Level 1: Nothing

Level 2: Arrows have a 50% chance to split and hit other zombies.

Level 3: Arrows always split.

Level 4: Plant food Ability rains down flaming arrows.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Coffee Bean Coffee Bean2 Wakes up sleeping plants. After beating all Dark Alchemy levels. N/A 75 Mediocre N/A Level 1: Nothing

Level 2: Wakes up plants in a 1x3 area.

Level 3: Wakes up plants in a 3x3 area.

Level 4: Boosts the attacks power of plants it wakes up for 5 seconds

Level 5: Boosts the attack power of plants it wakes up for 8 seconds.

Pea-nut Pea-nut2 Shoots peanuts at zombies and has high health. After beating Dark Ages - Night X Fires 60 peanuts and gains a helmet, giving it additional health. 150 Mediocre 80, 160 (Plant Food), 180 (Level 4 Plant Food) Level 1: Nothing

Level 2: Has a 50% chance to shoot 2 peanuts at once.

Level 3: Always shoots 2 peanuts at once.

Level 4: Plant food Ability gives it full armor.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Big Wave Beach
Lily Pad Lily Pad2 Lets you plant non-aquatic plants on top of it. After beating Big Wave Beach - Day 1 Create more four Lily Pads around it in a plus sign pattern. 25 Fast 6 Level 1: Nothing

Level 2: Shoots light damage bubbles 1 space in front of it.

Level 3: Shoots light damage bubbles 3 spaces in front of it.

Level 4: Plant food Ability creates Lily Pads in a 3x3 area around it.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Tangle Kelp Tangle Kelp2 Pulls the first zombie that touches it underwater. After beating Big Wave Beach - Day 3 Pull four random zombies underwater. 25 Sluggish N/A Level 1: Nothing

Level 2: Has a 25% chance to not disappear after killing a zombie.

Level 3: Has a 50% chance to not disappear after killing a zombie.

Level 4: Plant food Ability kills 5 zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Bowling Bulb Bowling Bulb2 Rolls bulbs at zombies that can bounce off and hit other zombies. After beating Big Wave Beach - Day 7 Fires 3 electric bulbs. 200 Fast 6 Level 1: Nothing

Level 2: Recovers its bulbs 25% faster.


Level 3: Recovers its bulbs 50% faster.

Level 4: With plant food, it kills any zombies in a 3x3 area around it, then launches a fiery orange bulb, an ice blue bulb and an electric teal bulb.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Chomper Chomper2 Eats the first zombie that gets near it, but takes a while to chew, making it vulnerable. After beating Big Wave Beach - Day 10 Sucks in 3 zombies, then burps, pushing all nearby zombies backwards. 150 Fast 6 Level 1: Nothing

Level 2: Burps after finishing eating a zombie, pushing back any nearby zombies 1 space.

Level 3: Burps after finishing eating a zombie, pushing back any nearby zombies 3 spaces.

Level 4: Plant food Ability's burp lasts longer.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Acid Lemon Acid Lemon2 Fire lemon droplets that do more damage to zombies with metal objects. After beating Big Wave Beach - Day 12 Rains lemon juice that damages every zombie on screen. 125 Mediocre 6 Level 1: Nothing

Level 2: Fires 2 droplets at once.

Level 3: Fires 3 droplets at once.

Level 4: Plant food effect lasts longer.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Banana Launcher Banana Launcher2 Click on it, then click on a tile to fire a banana that deals massive damage on that tile. After beating Big Wave Beach - Day 14 Fires 4 bananas at random spots on screen. 500 Fast 6 Level 1: Nothing

Level 2: Recovers 25% faster.

Level 3: Recovers 50% faster.

Level 4: With plant food, it launches 5 bananas and 1 flaming banana.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Guacodile Guacodile2 Shoots seeds at zombies, and rushes down its lane biting zombies when one gets near it. After beating all Guacodile Snake levels. Spawns 2 clones that rush down its lane. 125 Fast N/A Level 1: Nothing

Level 2: Has a 15% chance to shoot out a metal jaw that does a lot more damage.

Level 3: Has a 30% chance to shoot out a metal jaw that does a lot more damage.

Level 4: With plant food, its clones turn around at the end of the lane, damaging zombies again.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Small Lotus Lotus Plant Fires missiles at zombies that do more damage if it's planted in the water. After beating all Big Wave Beach Locked and Loaded levels. Fires a missile that instant kills all zombies in a 1x3 area on land, 3x3 area in water. 200 Fast 6 Level 1: Nothing

Level 2: Has a 15% chance to stun zombies it hits.

Level 3: Has a 30% chance to stun zombies it hits.

Level 4: Plant food Ability explodes in a 3x3 area on land, 3x4 water in water.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Homing Thistle Homing Thistle2 Fires thistles that home in on zombies. After beating Big Wave Beach - Day X Shoots giant thistles at every zombie on screen. 250 Mediocre 6 Level 1: Nothing

Level 2: Has a 50% chance to fire 2 thistles.

Level 3: Always fires 2 thistles.

Level 4: Plant food Ability can chill zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Frostbite Caves
Hot Potato Hot Potato2 Plant it on a frozen plant to defrost it. After beating Frostbite Caves - Day 1 N/A 25 Mediocre N/A Level 1: Nothing

Level 2: Defrosts plants in a 1x3 area.

Level 3: Defrosts plants in a 3x3 area.

Level 4: Has a 15% chance to deal damage to nearby zombies when defrosting plants.

Level 5: Has a 30% chance to deal damage to nearby zombies when defrosting plants.

Pepper-pult Pepper-pult2 Lobs flaming peppers at zombies and warms nearby plants. After beating Frostbite Caves - Day 3 Lobs 5 giant peppers at random zombies on screen. 200 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to lob a pepper cluster that does a lot more damage.

Level 3: Has a 30% chance to lob a pepper cluster that does a lot more damage.

Level 4: With plant food, it lobs napalm peppers that deal a lot more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Chard Guard Chard Guard2 Pushes back groups of zombies 3 times, then becomes defensive. After beating Frostbite Caves - Day 7 Regains all of its leaves and pushes back all zombies in a 1x3 area in front of it. 75 Mediocre 30 Level 1: Nothing

Level 2: Has a 25% chance not to lose a leaf when tossing zombies.

Level 3:Has a 50% chance not to lose a leaf when tossing zombies.

Level 4: Plant food Ability can stun zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Venus Flyspat Venus Flyspat2 Spits acid at zombies that does continuous damage. After beating Frostbite Caves - Day 10 Belches acid in a 2x3 area in front of it. 150 Fast 6 Level 1: Nothing

Level 2: Spits 2 acid blasts at once.

Level 3: Acid blasts have a 15% chance to leave behind an acid puddle that damages zombies that walk through it.

Level 4: Plant food Ability affects a 3x3 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Rotobaga Rotobaga2 Hovers in the air and fires rutabagas in an X-pattern around it. After beating Frostbite Caves - Day 12 Fires giant rutabagas in an X-shape around it. 150 Fast 6 Level 1: Nothing

Level 2: Shoots 6 rutabagas instead of 3.

Level 3: Has a 50% chance to shoot a large rutabaga that deals more damage.

Level 4: Spins while using its plant food ability, increasing its range.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Pumpkin Pumpkin2 Has high health and can be planted around another plant to protect it. After beating Frostbite Caves - Day 14 Gains metal spikes on its rim, increasing it's health. 125 Sluggish 80, 160 (Plant Food), 200 (Level 4 Plant Food) Level 1: Nothing

Level 2: Has a 25% chance to explode after being eaten.

Level 3: Has a 50% chance to explode after being eaten.

Level 4: Plant food Ability turns it into a metal pumpkin, increasing its health even more.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Stunion Stunion2 Stuns the first zombies that get near it. After beating all Whack-a-Zombie Levles. Stuns all zombies in a 3x4 area in front of it. 25 Sluggish N/A Level 1: Nothing

Level 2: Fires onion rings 3 spaces in front of it that deal normal damage and have a chance to stun zombies.

Level 3: Fires onion rings 5 spaces in front of it that deal normal damage and have a chance to stun zombies.

Level 4: Plant food Ability affects a 3x5 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Fire Pea Fire Peashooter2 Shoots flaming peas at zombies and warms nearby plants. After beating all Frostbite Caves Save our Seeds levels. Shoots a fiery blast that damages all zombies in it's lane. 175 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to shoot a napalm pea.

Level 3: Has a 50% chance to shoot a napalm pea.

Level 4: With plant food, it fires a napalm blast that does more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Hurrikale Hurrikale2 Pushes back and chills all zombies in its lane. After beating Frostbite Caves - Day X N/A 100 Sluggish N/A Level 1: Nothing

Level 2: Affects 2 lanes

Level 3: Affects 3 lanes.

Level 4: Deals 1 damage to all zombies in it's range.

Level 5: Deals 2 damage to all zombies in it's range.

Castle in the Sky
Loquat Loquat2 Hovers in the air and creates a raging tornado that sucks in all nearby zombies, damaging them. After beating Castle in the Sky - Day 1 N/A 75 Sluggish N/A Level 1: Nothing

Level 2: Tornado stuns zombies.

Level 3: Tornado has a 25% chance to instant kill zombies that are sucked in.

Level 4: Tornado has a 40% chance to instant kill zombies that are sucked in.

Level 5: Tornado chills zombies that are sucked in.

Pineapple Pineapple2 Hovers in the air, block zombies, and reflects projectiles back at them. After beating Castle in the Sky - Day 3 Spins around, dealing damage to all zombies in a 3x3 area, and reflecting all projectiles around it. 75 Sluggish 36 (Level 1), 60 (Level 2), 80 (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food Ability can stun zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Anthurium Anthurium2 Fires electrical balls at zombies, and can absorb lighting strikes to deliver more powerful attacks. After beating Castle in the Sky - Day 5 Summons lightning that deals massive damage to all zombies in a 2x5 area in front of it. 150 Mediocre 6 Level 1: Nothing

Level 2: Has a 15% chance to fire a lightning charged attack.

Level 3: Has a 30% chance to fire a lightning charged attack.

Level 4: Plant food range increases to 4x5.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Airsparagus Airsparagus2 Hovers in the air and shoots at zombies above, below, and in front of it at close range. After beating Castle in the Sky - Day 7 Fires a barrage of projectiles at zombies in 3 lanes. 125 Fast 6 Level 1: Nothing

Level 2: It's projectiles have a 50% chance to pierce through multiple zombies.

Level 3: It's projectiles always pierce through multiple zombies.

Level 4: With plant food, it fires flaming projectiles.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Saucer Saucer2 Hovers in the air and stuns all flying zombies on screen. After beating Castle in the Sky - Day 10 N/A 25 Sluggish N/A Level 1: Nothing

Level 2: Has a 15% chance to deal heavy damage to zombies it stuns.

Level 3: Has a 30% chance to deal heavy damage to zombies it stuns.

Level 4: Has a 5% chance to kill all flying zombies on screen.

Level 5: Has a 10% chance to kill all flying zombies on screen.

Ground Cherry Ground Cherry2 Hovers in the air and reveals nearby invisible zombies. After beating Castle in the Sky - Day 12 Shines in 3x5 area for a while. 25 Mediocre 6 (Level 1), N/A (Level 3) Level 1: Nothing

Level 2: Shoots light damage seeds at zombies 3 spaces away.

Level 3: Can't be eaten by zombies.

Level 4: Plant food Ability shines in a 5x5 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Horsebean Horsebean2 Click on it to cause the beans inside to attack a group of zombies in their lane for 10 seconds. After beating all Air Raid Levels. The beans swarm around the screen for 15 seconds, heavily damaging all zombies they hit. 450 Mediocre 6 Level 1: Nothing

Level 2: Beans have a 15% chance to instant kill zombies they attack.

Level 3: Beans have a 30% chance to instant kill zombies they attack.

Level 4: Plant food Ability lasts twice as long.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Gatling Pea Gatling Pea2 Fires 2 power peas at once that deal more damage the closer zombies are to them. After beating all Sky Strategy levels. Fires a barrage of power peas, followed by one giant power pea. 325 Mediocre 6 Level 1: Nothing

Level 2: Has a 15% chance to shoot 4 power peas.

Level 3: Has a 30% chance to shoot 4 power peas.

Level 4: With plant food it fires 8 giant power peas.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Speedstalk Speedstalk2 Attacks the strongest zombie in its lane, dealing heavy damage and dealing normal damage to any zombies it hits along the way. After beating Castle in the Sky - Day X Rushes back and forth down is lane, greatly damaging any zombies it hits. 200 Fast 6 Level 1: Nothing

Level 2: Every 5 rush attacks, it performs an even faster rush attack that deals more damage.

Level 3: Every 3 rush attacks, it performs an even faster rush attack that deals more damage.

Level 4: With plant food, it moves even faster, dealing more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Silent Suburbs
Plantern Plantern2 Shines through fog in a 3x3 area. After beating Silent Suburbs - Day 1 Shines in a 3x5 area for a while. 25 Sluggish 6 (Level 1), 10 (Level 2) Level 1: Nothing

Level 2: Gains more health.

Level 3: Zombies that eat are poisoned afterwards.

Level 4: Plant food Ability affects a 5x5 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Gold Magnet Gold Magnet2 Collects coins and diamonds on screen, and fires a lightning bolt at a random zombie on screen for each one. After beating Silent Suburbs - Day 3 Collects all coins on screen, shooting a lightning bolt at a random zombie for each coin collected. 100 Sluggish 6 Level 1: Nothing

Level 2: Has a 25% chance to produce sun after collecting a coin.

Level 3: Has a 50% chance to produce sun after collecting a coin.

Level 4: Plant food Ability also causes every zombie on screen to drop a coin when killed for 8 seconds.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Pitcher Plant Pitcher Plant2 Siphons health from zombies to produce sun. After beating Silent Suburbs - Day 5 Produces 200 sun. 75 Sluggish 6 Level 1: Nothing

Level 2: Has a 15% chance to produce twice as much sun.

Level 3: Has a 30% chance to produce twice as much sun.

Level 4: Plant food Ability deals damage to any zombies one space in front of it.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Rapidpea Rapidpea2 Rapidly fires light-damage peas at zombies. After beating Silent Suburbs - Day 9 Spins around, firing peas in an enormous area. 500 Mediocre 6 Level 1: Nothing

Level 2: Produces 5 sun regularly.

Level 3: Produces 15 sun regularly.

Level 4: With plant food, it fires flaming peas.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Beestalk Beestalk2 Creates swarms of bees to attack groups of zombies. After beating Silent Suburbs - Day 13 Creates 5 swarms. 250 Fast 6 Level 1: Nothing

Level 2: Has a 50% chance to create 2 swarms.

Level 3: Always creates 2 swarms.

Level 4: Plant food Ability creates 5 giant beas that instantly kill the zombies they attack.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Metal Leaftector Metal Leaftector2 When clicked, it stuns all zombies on screen that have metal objects. After beating Silent Suburbs - Day 15 Kills all zombies with metal objects. 150 Slow 6 Level 1: Nothing

Level 2: Zombies stunned by it take twice as much damage from projectiles.

Level 3: Zombies stunned by it take 3 times as much damage from projectiles.

Level 4: Plant food Ability deals 5 damage to all zombies without metal objects.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Razor Tree Razor Tree2 Fires light damage leaves in every lane. After beating all Silent Suburbs Last Stand Levels. Creates a leaf tornado to attack zombies. 200 Fast 6 Level 1: Nothing

Level 2: Has a 20% chance to fire flaming leaves that deal twice as much damage.

Level 3: Has a 40% chance to fire flaming leaves that deal twice as much damage.

Level 4: Plant food Ability creates a larger tornado that lasts longer.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Swamp-weed Swamp-weed2 Creates poisonous puddles that damage zombies who walk through them. After beating All Shooting Gallery Levels. Creates 20 puddles. 175 Fast 6 Level 1: Nothing

Level 2: Puddles have a 25% chance to immobilize zombies with a tendril.

Level 3: Puddles have a 35% chance to immobilize zombies with a tendril.

Level 4: Plant food Ability creates 30 puddles.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Stinging Nettle Stinging Nettle2 Instant kills nearby groups of zombies up to 3 times before disappearing. After beating Silent Suburbs - Day X Sprays pollen that covers the lawn, damaging zombies over time. 350 Sluggish Disappears after attacking 3 times Level 1: Nothing

Level 2: Has a 25% chance to emit a pollen cloud that slows down nearby zombies.

Level 3: Has a 50% chance to emit a pollen cloud that slows down nearby zombies.

Level 4: Plant food Ability lasts twice as long.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Lost City
Red Stinger Red Stinger2 Fires projectiles at zombies and becomes more defensive the farther from home its placed. After beating Lost City - Day 1 Fires a laser that slows down and damages all zombies in its lane. 150 Fast 6 (Back Form), 15 (Middle Form), 36 (Front Form) Level 1: Nothing

Level 2: Its projectiles have a 50% chance to pierce through multiple zombies.

Level 3: Its projectiles always pierce through multiple zombies, and in its defensive form, it explodes after being eaten.

Level 4: Plant food Ability pushes back zombies and lasts longer.

Level 5: Has a 25% chance to use its plant food ability upon planting.

A.K.E.E. Akee2 Lobs projectiles that bounce off zombies in its lane. After beating Lost City - Day 3 Lobs 5 giant projectiles at random zombies on screen. 175 Mediocre 6 Level 1: Nothing

Level 2: Projectiles can bounce to zombies in other lanes.

Level 3: Has a 30% chance to fire a flaming projectile that deals twice as much damage.

Level 4: With plant food, it fires flaming projectiles that deal more damage and can bounce to zombies in other lanes.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Lava Guava Lava Guava2 Erupts when a zombie gets near, damaging it and leaving behind a puddle of lava that damages zombies that walk through it. After beating Lost City - Day 5 Flows lava down its lane, which damages all zombies it hits 75 Sluggish N/A Level 1: Nothing

Level 2: Lava puddle lasts 8 seconds longer.

Level 3: Lava puddle lasts 16 seconds longer.

Level 4: Plant food Ability lasts longer.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Endurian Endurian2 Has high health and damages zombies while they eat it. After beating Lost City - Day 7 Gains metal armor, giving it additional health and offense. 150 Mediocre 40 (Level 1), 100 (Plant Food), 60 (Level 2), 80 (Level 3), 180 (Level 4 Plant Food) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food Ability gives it crystal armor.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Stallia Stallia2 Slows down zombies in a 3x3 area when one gets near it. After beating Lost City - Day 10 Slows down every zombie on screen. 0 Sluggish N/A Level 1: Nothing

Level 2: Fires light damage petals at zombies 3 spaces away.

Level 3: Fires light damage petals at zombies 3 spaces away.

Level 4: Plant food Ability slows down zombies for longer, and fires petals at them.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Toadstool Toadstool2 Eats zombies from afar, chews on them, then produces 100 sun afterwards. After beating Lost City - Day 14 Eats random zombies on screen, producing 25 sun for each one. 200 Mediocre 6 Level 1: Nothing

Level 2: Burps after finishing eating a zombie, pushing back any nearby zombies.

Level 3: Burp causes zombies pushed back to produce sun.

Level 4: Burps after plant food ability finishes, pushing back all zombies on screen.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Sun Magnet Sun Magnet2 Collects on-screen sun. After beating All Sun Belt Levels. Collects all sun on screen, shooting lightning at a random zombie for each sun collected. 100 Sluggish 6 Level 1: Nothing

Level 2: Has a 25% chance to shoot a lightning bolt at a random zombie after collecting sun.

Level 3: Has a 50% chance to shoot a lightning bolt at a random zombie after collecting sun.

Level 4: Plant food Ability causes every zombie on screen to drop sun when killed for 8 seconds.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Cattail Cattail2 Fires heavy-damaging spikes at the last zombie in its lane. After beating all Lost City Locked and Loaded Levels. Fires a giant spike at every zombie on screen. 150 Fast 6 Level 1: Nothing

Level 2: Has a 50% chance to fire 2 spikes.

Level 3: Always fires 2 spikes.

Level 4: With plant food, it fires electrical spikes that deal more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Gold Leaf Gold Leaf2 Creates a gold tile upon planting. After beating Lost City - Day X N/A 50 Very Slow 6 Level 1: Nothing

Level 2: Has a 15% chance to make the plant its planted on produce 250 sun.

Level 3: Has a 30% chance to make the plant its planted on produce 250 sun.

Level 4: The gold tile it creates will boost the attack power of surrounding plants for 5 seconds.

Level 5: The gold tile it creates will boost the attack power of surrounding plants for 8 seconds.

Jukebox Diner
Flower Pot Flower Pot2 Can be planted on broken tiles, allowing you to plant plants on it. After beating Jukebox Diner - Day 1 Creates 4 more Flower Pots in a plus shape around it. 25 Fast 6 (Level 1), 10 (Level 2), 15 (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food ability creates Flower Pots in a 3x3 area around it.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Grass Knot Grass Knot2 Trips the first zombie that steps on it, damaging and stunning them. After beating Jukebox Diner - Day 3 Creates 2 more Grass Knots. 50 Sluggish N/A Level 1: Nothing

Level 2: Zombies are stunned for longer.

Level 3: Has a 15% chance to not disappear after tripping a zombie.

Level 4: Plant food ability 3 more Grass Knots.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Frostwood Frostwood2 Turns peas that pass through it into snow peas. After beating Jukebox Diner - Day 6 It's frost turns indigo, making peas that pass through it able to freeze zombies. 150 Fast 6 Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food ability turns its frost black, causing peas that pass through it to deal splash damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Snakegrass Snakegrass2 Slithers down its lane, dealing heavy damage to all zombies it hits. After beating Jukebox Diner - Day 9 N/A 75 Mediocre N/A Level 1: Nothing

Level 2: Deals twice as much damage.

Level 3: Deals 3 times as much damage.

Level 4: Has a 25% chance to stun zombies it hits.

Level 5: Has a 50% chance to stun zombies it hits.

Kiwi Beast Kiwi Beast2 Explodes, dealing heavy damage to zombies in a 3x3 area while simultaneously stunning them. After beating Jukebox Diner - Day 12 N/A 75 Sluggish N/A Level 1: Nothing

Level 2: Zombies are stunned for 4 seconds longer.

Level 3: Zombies are stunned for 8 seconds longer.

Level 4: Has a 15% chance to deal double damage.

Level 5: Has a 30% chance to deal double damage.

Tea Leaf Tea Leaf2 Plant it on a plant to heal it to full health. After beating Jukebox Diner - Day 14 N/A 0 Sluggish N/A Level 1: Nothing

Level 2: Has a 15% chance to kill a random zombie on screen before disappearing.

Level 3: Has a 30% chance to kill a random zombie on screen before disappearing.

Level 4: Has a 45% chance to kill a random zombie on screen before disappearing.

Level 5: Heals plants in a 1x3 area.

Spitfire Spitfire2 Eats a zombie, chews on it a while, then spits a flaming blast at zombies 3 spaces in front of it. After beating all Zombie Shuffle Levels. Sucks in zombies in its lane, then blasts flames in 3 lanes. Lasts 2 seconds longer for every zombie eaten. 250 Mediocre 6 Level 1: Nothing

Level 2: Fire attack pushes zombies back 1 space.

Level 3: Fire attack pushes zombies back 3 spaces.

Level 4: Plant food ability pushes back zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Songflower Songflower2 Produces 2 sun (50) and occasionally speeds up the attack of all plants around it for 8 seconds. After beating all Jukebox Diner Locked and Loaded Levels. Produces 150 sun in a heart shape and temporarily speeds up the attack of all plants on screen. 300 Mediocre 6 Level 1: Nothing

Level 2: Speed boost lasts 12 seconds.

Level 3: Speed boost lasts 15 seconds.

Level 4: Plant food ability lasts twice as long.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Sun Pod Sun Pod2 Produces sun. Can be planted multiple times on the same space to multiply the amount of sun it produces. After beating Jukebox Diner - Day X Produces 350 sun. 75 Mediocre 6 Level 1: Nothing

Level 2: Grows a head every 75 seconds.

Level 3: Grows a head every minutes.

Level 4: Plant food ability can produce gold and silver coins as well as sun.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Neon Mixtape Tour
Phat Beet Phat Beet2 Attacks zombies in a 3x3 area around it with light damage sound waves. After beating Neon Mixtape Tour - Day 1 Blasts a heavy damaging sonic wave around it. 150 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to emit a more powerful sonic wave to damage nearby zombies.

Level 3: Has a 50% chance to emit a more powerful sonic wave to damage nearby zombies.

Level 4: Plant food Ability affects a 5x5 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Celery Stalker Celery Stalker2 Hides and waits for zombies to pass over it, then rapidly attacks them from behind. After beating Neon Mixtape Tour - Day 3 Creates 2 more Celery Stalkers 50 Sluggish 6 (Level 1), 12 (Level 2), 24 (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food Ability creates 3 more Celery Stalkers.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Thyme Warp Thyme Warp2 Rewinds time, sending zombies back to their original spots. After beating Neon Mixtape Tour - Day 6 N/A 75 Very Slow N/A Level 1: Nothing

Level 2: Has a 15% chance to damage zombies while rewinding time.

Level 3: Has a 30% chance to damage zombies while rewinding time.

Level 4: Has a 15% chance to stun zombies after rewinding time.

Level 5: Has a 30% chance to stun zombies after rewinding time.

Scaredy-shroom Scaredy-shroom2 Fires spores at zombies from a distance, but hides when zombies get near it, bouncing the first zombie that steps on it back 3 spaces. After beating Neon Mixtape Tour - Day 9 Gets electrified, and shoots more powerful projectiles from then on. 50 Fast 12 Level 1: Nothing

Level 2: Charges it's shots, which makes them deal more damage.

Level 3: Charged shots deal even more damage.

Level 4: Plant food projectiles can be charged up.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Cactus Cactus2 Fires spikes that hit multiple zombies, and when zombies get near it, it hides, and damages zombies that walk over it. After beating Neon Mixtape Tour - Day 12 Its spikes turn blue, and deal more damage. 175 Fast 1 crushing object Level 1: Nothing

Level 2: Fires 2 spikes at once.

Level 3: Zombies that walk over it while it's hiding have a 15% chance to get stunned.

Level 4: Spikes fired by it's plant food ability can chill zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Spore-shroom Spore-shroom2 Shoots spores at zombies, and zombies it kills become new Spore-shroom. After beating Neon Mixtape Tour - Day 14 Lobs high damaging spores at random spots on screen. 150 Fast 6 Level 1: Nothing

Level 2: Has a 15% chance to shoot a more powerful spore that turns the zombie it defeats into a Spore-shroom that instantly uses its plant food ability.

Level 3: Has a 30% chance to shoot a more powerful spore that turns the zombie it defeats into a Spore-shroom that instantly uses its plant food ability.

Level 4: Plant food Ability also created 2 more Spore-shrooms.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Spikefrost Spikefrost2 Damages and slows down zombies zombies that walk over it. After beating all Centipea levels. Pulls all zombies in it's lane onto it, damaging them and slowing down any zombie not pulled onto it. 175 Fast 1 crushing object Level 1: Nothing

Level 2: Has a 15% chance to freeze zombies that walk over it.

Level 3: Has a 30% chance to freeze zombies that walk over it.

Level 4: Plant food Ability freezes any zombies not pulled onto it.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Electric Blueberry Electric Blueberry2 Occasionally electrocutes a random zombie on screen, instantly killing it. After beating all Neon Mixtape Tour Locked and Loaded levels. Creates a lightning cloud to attack zombies. 150 Very Slow 6 Level 1: Nothing

Level 2: Has a 15% chance to electrocute a group of zombies.

Level 3: Has a 30% chance to electrocute a group of zombies.

Level 4: Plant food Ability creates 3 clouds.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Intensive Carrot Intensive Carrot2 Brings a plant back to life with half its health. After beating Neon Mixtape Tour - Day X N/A 100 Mediocre N/A Level 1: Nothing

Level 2: Has a 50% chance to bring back the plant with full health.

Level 3: Always brings back the plant with full health.

Level 4: The plant it brings back will be invincible for 5 seconds.

Level 5: The plant it brings back will be invincible for 10 seconds.

Jurassic Marsh
Primal Peashooter Primal Peashooter2 Shoots heavy damaging primal peas that stun and have a chance of knocking back zombies. After beating Jurassic Marsh - Day 1 Shoots 5 giant primal peas. 175 Fast 6 Level 1: Nothing

Level 2: Zombies stunned by it's peas are stunned for longer.

Level 3: Zombies stunned by it's peas are stunned for even longer.

Level 4: With plant food, it shoots 8 giant primal peas.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Primal Wall-nut Primal Wall-nut2 Has a lot of health so it can stall zombies. After beating Jurassic Marsh - Day 3 Gains rock armor, giving it additional health. 75 Fast 80, 160 (Plant Food), 200 (Level 4 Plant Food) Level 1: Nothing

Level 2: Has a 25% chance to explode after being eaten, pushing back all zombies in a 3x3 area around it.

Level 3: Has a 50% chance to explode after being eaten, pushing back all zombies in a 3x3 area around it.

Level 4: With plant food, it gains bone armor.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Puffstool Puffstool2 Makes all dinosaurs in it's lane fight for you. After beating Jurassic Marsh - Day 5 N/A 150 Sluggish N/A Level 1: Nothing

Level 2: Dinos charmed stay on the lawn for 5 seconds longer.

Level 3: Dinos charmed stay on the lawn for 10 seconds longer.

Level 4: Sun cost decreases by 5 after each planting.

Level 5: Recharge is slightly reduced.

Primal Sunflower Primal Sunflower2 Produces large sun (40). After beating Jurassic Marsh - Day 10 Produces 200 sun. 75 Mediocre 6 Level 1: Nothing

Level 2: Leaks small sun when getting eaten.

Level 3: Leaks even more sun when getting eaten.

Level 4: Plant food ability also damages nearby zombies.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Primal Potato Mine Primal Potato Mine2 Explodes in a 3x3 area upon contact with a zombie, but takes a long time to arm itself. After beating Jurassic Marsh - Day 12 Creates 2 more Primal Potato Mines. 50 Sluggish 6 Level 1: Nothing

Level 2: Time to arm itself is slightly reduced.

Level 3: Time to arm itself is reduced even more.

Level 4: With plant food, it creates 3 more Primal Potato Mines.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Grapeshot Grapeshot2 Explodes and sends bouncing grapes in multiple directions to damage zombies. After beating Jurassic Marsh - Day 15 N/A 225 Slow N/A Level 1: Nothing

Level 2: Has a 25% chance to explode into flaming grapes that deal more damage.

Level 3: Has a 50% chance to explode into flaming grapes that deal more damage.

Level 4: Has a 10% chance to deal 2 instant kills worth of damage.

Level 5: Has a 20% chance to deal 2 instant kills worth of damage.

Brambleweed Brambleweed2 Deals light damage to every zombie on screen. After beating all Tar Pits levels. Gains armor, giving it additional health. 225 Mediocre 6, 50 (Plant Food) Level 1: Nothing

Level 2: Damage is doubled.

Level 3: Damage is tripled.

Level 4: With plant food, it gains spiked armor, allowing it to deal damage to zombies who eat it.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Cold Snapdragon Cold Snapdragon2 Breathe frosty mist at zombies 2 spaces away in 3 lanes. After beating all Jurassic Marsh Save Our Seeds levels. Blasts frost mist in a 3x3 area in front of it that freezes zombies it hits. 200 Fast 6 Level 1: Nothing

Level 2: It's mist has a 15% chance to freeze zombies it hits.

Level 3: It's mist has a 30% chance to freeze zombies it hits.

Level 4: Plant food ability's range is increased to 3x4.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Explode-o-nut Explode-o-nut2 Has high health and explodes after being eaten, killing all zombies in a 3x3 area around it. After beating Jurassic Marsh - Day X Gains armor that explodes after being eaten. 100 Sluggish 80 Level 1: Nothing

Level 2: Its explosion deals normal damage to any nearby zombies that weren't killed.

Level 3: Its explosion deals heavy damage to any nearby zombies that weren't killed.

Level 4: With plant food, it gains spiked armor allowing it to deal light damage to zombies eating it.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Hellfire Depths
Ice-shroom Ice-shroom2 Freezes all zombies on screen and slows them down afterwards. Also chills all plants on screen. After beating Hellfire Depths - Day 1 N/A 75 Sluggish N/A Level 1: Nothing

Level 2: Deals 0.5 damage to all zombies on screen.

Level 3: Deals 1 damage to all zombies on screen.

Level 4: Deals 5 damage to all zombies on screen.

Level 5: Deals 10 damage to all zombies on screen.

Pult-shroom Pult-shroom2 Lobs spores at zombies and grows over time, throwing larger spores that deal more damage. After beating Hellfire Depths - Day 3 Grows to full size and lobs giant spores at every zombie on screen. 75 Fast 6 Level 1: Nothing

Level 2: Grows 25% faster.

Level 3: Grows 50% faster.

Level 4: With plant food, it lobs enormous spores that deal splash damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Lichen Lichen2 Blasts icy wind that damages and slows down multiple zombies 4 spaces in front of it. After beating Hellfire Depths - Day 7 Chills the entire lane and shoots a high-damaging ice shard. 225 Fast 6 Level 1: Nothing

Level 2: Ice blast has a 10% chance to freeze zombies.

Level 3: Ice blast has a 20% chance to freeze zombies.

Level 4: With plant food, it fires 3 giant ice shards instead of one.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Umbrella Leaf Umbrella Leaf2 Protects plants in a 3x3 area from falling hazards. After beating Hellfire Depths - Day 10 Creates 2 more Umbrella Leaves. 50 Mediocre 6 (Level 1), 10 (Level 2), 21 (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food ability creates 3 more Umbrella Leaves.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Chilly Pepper Chilly Pepper2

Art by Lolwutburger.

Freezes an entire lanes of zombies. After beating Hellfire Depths - Day 12 N/A 50 Slow N/A Level 1: Nothing

Level 2: Freezes zombies in a cross pattern.

Level 3: Zombies frozen are chilled afterwards.

Level 4: Recharges 50% faster.

Level 5: Sun cost decreases by 5 every time its used.

Dart-shroom Dart-shroom2 Click on it to fire a dart that does high damage to all zombies in its lane. After beating Hellfire Depths - Day 14 Fires a giant dart that pushes all zombies in its lane backwards, while damaging them. 500 Fast 6 Level 1: Nothing

Level 2: Attack can poison zombies.

Level 3: Recovers 50% faster.

Level 4: Plant food ability can push away zombies in nearby lanes as well.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Puriflower Puriflower2 Plant it on a Plume Raiser Zombie's fire plume, Lava Pool, or crater to remove it. After beating all BOMB! All Together levels. N/A 200 Slow N/A Level 1: Nothing

Level 2: Heals a random plant on screen before disappearing.

Level 3: Heals 3 random zombies on screen before disappearing.

Level 4: Has a 15% chance to immobilize any nearby zombies after disappearing.

Level 5: Has a 30% chance to immobilize any nearby zombies after disappearing.

Gloom-shroom Gloom-shroom2 Fires heavy damaging fumes in a 3x3 area around it. After beating all Hellfire Depths Locked and Loaded levels. Spins around, blasting heavy damaging fumes around it. 225 Mediocre 6 Level 1: Nothing

Level 2: Attacks have a 25% chance to stun zombies.

Level 3: Attacks have a 50% chance to stun zombies.

Level 4: Plant food ability pushes away zombies it hits.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Doom-shroom Doom-shroom2 Explodes when planted, destroying all zombies in a 5x8 area, but leaves behind a crater that can't be planted on. After beating Hellfire Depths - Day X N/A 150 Slow N/A Level 1: Nothing

Level 2: Crater disappears 25% faster.

Level 3: Crater disappears 50% faster.

Level 4: Crater deals continuous damage to zombies that walk through it.

Level 5: Crater deals more damage to zombies that walk through it.

Modern Day
Moonflower Moonflower2 Produces sun and boosts shadow plants around it. Produces 25 sun for each shadow plant near it, with a maximum of 125. After beating Modern Day - Day 1 Produces 75 sun for each shadow plant near it, with a maximum of 300, and shields all shadow plants near it. 75 Mediocre 6 Level 1: Nothing

Level 2: Has a 25% chance to give a shield to a nearby shadow plant when producing sun.

Level 3: Has a 40% chance to give a shield to nearby shadow plant when producing sun.

Level 4: Plant food ability gives stronger shields to nearby shadow plants.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Nightshade Nightshade2 Smacks nearby zombies up to 3 times. When boosted by Moonflower, it flings it leaves at zombies from a distance, and regrows them after they're depleted. After beating Modern Day - Day 5 Throws 3 giant leaves at zombies in it's lane. 125 Fast 6 Level 1: Nothing

Level 2: Has a 15% chance to throw one of its leaves when not boosted.

Level 3: Has a 30% chance to throw one of its leaves when not boosted.

Level 4: With plant food, it throws 6 giant leaves.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Shadow-shroom Shadow-shroom2 Poisons the first zombie who eats it, damaging them over time. When boosted by Moonflower, the zombie it poisons will poison other zombies it passes by. After beating Modern Day - Day 10 Poisons all zombies in a 3x3 area around it. 50 Sluggish 6 Level 1: Nothing

Level 2: Poison lasts longer.

Level 3: Poison lasts even longer.

Level 4: Plant food ability's range is increased to 5x3.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Sea-shroom Sea-shroom2 Can only be planted in the water, and shoots spores at zombies which have a chance to stun them. When boosted by Moonflower, its spores can also slow zombies, as well as deal splash damage. After beating Modern Day - Day 13 Shoots a barrage of spores at the zombies in its lane. 50 Sluggish 6 Level 1: Nothing

Level 2: Zombies stunned by it's spores are stunned longer.

Level 3: Zombies stunned by it's spores are stunned even longer.

Level 4: With plant food, it fires giant spores that deal more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Escape Root Escape Root2 Explodes upon contact with a zombie. Click on it, then click on another plant to have it switch places with that plant. After beating Modern Day - Day 17 Creates 2 more Escape Roots. 50 Sluggish N/A Level 1: Nothing

Level 2: Deals normal splash damage in a 3x3 area when exploding.

Level 3: Deals heavy splash damage in a 3x3 area when exploding.

Level 4: Plant food ability creates 3 more Escape Roots.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Dusk Lobber Dusk Lobber2 Lobs explosive buds at zombies in its lane which deal splash damage in a 3x3 area. When boosted by Moonflower, it lobs projectiles in 3 lanes. After beating Modern Day - Day 20 Lobs 3 giant buds at random spots on screen. 175 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to lob a larger bud that deals more damage.

Level 3: Has a 50% chance to lob a larger bud that deals more damage.

Level 4: With plant food, it lobs 4 giant buds at random spots on screen.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Grimrose Grimrose2 Pulls the strongest zombie in its lane underground, killing it and disappearing afterwards. When powered by Moonflower, it can do this 3 times before disappearing. After beating Modern Day - Day 24 Kills 4 random zombies on screen. 75 Mediocre N/A Level 1: Nothing

Level 2: Has a 10% chance to not disappear after killing a zombie.

Level 3: Has a 25% chance to not disappear after killing a zombie.

Level 4: With plant food, it kills 5 random zombies on screen.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Gold Bloom Gold Bloom2 Upon planting, it produces 200 sun and disappears. After beating Modern Day - Day 30 N/A 0 Slow N/A Level 1: Nothing

Level 2: Produces 250 sun.

Level 3: Produces 300 sun.

Level 4: Has a 25% chance to heal a random plant on screen before disappearing.

Level 5: Has a 50% chance to heal a random plant on screen before disappearing.

Rye Axis Rye Axis2 After planting it, click on it to choose which direction you want it to fire seeds in. Seeds deal moderate damage. After beating Modern Day - Day 36 Spins around while firing a barrage of seeds, allowing it to hit zombies within a large radius. 150 Mediocre 6 Level 1: Nothing

Level 2: Has a 25% chance to fire a cold seed that slows down zombies.

Level 3: Has a 50% chance to fire a cold seed that slows down zombies.

Level 4: Plant food ability can chill zombies.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Premium Plants
Imitater Imitater2 Becomes the plant picked before it, allowing you to use 2 of the same plant during a level. 30,000 coins Same as the imitated plant.
Ghost Pepper Ghost Pepper2 Haunts zombies up to 3 spaces away for a few seconds, then explodes, dealing damage to all zombies in a 3x3 area. 56,000 coins Haunts all the zombies in an 4x3 area, dealing huge damage, and resets the timer. 100 Mediocre N/A Level 1: Nothing

Level 2: Has a 10% chance to not disappear.

Level 3: Has a 20% chance to not disappear.

Level 4: Plant food ability haunts zombies in a 5x5 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Sweet Potato Sweet Potato2 Has high health and attracts nearby zombies. 25,000 coins Attracts zombies in a 5x3 area. 125 Sluggish 40 (Level 1), 65 (Level 2), 85 (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food ability attracts all zombies in a 5x5 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Sap-fling Sap-fling2 Creates zombie-slowing puddles of sap. 25,000 coins Creates 20 sap puddles. 150 Fast 6 Level 1: Nothing

Level 2: Sap has a 15% chance to immobilize zombies in amber.

Level 3: Sap has a 30% chance to immobilize zombies in amber.

Level 4: Plant food ability immobilizes zombies in amber.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Vigorous Broccoli Broccoli2 Grabs nearby zombies and slams them down, dealing damage 3 times before resting. 20,000 Coins Grabs nearby zombies and throws them offscreen. 150 Sluggish 40 Level 1: Nothing

Level 2: Does more damage and has a 10% chance to throw a zombie off screen.

Level 3: Does more damage and has a 25% chance to throw a zombie off screen.

Level 4: With plant food, it spins around the zombies it grabs, damaging other zombies around it.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Freeze Mushroom FreezeShroom2 Shoots snowballs that slow down zombies. Grows over time, slowing down more zombies. 40,000 Coins. Grows to full size, and temporarily creates 2 ice sinkholes that instant kill zombies who walk into them. 175 Mediocre 6 Level 1: Nothing

Level 2: Grows 25% faster.

Level 3: Grows 50% faster.

Level 4: Plant food ability creates 3 ice sinkholes.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Flame Mushroom Flame Mushroom2 Shoots heavy damaging fireballs at zombies. Grows over time, dealing more damage. 40,000 coins. Grows to full size and temporarily light a column on fire, which burns any zombies that walk on it. 225 Mediocre 6 Level 1: Nothing

Level 2: Grows 25% faster.

Level 3: Grows 50% faster.

Level 4: Plant food ability explodes in a 3x3 area when fire ends.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Chestnut Squad Chestnut Squad2 Spawns tiny chestnuts to attack zombies. 20,000 Coins Spawns 30 chestnuts in it's lane. 175 Mediocre 6 (plant), 3 (chestnuts) Level 1: Nothing

Level 2: Spawns 2 chestnuts at once.

Level 3: Spawns 3 chestnuts at once.

Level 4: Plant food ability spawns 40 chestnuts in 3 lanes.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Tornado Acorn Tornado Acorn2 Charges up, and then launches its cap, dealing heavy damage to zombies 3 spaces in front of it, twice. 58,000 Coins Launches a tornado down its lane that damages all zombies it hits. 275 Fast 6 Level 1: Nothing

Level 2: Takes 30% less time to charge up.

Level 3: Takes 50% less time to charge up.

Level 4: Plant food ability affects 3 lanes.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Rafflesia Rafflesia2 Charges up, and creates a bubble that deals high damage to the first group of zombies it hits. 32,000 Coins Creates 5 bubbles. 350 Mediocre 6 Level 1: Nothing

Level 2: Bubbles deal twice as much damage.

Level 3: Bubbles deal 3 times as much damage.

Level 4: Plant food ability releases 8 bubbles.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Carrot Missile Truck Carrot Missile Truck2 Fires a heavy damage missile when clicked. Can fire 4 before having to reload. 60,000 Coins Fires a carrot nuke to a random tile, which explodes when a zombie eats it. 450 Mediocre 6, 16 (Plant Food Missile) Level 1: Nothing

Level 2: Fires 2 missiles at once.

Level 3: Fires all it's missiles at once.

Level 4: With plant food, it launches a larger nuke that deals more damage, but takes longer for zombies to eat.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Bamboo Brother Bamboo Brother2 Holds a zombie in place until it dies. 15,000 coins Knocks all zombies in it's lane backwards. 75 Sluggish 6 (Level 1), 24 (Level 2), 36 (Level 3) Level 1: Nothing

Level 2: Gains more health.

Level 3: Gains even more health.

Level 4: Plant food ability knocks zombies even farther back.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Rose Swordsman Rose Swordsman2 Attacks nearby zombies in 3 lanes, but only if a zombie is in front of it. 20,000 coins Rapidly attacks all zombies in a 3x3 area around it. 225 Mediocre 6 Level 1: Nothing

Level 2: Has a 15% chance to deal double damage.

Level 3: Has a 30% chance to deal double damage.

Level 4: Plant food ability lasts twice as long.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Strawburst Strawburst2 Click on it to fire, grows over time and deals more damage when fired depending on it size. 40,000 coins Summons a giant strawberry that explodes, dealing heavy damage to every zombie on screen. 400 Mediocre N/A Level 1: Nothing

Level 2: Grows 25% faster.

Level 3: Grows 50% faster.

Level 4: Plant food ability summons 2 giant strawberries.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Magic Mushroom Magic Mushroom2 Fires cards at zombies that deal random amounts of damage and have random effects. 27,000 coins Summons 2 magic hats that spawn hypnotized bucketed zombies and draw in nearby zombies. 175 Mediocre 6 Level 1: Nothing

Level 2: Has a 15% chance to throw 3 cards at once.

Level 3: Has a 30% chance to throw 3 cards at once.

Level 4: Plant food ability summons 5 giant hats.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Mischief Radish Mischief Radish2 Fires high-damaging missiles that bounce on zombies in its lane. 30,000 coins Fires a carrot nuke that crushes the first zombies it lands on, then flies forward, damaging any zombies in its path. 425 Mediocre 6 Level 1: Nothing

Level 2: Its missiles can now bounce off 3 zombies.

Level 3: Its missiles can now bounce off 4 zombies.

Level 4: Plant food nuke explodes in a 3x3 area after reaching the end of it's lane.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Jack O' Lantern Jack O' Lantern2 Blasts fire 3 spaces in front of it when tapped, and continues to when held. 50,000 coins Summons 9 flame wisps onto random tiles on screen, damaging zombies on those tiles. 225 Sluggish 6 Level 1: Nothing

Level 2: Charges up it's attack twice as fast.

Level 3: Recharge becomes mediocre.

Level 4: Plant food ability summons 16 flame wisps.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Jackfruit Jackfruit2 Rolls down its lane, dealing damage to all zombies it hits. Generates a defensive seed behind it for every zombie it hits. 15,000 coins N/A 100 Sluggish N/A (plant), 10 (seeds) Level 1: Nothing

Level 2: The seeds it generates gain more health.

Level 3: The seeds it generates gain more health.

Level 4: Has a 10% chance to deal double damage.

Level 5: Has a 25% chance to deal double damage.

Pumpkin Mage Pumpkin Mage2 Turns random zombies on screen into Pumpkinheads, which are hypnotized, and stop being hypnotized once their pumpkin is eaten. 50,000 coins Turns 5 zombies 3 spaces in front of it into Pumpkinheads. 250 Sluggish 6 Level 1: Nothing

Level 2: Pumpkinheads gain 25% more health.

Level 3: Pumpkinheads gain 50% more health.

Level 4: Plant food ability turns all zombies 3 spaces in front of it into Pumpkinheads.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Agave Agave2 Attacks the zombie in it's lane closest to it, dealing enormous damage. Deals heavy damage to any zombies near that zombie. 50,000 coins Deals enormous damage to every zombie in it's lane, twice. 325 Mediocre 6 Level 1: Nothing

Level 2: Range to damage nearby zombies is increased.

Level 3: Range to damage nearby zombies is increased even more.

Level 4: Plant food ability's damage is doubled.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Shrinking Violet Shrinking Violet2 Shrinks zombies in a 3x3 area upon contact, halving their health and attack power. 60,000 coins Shrinks every zombie on screen. 50 Sluggish N/A Level 1: Nothing

Level 2: Zombies shrunken have a 10% chance to become hypnotized.

Level 3: Zombies shrunken have a 20% chance to become hypnotized.

Level 4: Plant food ability has a 10% chance to shrink zombies into oblivion.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Snow Cotton Snow Cotton2 Spawns snowmen that jump up and down in front of it, slowing and damaging zombies they land on. 20,000 coins Summons a giant snowman that damages and freezes all zombies on screen. 175 Mediocre 6 Level 1: Nothing

Level 2: Snowmen spawned last longer.

Level 3: Snowmen spawned last even longer.

Level 4: With plant food, it summons an even larger snowman that does more damage and freezes zombies for longer.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Blooming Heart Blooming Heart2 Flings hearts at a single zombie that deal more damage the more they hit the zombie. 25,000 coins Flings 20 giant hearts at random zombies on screen. 175 Mediocre 6 Level 1: Nothing

Level 2: Hearts have a 25% chance to deal damage to multiple zombies.

Level 3: Hearts have a 50% chance to deal damage to multiple zombies.

Level 4: With plant food, it flings 3 giant hearts at random spots on screen that deal enormous damage in a 3x3 area.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Monkiwi Monkiwi2 Fires nunchucks at zombies that stop when they hit a zombie, continually damaging all zombies on that tile for a few seconds. 25,000 coins Slams down with a bo staff, killing all zombies 4 spaces in front of it. 200 Fast 6 Level 1: Nothing

Level 2: Nunchucks last 2 seconds longer.

Level 3: Nunchucks last 4 seconds longer.

Level 4: Plant food ability's range is increased by 1 tile.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Plum Blossom Plum Blossom2 Throws flowers at zombies that, when coming contact with one, explode into damaging petals in 5 directions. 25,000 coins Fires a barrage of petals in front of it that spread out across the lawn. 175 Fast 6 Level 1: Nothing

Level 2: Its projectiles deal more damage.

Level 3: Its projectiles deal even more damage.

Level 4: With plant food, it fires 3 barrages of projectiles.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Dragonfruit Dragonfruit2 Lobs fireballs that deal moderate damage to all zombies on a tile, ignoring armor. 40,000 coins Blasts a fireball down that deals enormous damage to all zombies it hits, dealing less damage the farther it travels. 225 Fast 6 Level 1: Nothing

Level 2: Has a 15% chance to fire a napalm fireball that deals twice as much damage.

Level 3: Has a 30% chance to fire a napalm fireball that deals twice as much damage.

Level 4: With plant food, it shoots a red fireball that deals twice as much damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Rose File:Rose2.png Fires thistles in 3 lanes which home in on the strongest zombie. 30,000 coins Creates an Arcane Enigma in a 3x3 area in front of it that slows down all zombies inside. 200 Fast 6 Level 1: Nothing

Level 2: Has a 15% chance to temporarily turn a zombie into a goat while attacking.

Level 3: Has a 25% chance to temporarily turn a zombie into a goat while attacking.

Level 4: Plant food ability's range is increased to 3x4.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Kernel Corn File:Kernel Corn2.png Fires explosive kernels and occasionally butter at zombies. 30,000 coins Jumps over all zombies in front of it, firing a barrage of kernels at them from above. 150 Fast 6 Level 1: Nothing

Level 2: Has a 25% chance to fire a shuck shot that deals more damage.

Level 3: Has a 25% chance to fire a shuck shot that deals more damage.

Level 4: Plant food ability deals more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Wasabi Whip Wasabi Whip2 Attacks zombies that get close to it with its flaming whip. 15,000 coins Rapidly spins its whip in a 3x3 area around it, dealing massive damage to all zombies it hits. Any zombies it hits but doesn't kill are set on fire, which deals damage over time. 200 (225 after level 3) Fast 6 Level 1: Nothing

Level 2: Range extends to 2 tiles in front of and behind it.

Level 3: Its entire whip is on fire, rather than just the tip. This gives it the ability to deal splash damage. Sun cost is also increased to 225.

Level 4: Plant food ability lasts twice as long.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Cob Cannon Cob Cannon2 Click on it, then click on a tile to have it launch an explosive corn cob that deals massive damage on a 3x3 area around that tile. 20,000 coins Fires a barrage of 4 corn cobs at random tiles on screen. 700 Mediocre 12 Level 1: Nothing

Level 2: Has a 50% chance to fire a flaming corn cob which leaves behind a crater that damages zombies that walk through it.

Level 3: Explodes after being eaten, massively damaging all nearby zombies.

Level 4: With plant food, it also launches a flaming corn cob that deals more damage.

Level 5: Has a 25% chance to use it's plant food ability upon planting.

Epic Quest Plants
Shamrocker File:Shamrocker2.png Fires random projectiles at zombies. Can be a projectile from any other attacking plant. After completing the Mix Mania! Epic Quest. Uses the plant food ability of a random plant. 250 Fast 6 Level 1: Nothing

Level 2: Can fire the special projectiles of level 2 plants.

Level 3: Can fire the special projectiles of level 3 plants.

Level 4: With plant food, it uses the level 4 plant food ability of a random plant.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Dogwood File:Dogwood2.png Lobs spikes that deal more damage the farther they travel. After completing the Epic Quest The Rescue. Spawns giant spikes at random spots on screen that deal continuous damage to zombies on their tile. 250 Mediocre 60 Level 1: Nothing

Level 2: Has a 50% chance to lob spikes in 3 lanes.

Level 3: Has a 50% chance to lob flaming or ice spikes.

Level 4: With plant food, the spikes it spawns twirl around, damaging zombies in a wider range.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Electric Currant Electric Currant2 Creates an electrical fence that damages zombies between 2 or more of it. After completing the Electrical Boogaloo Epic Quest. From now on, the electrical fence it creates does more damage. 150 Mediocre 6 Level 1: Nothing

Level 2: Gains a light-damage melee attack that it uses when it's alone.

Level 3: Its melee attack deals more damage.

Level 4: With plant food, the electrical fence it creates deals even more damage.

Level 5: Has a 25% chance to use its plant food ability upon planting.

Angel Starfruit Angel Starfruit2 Fires stars in 10 directions which deal moderate damage. After completing the Child's Play Epic Quest. Fires a barrage of stars in 10 directions. 225 Sluggish 6 Level 1: Nothing

Level 2: Has a 25% chance to shoot fiery red stars.

Level 3: Has a 25% chance to fire icey blue stars.

Level 4: With plant food, it fires a barrage of red and blue stars in 10 directions.

Level 5: Has a 25% chance to use its plant food ability upon planting.