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| style="text-align:center;"|Average |
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| style="text-align:center;"|Basic |
| style="text-align:center;"|Basic |
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− | | style="text-align:center;"|Far Future - Day |
+ | | style="text-align:center;"|Far Future - Day 1 |
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| style="text-align:center;"|Bug Bot Imp |
| style="text-align:center;"|Bug Bot Imp |
Revision as of 03:23, 5 November 2015
Zombies
Name | Image | Almanac Header | Description | Toughness | Speed | First appears in |
---|---|---|---|---|---|---|
Player's House | ||||||
Basic Zombie | Just your average, garden-variety zombie. | Average | Basic | Tutorial | ||
Conehead Zombie | His traffic cone headpiece makes him 3 times as tough as normal zombies. | Protected | Basic | Tutorial | ||
Buckethead Zombie | His bucket hat makes him extremely resistant to damage. | Hardened | Basic | Tutorial | ||
Flag Zombie | His flag marks the arrival of a pile or "wave" of zombies. | Average | Basic | Tutorial | ||
Imp | Is hurled onto the lawn past your defenses, then shuffles ahead. | Average | Hungry | Pinata Parties | ||
Gargantuar | Gargantuar really is kind of a big deal. | Crushes plants with telephone pole, throws Imp when damaged enough. | Great | Hungry | Pinata Parties | |
Ancient Egypt | ||||||
Mummy Zombie | Just a regular mummified zombie. | Average | Basic | Ancient Egypt - Day 1 | ||
Conehead Mummy | His cobra cone headdress makes him 3 times as tough as normal zombies. | Protected | Basic | Ancient Egypt - Day 1 | ||
Buckethead Mummy | His sandy bucket protects him greatly from damage. | Hardened | Basic | Ancient Egypt - Day 2 | ||
Flag Mummy Zombie | Marks the arrival of a huge sandy "wave" of zombies. | Average | Basic | Ancient Egypt - Day 1 | ||
Imp Mummy | File:Imp Mummy2.png | Thrown over most of your defenses, then slinks onward. | Average | Hungry | Ancient Egypt - Day 4 | |
Mummified Gargantuar | Massive zombie from a royal line of mummies. | Crushes plants with sarcophagus, throws Imp Mummy when damaged enough. | Great | Hungry | Ancient Egypt - Day 8 | |
Ra Zombie | Tries to steal sun, just for safe keeping. | Steals sun. | Average | Basic | Ancient Egypt - Day 1 | |
Camel Zombies | Camel zombies arrive in groups of three zombies or more. | Appears in groups of 3 or more. | Solid (For each zombie) | Basic | Ancient Egypt - Day 3 | |
Explorer Zombie | Carries a torch that can instantly destroy your plants. | Instantly burns plants it touches. | Solid | Hungry | Ancient Egypt - Day 6 | |
Tomb Raiser Zombie | Throws out bones to create tombstones. | Creates tombstones. | Average | Creeper | Ancient Egypt - Day 10 | |
Pharaoh Zombie | His sarcophagus greatly protects him but slows down a rather fast zombie. | Speeds up when sarcophagus is destroyed. | Hardened | Basic, then Hungry | Ancient Egypt - Day 12 | |
Zombot Sphinx-inator | The destroyer of plants from the ancient sands. | Fires missiles at plants and creates tombstones, charges down lanes, destroying all plants and zombies in those lanes. | Undying | N/A | Ancient Egypt - Day 16 | |
Pirate Seas | ||||||
Pirate Zombie | Just a regular, plank walking zombie. | Average | Basic | Pirate Seas - Day 1 | ||
Conehead Pirate | His Joly Roger cone makes him 3 times as tough as normal zombies. | Protected | Basic | Pirate Seas - Day 1 | ||
Buckethead Pirate | His sturdy wooden bucket provides excellent protection from damage. | Hardened | Basic | Pirate Seas - Day 3 | ||
Flag Pirate Zombie | Marks the arrival of a huge salty "wave" of zombies. | Average | Basic | Pirate Seas - Day 1 | ||
Imp Pirate Zombie | Prefers the contact space of barrels, both cannon and rolling. | Average | Hungry | Pirate Seas - Day 5 | ||
Gargantuar Pirate | Enormous zombie who refines the shark attack. | Crushes plants with shark, launches Imp Pirate Zombie when damaged enough. | Great | Hungry | Pirate Seas - Day 8 | |
Swashbuckler Zombie | Swings in on a rope land midway onto your lawn. | Lands 4 tiles into the lawn. | Average | Basic | Pirate Seas - Day 1 | |
Seagull Zombie | Crosses over watery gaps without need for a plank, and flies over low plants. | Flies over watery gaps and low plants. | Average | Speedy | Pirate Seas - Day 2 | |
Barrel Roller Zombie | His rolling barrel crushes plants and provides excellent protection. | Barrel crushes plants and releases Imps when destroyed. | Hardened | Hungry | Pirate Seas - Day 5 | |
Imp Cannon | Shoots Imps past your defenses, and can eventually explode to cause a downpour of Imps. | Shoots Imps onto the lawn, and explodes into a shower of Imps if not destroyed quick enough. | Protected | N/A | Pirate Seas - Day 10 | |
Pirate Captain Zombie | His parrot can fly away with your plant and then return to him. | Sends out it's Parrot to steal plans. | Protected | Stiff | Pirate Seas - Day 12 | |
Zombie Parrot | Quickly flies from the Captain to carry away a plant. | Steals plants. | Solid | Flighty | Pirate Seas - Day 12 | |
Zombot Plank Walker | The plant-plundering privateer of the high seas. | Rains down Imps, charges down lanes, destroying all plants and zombies in those lanes. | Undying | N/A | Pirate Seas - Day 16 | |
Wild West | ||||||
Cowboy Zombie | Just a regular, rootin' tootin' cowboy zombie. | Average | Basic | Wild West - Day 1 | ||
Conehead Cowboy | His cowhide cone gives him 3 times the toughness of a regular zombie. | Protected | Basic | Wild West - Day 1 | ||
Buckethead Cowboy | His chili pot hat makes him greatly resistant to damage. | Hardened | Basic | Wild West - Day 2 | ||
Flag Cowboy Zombie | Marks the arrival of a huge dusty "wave" of zombies. | Average | Basic | Wild West - Day 1 | ||
Bull Rider Imp | Gets launched past all but the tallest plants, then proceeds on foot. | Average | Hungry | Wild West - Day 2 | ||
Gargantuar Cowboy | Humongous zombie with brand awareness. | Crushes plants with brand, throws Bull Rider Imp when damaged enough. | Great | Hungry | Wild West - Day 8 | |
Prospector Zombie | Launches over your defenses when his fuse blows down. | Lands behind your plants when it's dynamite explodes. | Average | Stiff | Wild West - Day 1 | |
Poncho Zombie | Sometimes has a hidden armor plate. | Has a chance to be wearing a metal grate under it's poncho. | Solid or Hardened | Basic | Wild West - Day 4 | |
Chicken Wrangler Zombie | Releases a flock of chickens once his baling wire is broken. | Releases Zombie Chickens when damaged enough. | Average | Basic | Wild West - Day 6 | |
Zombie Chicken | Once released onto the lawn, Zombie Chickens run at full speed to peck at your brains. | Fragile | Flighty | Wild West - Day 6 | ||
Piano Zombie | His rolling piano crushes plants while his music causes zombies to dance and switch lanes. | Piano crushes plants and makes Cowboy Zombies dance and rapidly change lanes. | Hardened | Creeper | Wild West - Day 10 | |
Zombie Bull | Can launch his rider past most of your defenses. | Launches Bull Rider Imp when it comes to a plant. | Hardened | Speedy, then Stiff | Wild West - Day 11 | |
Zombot War Wagon | The stagecoach of destruction from the western wilds. | Launches multiple missiles at once, charges down lanes, destroying all plants and zombies in those lanes. | Undying | N/A | Wild West - Day 16 | |
Kung-fu World | ||||||
Kung-fu Zombie | Just a regular zombie of Kung-fu mastery. | Average | Basic | Kung-fu World - Day 1 | ||
Conehead Kung-fu Zombie | His decorative cone makes him 3 times as tough as normal kung-fu zombies. | Protected | Basic | Kung-fu World - Day 1 | ||
Buckethead Kung-fu Zombie | His teapot helmet makes him extremely resistant to damage. | Hardened | Basic | Kung-fu World - Day 2 | ||
Kung-fu Flag Zombie | Marks the arrival of a huge, kung-fu trained "wave" of zombies. | Average | Basic | Kung-fu World - Day 1 | ||
Zen Monk Imp | Uses it's peace of mind and meditation to float over all but the tallest plants. | Can temporarily float over plants. | Average | Hungry | Kung-fu World - Day 6 | |
Bronze Gargantuar | Enormous, extremely powerful zombie from an ancient bronze dynasty. | Crushes plants with saw-staff, has twice as much health as a normal Gargantuar, doesn't throw an Imp. | Very Great | Stiff | Kung-fu World - Day 8 | |
Hammer Zombie | Drops the hammer to create a whirlwind that bounces back straight projectiles. | Swings it's hammer every so often to reflect straight projectiles. | Protected | Stiff | Kung-fu World - Day 1 | |
Torch Zombie | Carries a torch that can instantly destroy your plants. | Instantly burns plants it touches. | Solid | Hungry | Kung-fu World - Day 1 | |
Drinking Zombie | Gets drunk to increase his speed. | Becomes faster after drinking potion. | Average | Basic, then Hungry. | Kung-fu World - Day 3 | |
Qi-gong Zombie | Uses his Qi-gong skills to pull lanes of plants toward him. | Pulls all plants in it's lane to the right. | Protected | Stiff | Kung-fu World - Day 5 | |
Blew Zombie | Blows up plants with his bomb. | Carries a bomb explodes after a certain amount of time. | Solid | Speedy | Kung-fu World - Day 10 | |
Swordsman Zombie | Powerfully slashes plants with his sword. | Deals more damage using it's sword. | Protected | Basic | Kung-fu World - Day 12 | |
Nunchuck Zombie | Uses his nunchucks to deflect straight projectiles, and bashes away any plants that dare to stand in his way. | Reflects straight projectiles and instant kills plants instead of eating them. | Protected | Basic | Kung-fu World - Day 12 | |
Zombot Kung-fu Klasher | File:Zombot Kung-fu Klasher2.png | The plant burning, zombie amplifying emperor bot from the ancient dynasty of zombies. | Destroys entire lanes of plants, rains Zen Monk Imps down, raises the attack power of zombies around it. | Undying | N/A | Kung-fu World - Day 16 |
Far Future | ||||||
Future Zombie | Regular futuristic jumpsuit zombie. | Average | Basic | Far Future - Day 1 | ||
Future Conehead | His poly-polymer cone gives him 3 times the health of a regular future zombie. | Protected | Basic | Far Future - Day 1 | ||
Future Buckethead | His techno bucket greatly increases his protection from damage. | Hardened | Basic | Far Future - Day 2 | ||
Future Flag Zombie | Marks the arrival of a huge future-proof "wave" of zombies. | Average | Basic | Far Future - Day 1 | ||
Bug Bot Imp | Lands on the lawn past your defenses, then hops forward. | Solid | Basic | Far Future - Day 4 | ||
Gargantuar Prime | Has it all: Heavy armor, laser eyes, smashing arms, and bug bot deploy system. | Crushes plants, burns plants with lasers, throws Bug Bot Imp when damaged enough. | Great | Stiff | Far Future - Day 8 | |
Jetpack Zombie | Boosts to fly over all but the tallest plants barriers. | Floats over all but the tallest plants. | Solid | Speedy | Far Future - Day 1 | |
Shield Zombie | Protects himself and nearby zombies with a forcefield. | Creates a shield to protect itself and nearby zombies. | Average | Basic | Far Future - Day 2 | |
Robo-cone Zombie | The armor plated cone offers phenomenal protection for it's pilot. | Machine | Stiff | Far Future - Day 6 | ||
Discotron 3000 | Drops in disco zombies when feeling the beat. | Summons Disco-Jetpack Zombies. | Machined | Basic | Far Future - Day 10 | |
Disco-Jetpack Zombie | Boosts to fly over all but the tallest plant barriers, in style. | Floats over all but the tallest plants. | Solid | Speedy | Far Future - Day 10 | |
Mecha-football Zombie | Pushes plants across the lawn. | Pushes plants to the left instead of eating them. | Machined | Basic | Far Future - Day 12 | |
Zombot Temporal Tron Mk. I | File:Zombot Temporal Tron Mk. I2.png | The power tile crushing time master from the Far Future. | Destroys entire lanes of plants, fires power tile-destroying missiles, flies to avoid damage, and summons zombies from all time periods. | Undying | N/A | Far Future - Day 16 |
Dark Ages | ||||||
Peasant Zombie | Regular lower-class commoner zombie. | Average | Basic | Dark Ages - Night 1 | ||
Conehead Peasant | His stony turret makes him 3 times as tough as normal peasants. | Protected | Basic | Dark Ages - Night 1 | ||
Buckethead Peasant | His forged bucket provides great protection from damage. | Hardened | Basic | Dark Ages - Night 2 | ||
Flag Peasant Zombie | Marks the arrival of a huge dark "wave" of zombies. | Average | Basic | Dark Ages - Night 1 | ||
Imp Monk Zombie | Summoned past most of your defenses, then shambles onward. | Average | Hungry | Dark Ages - Night 2 | ||
Executioner Gargantuar | File:Dark Ages Gargantuar2.png | Immense zombie who brings the hammer down. | Crushes plants with hammer, throws Imp Monk Zombie when damaged enough. | Great | Hungry | Dark Ages - Night 8 |
Rogue Zombie | Hides in the shadows and sneakily steals plants. | Becomes invisible after drinking potion, steals plants it walks past. | Average | Basic | Dark Ages - Night 1 | |
Archmage Zombie | Uses dark magic of healing to aid other zombies. | Heals other zombies. | Average | Basic | Dark Ages - Night 3 | |
Jester Zombie | Returns projectiles shot at him. | Reflects solid projectiles back at plants. | Solid | Hungry | Dark Ages - Night 5 | |
Knight Zombie | His king-appointed helm provides amazing protection from damage. | Machined | Basic | Dark Ages - Night 8 | ||
Wizard Zombie | Transforms plants into passive sheep. | Turns plants into sheep, and they turn back into into plants when it's killed. | Protected | Creeper | Dark Ages - Night 10 | |
Imp Dragon | Spit past most of your defenses, then claws forward. | Immune to fire damage. | Average | Hungry | Dark Ages - Night 12 | |
Zombie King | Grants Knight helms to nearby peasants. | Turns nearby Peasant Zombie variants into Knight Zombies. | Dense | N/A | Dark Ages - Night 12 | |
Cavalry Zombie | Launches rider past most of your defenses. | Launches Peasant Zombie rider who destroys a plant with it's lance, leaving the lance behind to absorb damage. | Hardened | Hungry | Dark Ages - Night 13 | |
Zombot Dark Dragon | The desolator of all, from dark times. | Burns lanes, destroying all plants and zombies in those lanes, creates tombstones, lobs fireballs that contain Imp Dragons. | Undying | N/A | Dark Ages - Night 16 |