Plants vs Zombies 2 (GMXX Version) Wiki
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Revision as of 03:23, 5 November 2015

Zombies

Name Image Almanac Header Description Toughness Speed First appears in
Player's House
Basic Zombie Basic Zombie2 Just your average, garden-variety zombie. Average Basic Tutorial
Conehead Zombie Conehead Zombie2 His traffic cone headpiece makes him 3 times as tough as normal zombies. Protected Basic Tutorial
Buckethead Zombie Buckethead Zombie2 His bucket hat makes him extremely resistant to damage. Hardened Basic Tutorial
Flag Zombie Flag Zombie2 His flag marks the arrival of a pile or "wave" of zombies. Average Basic Tutorial
Imp Imp2 Is hurled onto the lawn past your defenses, then shuffles ahead. Average Hungry Pinata Parties
Gargantuar Gargantuar2 Gargantuar really is kind of a big deal. Crushes plants with telephone pole, throws Imp when damaged enough. Great Hungry Pinata Parties
Ancient Egypt
Mummy Zombie Mummy Zombie2 Just a regular mummified zombie. Average Basic Ancient Egypt - Day 1
Conehead Mummy Conehead Mummy2 His cobra cone headdress makes him 3 times as tough as normal zombies. Protected Basic Ancient Egypt - Day 1
Buckethead Mummy Buckethead Mummy2 His sandy bucket protects him greatly from damage. Hardened Basic Ancient Egypt - Day 2
Flag Mummy Zombie Flag Mummy Zombie2 Marks the arrival of a huge sandy "wave" of zombies. Average Basic Ancient Egypt - Day 1
Imp Mummy File:Imp Mummy2.png Thrown over most of your defenses, then slinks onward. Average Hungry Ancient Egypt - Day 4
Mummified Gargantuar Mummified Gargantuar2 Massive zombie from a royal line of mummies. Crushes plants with sarcophagus, throws Imp Mummy when damaged enough. Great Hungry Ancient Egypt - Day 8
Ra Zombie Ra Zombie2 Tries to steal sun, just for safe keeping. Steals sun. Average Basic Ancient Egypt - Day 1
Camel Zombies Camel Zombies2 Camel zombies arrive in groups of three zombies or more. Appears in groups of 3 or more. Solid (For each zombie) Basic Ancient Egypt - Day 3
Explorer Zombie Explorer Zombie2 Carries a torch that can instantly destroy your plants. Instantly burns plants it touches. Solid Hungry Ancient Egypt - Day 6
Tomb Raiser Zombie Tomb Raiser Zombie2 Throws out bones to create tombstones. Creates tombstones. Average Creeper Ancient Egypt - Day 10
Pharaoh Zombie Pharaoh Zombie2 His sarcophagus greatly protects him but slows down a rather fast zombie. Speeds up when sarcophagus is destroyed. Hardened Basic, then Hungry Ancient Egypt - Day 12
Zombot Sphinx-inator Zombot Sphinx-inator2 The destroyer of plants from the ancient sands. Fires missiles at plants and creates tombstones, charges down lanes, destroying all plants and zombies in those lanes. Undying N/A Ancient Egypt - Day 16
Pirate Seas
Pirate Zombie Pirate Zombie2 Just a regular, plank walking zombie. Average Basic Pirate Seas - Day 1
Conehead Pirate Conehead Pirate2 His Joly Roger cone makes him 3 times as tough as normal zombies. Protected Basic Pirate Seas - Day 1
Buckethead Pirate Buckethead Pirate2 His sturdy wooden bucket provides excellent protection from damage. Hardened Basic Pirate Seas - Day 3
Flag Pirate Zombie Flag Pirate Zombie2 Marks the arrival of a huge salty "wave" of zombies. Average Basic Pirate Seas - Day 1
Imp Pirate Zombie Imp Pirate Zombie2 Prefers the contact space of barrels, both cannon and rolling. Average Hungry Pirate Seas - Day 5
Gargantuar Pirate Gargantuar Pirate2 Enormous zombie who refines the shark attack. Crushes plants with shark, launches Imp Pirate Zombie when damaged enough. Great Hungry Pirate Seas - Day 8
Swashbuckler Zombie Swashbuckler Zombie2 Swings in on a rope land midway onto your lawn. Lands 4 tiles into the lawn. Average Basic Pirate Seas - Day 1
Seagull Zombie Seagull Zombie2 Crosses over watery gaps without need for a plank, and flies over low plants. Flies over watery gaps and low plants. Average Speedy Pirate Seas - Day 2
Barrel Roller Zombie Barrel Roller Zombie2 His rolling barrel crushes plants and provides excellent protection. Barrel crushes plants and releases Imps when destroyed. Hardened Hungry Pirate Seas - Day 5
Imp Cannon Imp Cannon2 Shoots Imps past your defenses, and can eventually explode to cause a downpour of Imps. Shoots Imps onto the lawn, and explodes into a shower of Imps if not destroyed quick enough. Protected N/A Pirate Seas - Day 10
Pirate Captain Zombie Pirate Captain Zombie2 His parrot can fly away with your plant and then return to him. Sends out it's Parrot to steal plans. Protected Stiff Pirate Seas - Day 12
Zombie Parrot Zombie Parrot2 Quickly flies from the Captain to carry away a plant. Steals plants. Solid Flighty Pirate Seas - Day 12
Zombot Plank Walker Zombot Plank Walker2 The plant-plundering privateer of the high seas. Rains down Imps, charges down lanes, destroying all plants and zombies in those lanes. Undying N/A Pirate Seas - Day 16
Wild West
Cowboy Zombie Cowboy Zombie2 Just a regular, rootin' tootin' cowboy zombie. Average Basic Wild West - Day 1
Conehead Cowboy Conehead Cowboy2 His cowhide cone gives him 3 times the toughness of a regular zombie. Protected Basic Wild West - Day 1
Buckethead Cowboy Buckethead Cowboy2 His chili pot hat makes him greatly resistant to damage. Hardened Basic Wild West - Day 2
Flag Cowboy Zombie Flag Cowboy Zombie2 Marks the arrival of a huge dusty "wave" of zombies. Average Basic Wild West - Day 1
Bull Rider Imp Bull Rider Imp2 Gets launched past all but the tallest plants, then proceeds on foot. Average Hungry Wild West - Day 2
Gargantuar Cowboy Gargantuar Cowboy2 Humongous zombie with brand awareness. Crushes plants with brand, throws Bull Rider Imp when damaged enough. Great Hungry Wild West - Day 8
Prospector Zombie Prospector Zombie2 Launches over your defenses when his fuse blows down. Lands behind your plants when it's dynamite explodes. Average Stiff Wild West - Day 1
Poncho Zombie Poncho Zombie2 Sometimes has a hidden armor plate. Has a chance to be wearing a metal grate under it's poncho. Solid or Hardened Basic Wild West - Day 4
Chicken Wrangler Zombie Cowboy Zombie2 Releases a flock of chickens once his baling wire is broken. Releases Zombie Chickens when damaged enough. Average Basic Wild West - Day 6
Zombie Chicken Zombie Chicken2 Once released onto the lawn, Zombie Chickens run at full speed to peck at your brains. Fragile Flighty Wild West - Day 6
Piano Zombie Piano Zombie2 His rolling piano crushes plants while his music causes zombies to dance and switch lanes. Piano crushes plants and makes Cowboy Zombies dance and rapidly change lanes. Hardened Creeper Wild West - Day 10
Zombie Bull Zombie Bull2 Can launch his rider past most of your defenses. Launches Bull Rider Imp when it comes to a plant. Hardened Speedy, then Stiff Wild West - Day 11
Zombot War Wagon Zombot War Wagon2 The stagecoach of destruction from the western wilds. Launches multiple missiles at once, charges down lanes, destroying all plants and zombies in those lanes. Undying N/A Wild West - Day 16
Kung-fu World
Kung-fu Zombie Kung-fu Zombie2 Just a regular zombie of Kung-fu mastery. Average Basic Kung-fu World - Day 1
Conehead Kung-fu Zombie Conehead Kung-fu Zombie2 His decorative cone makes him 3 times as tough as normal kung-fu zombies. Protected Basic Kung-fu World - Day 1
Buckethead Kung-fu Zombie Buckethead Kung-fu Zombie2 His teapot helmet makes him extremely resistant to damage. Hardened Basic Kung-fu World - Day 2
Kung-fu Flag Zombie Kung-fu Flag Zombie2 Marks the arrival of a huge, kung-fu trained "wave" of zombies. Average Basic Kung-fu World - Day 1
Zen Monk Imp Zen Monk Imp2 Uses it's peace of mind and meditation to float over all but the tallest plants. Can temporarily float over plants. Average Hungry Kung-fu World - Day 6
Bronze Gargantuar Bronze Gargantuar2 Enormous, extremely powerful zombie from an ancient bronze dynasty. Crushes plants with saw-staff, has twice as much health as a normal Gargantuar, doesn't throw an Imp. Very Great Stiff Kung-fu World - Day 8
Hammer Zombie Hammer Zombie2 Drops the hammer to create a whirlwind that bounces back straight projectiles. Swings it's hammer every so often to reflect straight projectiles. Protected Stiff Kung-fu World - Day 1
Torch Zombie Torch Zombie2 Carries a torch that can instantly destroy your plants. Instantly burns plants it touches. Solid Hungry Kung-fu World - Day 1
Drinking Zombie Drinking Zombie2 Gets drunk to increase his speed. Becomes faster after drinking potion. Average Basic, then Hungry. Kung-fu World - Day 3
Qi-gong Zombie Qi-gong Zombie2 Uses his Qi-gong skills to pull lanes of plants toward him. Pulls all plants in it's lane to the right. Protected Stiff Kung-fu World - Day 5
Blew Zombie Blew Zombie2 Blows up plants with his bomb. Carries a bomb explodes after a certain amount of time. Solid Speedy Kung-fu World - Day 10
Swordsman Zombie Swordsman Zombie2 Powerfully slashes plants with his sword. Deals more damage using it's sword. Protected Basic Kung-fu World - Day 12
Nunchuck Zombie Nunchuck Zombie2 Uses his nunchucks to deflect straight projectiles, and bashes away any plants that dare to stand in his way. Reflects straight projectiles and instant kills plants instead of eating them. Protected Basic Kung-fu World - Day 12
Zombot Kung-fu Klasher File:Zombot Kung-fu Klasher2.png The plant burning, zombie amplifying emperor bot from the ancient dynasty of zombies. Destroys entire lanes of plants, rains Zen Monk Imps down, raises the attack power of zombies around it. Undying N/A Kung-fu World - Day 16
Far Future
Future Zombie Future Zombie2 Regular futuristic jumpsuit zombie. Average Basic Far Future - Day 1
Future Conehead Future Conehead2 His poly-polymer cone gives him 3 times the health of a regular future zombie. Protected Basic Far Future - Day 1
Future Buckethead Future Buckethead2 His techno bucket greatly increases his protection from damage. Hardened Basic Far Future - Day 2
Future Flag Zombie Future Flag Zombie2 Marks the arrival of a huge future-proof "wave" of zombies. Average Basic Far Future - Day 1
Bug Bot Imp Bug Bot Imp2 Lands on the lawn past your defenses, then hops forward. Solid Basic Far Future - Day 4
Gargantuar Prime Gargantuar Prime2 Has it all: Heavy armor, laser eyes, smashing arms, and bug bot deploy system. Crushes plants, burns plants with lasers, throws Bug Bot Imp when damaged enough. Great Stiff Far Future - Day 8
Jetpack Zombie Jetpack Zombie2 Boosts to fly over all but the tallest plants barriers. Floats over all but the tallest plants. Solid Speedy Far Future - Day 1
Shield Zombie Shield Zombie2 Protects himself and nearby zombies with a forcefield. Creates a shield to protect itself and nearby zombies. Average Basic Far Future - Day 2
Robo-cone Zombie Robo-cone Zombie2 The armor plated cone offers phenomenal protection for it's pilot. Machine Stiff Far Future - Day 6
Discotron 3000 Discotron 30002 Drops in disco zombies when feeling the beat. Summons Disco-Jetpack Zombies. Machined Basic Far Future - Day 10
Disco-Jetpack Zombie Disco-Jetpack Zombie2 Boosts to fly over all but the tallest plant barriers, in style. Floats over all but the tallest plants. Solid Speedy Far Future - Day 10
Mecha-football Zombie Mecha-football Zombie2 Pushes plants across the lawn. Pushes plants to the left instead of eating them. Machined Basic Far Future - Day 12
Zombot Temporal Tron Mk. I File:Zombot Temporal Tron Mk. I2.png The power tile crushing time master from the Far Future. Destroys entire lanes of plants, fires power tile-destroying missiles, flies to avoid damage, and summons zombies from all time periods. Undying N/A Far Future - Day 16
Dark Ages
Peasant Zombie Peasant Zombie2 Regular lower-class commoner zombie. Average Basic Dark Ages - Night 1
Conehead Peasant Conehead Peasant2 His stony turret makes him 3 times as tough as normal peasants. Protected Basic Dark Ages - Night 1
Buckethead Peasant Buckethead Peasant2 His forged bucket provides great protection from damage. Hardened Basic Dark Ages - Night 2
Flag Peasant Zombie Flag Peasant Zombie2 Marks the arrival of a huge dark "wave" of zombies. Average Basic Dark Ages - Night 1
Imp Monk Zombie Imp Monk Zombie2 Summoned past most of your defenses, then shambles onward. Average Hungry Dark Ages - Night 2
Executioner Gargantuar File:Dark Ages Gargantuar2.png Immense zombie who brings the hammer down. Crushes plants with hammer, throws Imp Monk Zombie when damaged enough. Great Hungry Dark Ages - Night 8
Rogue Zombie Rogue Zombie2 Hides in the shadows and sneakily steals plants. Becomes invisible after drinking potion, steals plants it walks past. Average Basic Dark Ages - Night 1
Archmage Zombie Archmage Zombie2 Uses dark magic of healing to aid other zombies. Heals other zombies. Average Basic Dark Ages - Night 3
Jester Zombie Jester Zombie2 Returns projectiles shot at him. Reflects solid projectiles back at plants. Solid Hungry Dark Ages - Night 5
Knight Zombie Knight Zombie2 His king-appointed helm provides amazing protection from damage. Machined Basic Dark Ages - Night 8
Wizard Zombie Wizard Zombie2 Transforms plants into passive sheep. Turns plants into sheep, and they turn back into into plants when it's killed. Protected Creeper Dark Ages - Night 10
Imp Dragon Imp Dragon2 Spit past most of your defenses, then claws forward. Immune to fire damage. Average Hungry Dark Ages - Night 12
Zombie King Zombie King2 Grants Knight helms to nearby peasants. Turns nearby Peasant Zombie variants into Knight Zombies. Dense N/A Dark Ages - Night 12
Cavalry Zombie Cavalry Zombie2 Launches rider past most of your defenses. Launches Peasant Zombie rider who destroys a plant with it's lance, leaving the lance behind to absorb damage. Hardened Hungry Dark Ages - Night 13
Zombot Dark Dragon Zombot Dark Dragon2 The desolator of all, from dark times. Burns lanes, destroying all plants and zombies in those lanes, creates tombstones, lobs fireballs that contain Imp Dragons. Undying N/A Dark Ages - Night 16