Plants vs Zombies 2 (GMXX Version) Wiki
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! scope="col" style="text-align:center;" |Name
 
! scope="col" style="text-align:center;" |Name
 
! scope="col" style="text-align:center;" |Image
 
! scope="col" style="text-align:center;" |Image
  +
! scope="col" style="text-align:center;" |Almanac Header
  +
! scope="col" style="text-align:center;" |Description
 
! scope="col" style="text-align:center;" |Toughness
 
! scope="col" style="text-align:center;" |Toughness
 
! scope="col" style="text-align:center;" |Speed
 
! scope="col" style="text-align:center;" |Speed
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! colspan="7" style="text-align:center;"|[[Player's House]]
 
! colspan="7" style="text-align:center;"|[[Player's House]]
 
|-
 
|-
| style="text-align:center;"|[[Zombie|Basic Zombie]]
+
| style="text-align:center;"|Basic Zombie
 
| style="text-align:center;"|[[File:Basic Zombie2.png]]
 
| style="text-align:center;"|[[File:Basic Zombie2.png]]
  +
| style="text-align:center;"|Just your average, garden-variety zombie.
  +
| style="text-align:center;"|
 
| style="text-align:center;"|Average
 
| style="text-align:center;"|Average
 
| style="text-align:center;"|Basic
 
| style="text-align:center;"|Basic
 
| style="text-align:center;"|Tutorial
 
| style="text-align:center;"|Tutorial
 
|-
 
|-
| style="text-align:center;"|[[Conehead Zombie]]
+
| style="text-align:center;"|Conehead Zombie
| style="text-align:center;"|[[File:ConeheadZombie2.png]]
+
| style="text-align:center;"|[[File:Conehead Zombie2.png]]
  +
| style="text-align:center;"|His traffic cone headpiece makes him 3 times as tough as normal zombies.
  +
| style="text-align:center;"|
 
| style="text-align:center;"|Protected
 
| style="text-align:center;"|Protected
 
| style="text-align:center;"|Basic
 
| style="text-align:center;"|Basic
 
| style="text-align:center;"|Tutorial
 
| style="text-align:center;"|Tutorial
 
|-
 
|-
| style="text-align:center;"|[[Buckethead Zombie]]
+
| style="text-align:center;"|Buckethead Zombie
| style="text-align:center;"|[[File:BucketheadPVZ2.png]]
+
| style="text-align:center;"|[[File:Buckethead Zombie2.png]]
  +
| style="text-align:center;"|His bucket hat makes him extremely resistant to damage.
  +
| style="text-align:center;"|
 
| style="text-align:center;"|Hardened
 
| style="text-align:center;"|Hardened
 
| style="text-align:center;"|Basic
 
| style="text-align:center;"|Basic
 
| style="text-align:center;"|Tutorial
 
| style="text-align:center;"|Tutorial
 
|-
 
|-
| style="text-align:center;"|[[Flag Zombie]]
+
| style="text-align:center;"|Flag Zombie
| style="text-align:center;"|[[File:Flag ZombiePVZ2.png]]
+
| style="text-align:center;"|[[File:Flag Zombie2.png]]
  +
| style="text-align:center;"|His flag marks the arrival of a pile or "wave" of zombies.
  +
| style="text-align:center;"|
 
| style="text-align:center;"|Average
 
| style="text-align:center;"|Average
 
| style="text-align:center;"|Basic
 
| style="text-align:center;"|Basic
 
| style="text-align:center;"|Tutorial
 
| style="text-align:center;"|Tutorial
 
|-
 
|-
| style="text-align:center;"|[[Imp]]
+
! colspan="7" style="text-align:center;"|[[Ancient Egypt]]
  +
|-
| style="text-align:center;"|[[File:Imp 2.png]]
 
  +
| style="text-align:center;"|Mummy Zombie
  +
| style="text-align:center;"|[[File:Mummy Zombie2.png]]
  +
| style="text-align:center;"|Just a regular mummified zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Ancient Egypt - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Mummy
  +
| style="text-align:center;"|[[File:Conehead Mummy2.png]]
  +
| style="text-align:center;"|His cobra cone headdress makes him 3 times as tough as normal zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Ancient Egypt - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Mummy
  +
| style="text-align:center;"|[[File:Buckethead Mummy2.png]]
  +
| style="text-align:center;"|His sandy bucket protects him greatly from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Ancient Egypt - Day 2
  +
|-
  +
| style="text-align:center;"|Flag Mummy Zombie
  +
| style="text-align:center;"|[[File:Flag Mummy Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge sandy "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Ancient Egypt - Day 1
  +
|-
  +
| style="text-align:center;"|Mummy Imp
  +
| style="text-align:center;"|[[File:Mummy Imp2.png]]
  +
| style="text-align:center;"|Thrown over most of your defenses, then slinks onward.
  +
| style="text-align:center;"|
 
| style="text-align:center;"|Average
 
| style="text-align:center;"|Average
 
| style="text-align:center;"|Hungry
 
| style="text-align:center;"|Hungry
| style="text-align:center;"|Pinata Parties
+
| style="text-align:center;"|Ancient Egypt - Day 4
 
|-
 
|-
| style="text-align:center;"|[[Gargantuar]]
+
| style="text-align:center;"|Mummified Gargantuar
| style="text-align:center;"|[[File:Gargantuar 2.png]]
+
| style="text-align:center;"|[[File:Mummified Gargantuar2.png]]
  +
| style="text-align:center;"|Massive zombie from a royal line of mummies.
  +
| style="text-align:center;"|Crushes plants with sarcophagus, throws Imp Mummy when damaged enough.
 
| style="text-align:center;"|Great
 
| style="text-align:center;"|Great
 
| style="text-align:center;"|Hungry
 
| style="text-align:center;"|Hungry
| style="text-align:center;"|Pinata Parties
+
| style="text-align:center;"|Ancient Egypt - Day 8
  +
|-
  +
| style="text-align:center;"|Ra Zombie
  +
| style="text-align:center;"|[[File:Ra Zombie2.png]]
  +
| style="text-align:center;"|Tries to steal sun, just for safe keeping.
  +
| style="text-align:center;"|Steals sun.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Ancient Egypt - Day 1
  +
|-
  +
| style="text-align:center;"|Camel Zombies
  +
| style="text-align:center;"|[[File:Camel Zombies2.png]]
  +
| style="text-align:center;"|Camel zombies arrive in groups of three zombies or more.
  +
| style="text-align:center;"|Appears in groups of 3 or more.
  +
| style="text-align:center;"|Solid (For each zombie)
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Ancient Egypt - Day 3
  +
|-
  +
| style="text-align:center;"|Explorer Zombie
  +
| style="text-align:center;"|[[File:Explorer Zombie2.png]]
  +
| style="text-align:center;"|Carries a torch that can instantly destroy your plants.
  +
| style="text-align:center;"|Instantly burns plants it touches.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Ancient Egypt - Day 6
  +
|-
  +
| style="text-align:center;"|Tomb Raiser Zombie
  +
| style="text-align:center;"|[[File:Tomb Raiser Zombie2.png]]
  +
| style="text-align:center;"|Throws out bones to create tombstones.
  +
| style="text-align:center;"|Creates tombstones.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Ancient Egypt - Day 10
  +
|-
  +
| style="text-align:center;"|Pharaoh Zombie
  +
| style="text-align:center;"|[[File:Pharaoh Zombie2.png]]
  +
| style="text-align:center;"|His sarcophagus greatly protects him but slows down a rather fast zombie.
  +
| style="text-align:center;"|Speeds up when sarcophagus is destroyed.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic, then Hungry
  +
| style="text-align:center;"|Ancient Egypt - Day 12
  +
|-
  +
| style="text-align:center;"|Zombot Sphinx-inator
  +
| style="text-align:center;"|[[File:Zombot Sphinx-inator2.png]]
  +
| style="text-align:center;"|The destroyer of plants from the ancient sands.
  +
| style="text-align:center;"|Fires missiles at plants and creates tombstones, charges down lanes, destroying all plants and zombies in those lanes.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Ancient Egypt - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Pirate Seas]]
  +
|-
  +
| style="text-align:center;"|Pirate Zombie
  +
| style="text-align:center;"|[[File:Pirate Zombie2.png]]
  +
| style="text-align:center;"|Just a regular, plank walking zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Pirate Seas - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Pirate
  +
| style="text-align:center;"|[[File:Conehead Pirate2.png]]
  +
| style="text-align:center;"|His Joly Roger cone makes him 3 times as tough as normal zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Pirate Seas - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Pirate
  +
| style="text-align:center;"|[[File:Buckethead Pirate2.png]]
  +
| style="text-align:center;"|His sturdy wooden bucket provides excellent protection from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Pirate Seas - Day 3
  +
|-
  +
| style="text-align:center;"|Flag Pirate Zombie
  +
| style="text-align:center;"|[[File:Flag Pirate Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge salty "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Pirate Seas - Day 1
  +
|-
  +
| style="text-align:center;"|Imp Pirate Zombie
  +
| style="text-align:center;"|[[File:Imp Pirate Zombie2.png]]
  +
| style="text-align:center;"|Prefers the contact space of barrels, both cannon and rolling.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Pirate Seas - Day 5
  +
|-
  +
| style="text-align:center;"|Gargantuar Pirate
  +
| style="text-align:center;"|[[File:Gargantuar Pirate2.png]]
  +
| style="text-align:center;"|Enormous zombie who refines the shark attack.
  +
| style="text-align:center;"|Crushes plants with shark, launches Imp Pirate Zombie when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Pirate Seas - Day 8
  +
|-
  +
| style="text-align:center;"|Swashbuckler Zombie
  +
| style="text-align:center;"|[[File:Swashbuckler Zombie2.png]]
  +
| style="text-align:center;"|Swings in on a rope land midway onto your lawn.
  +
| style="text-align:center;"|Lands 4 tiles into the lawn.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Pirate Seas - Day 1
  +
|-
  +
| style="text-align:center;"|Seagull Zombie
  +
| style="text-align:center;"|[[File:Seagull Zombie2.png]]
  +
| style="text-align:center;"|Crosses over watery gaps without need for a plank, and flies over low plants.
  +
| style="text-align:center;"|Flies over watery gaps and low plants.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Pirate Seas - Day 2
  +
|-
  +
| style="text-align:center;"|Barrel Roller Zombie
  +
| style="text-align:center;"|[[File:Barrel Roller Zombie2.png]]
  +
| style="text-align:center;"|His rolling barrel crushes plants and provides excellent protection.
  +
| style="text-align:center;"|Barrel crushes plants and releases Imps when destroyed.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Pirate Seas - Day 5
  +
|-
  +
| style="text-align:center;"|Imp Cannon
  +
| style="text-align:center;"|[[File:Imp Cannon2.png]]
  +
| style="text-align:center;"|Shoots Imps past your defenses, and can eventually explode to cause a downpour of Imps.
  +
| style="text-align:center;"|Shoots Imps onto the lawn, and explodes into a shower of Imps if not destroyed quick enough.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Pirate Seas - Day 10
  +
|-
  +
| style="text-align:center;"|Pirate Captain Zombie
  +
| style="text-align:center;"|[[File:Pirate Captain Zombie2.png]]
  +
| style="text-align:center;"|His parrot can fly away with your plant and then return to him.
  +
| style="text-align:center;"|Sends out it's Parrot to steal plans.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Pirate Seas - Day 12
  +
|-
  +
| style="text-align:center;"|Zombie Parrot
  +
| style="text-align:center;"|[[File:Zombie Parrot2.png]]
  +
| style="text-align:center;"|Quickly flies from the Captain to carry away a plant.
  +
| style="text-align:center;"|Steals plants.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Flighty
  +
| style="text-align:center;"|Pirate Seas - Day 12
  +
|-
  +
| style="text-align:center;"|Zombot Plank Walker
  +
| style="text-align:center;"|[[File:Zombot Plank Walker2.png]]
  +
| style="text-align:center;"|The plant-plundering privateer of the high seas.
  +
| style="text-align:center;"|Rains down Imps, charges down lanes, destroying all plants and zombies in those lanes.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Pirate Seas - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Wild West]]
  +
|-
  +
| style="text-align:center;"|Cowboy Zombie
  +
| style="text-align:center;"|[[File:Cowboy Zombie2.png]]
  +
| style="text-align:center;"|Just a regular, rootin' tootin' cowboy zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Wild West - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Cowboy
  +
| style="text-align:center;"|[[File:Conehead Cowboy2.png]]
  +
| style="text-align:center;"|His cowhide cone gives him 3 times the toughness of a regular zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Wild West - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Cowboy
  +
| style="text-align:center;"|[[File:Buckethead Cowboy2.png]]
  +
| style="text-align:center;"|His chili pot hat makes him greatly resistant to damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Wild West - Day 2
  +
|-
  +
| style="text-align:center;"|Flag Cowboy Zombie
  +
| style="text-align:center;"|[[File:Flag Cowboy Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge dusty "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Wild West - Day 1
  +
|-
  +
| style="text-align:center;"|Bull Rider Imp
  +
| style="text-align:center;"|[[File:Bull Rider Imp2.png]]
  +
| style="text-align:center;"|Gets launched past all but the tallest plants, then proceeds on foot.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Wild West - Day 2
  +
|-
  +
| style="text-align:center;"|Gargantuar Cowboy
  +
| style="text-align:center;"|[[File:Gargantuar Cowboy2.png]]
  +
| style="text-align:center;"|Humongous zombie with brand awareness.
  +
| style="text-align:center;"|Crushes plants with brand, throws Bull Rider Imp when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Wild West - Day 8
  +
|-
  +
| style="text-align:center;"|Prospector Zombie
  +
| style="text-align:center;"|[[File:Prospector Zombie2.png]]
  +
| style="text-align:center;"|Launches over your defenses when his fuse blows down.
  +
| style="text-align:center;"|Lands behind your plants when it's dynamite explodes.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Wild West - Day 1
  +
|-
  +
| style="text-align:center;"|Poncho Zombie
  +
| style="text-align:center;"|[[File:Poncho Zombie2.png]]
  +
| style="text-align:center;"|Sometimes has a hidden armor plate.
  +
| style="text-align:center;"|Has a chance to be wearing a metal grate under it's poncho.
  +
| style="text-align:center;"|Solid or Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Wild West - Day 4
  +
|-
  +
| style="text-align:center;"|Chicken Wrangler Zombie
  +
| style="text-align:center;"|[[File:Chicken Wrangler Zombie2.png]]
  +
| style="text-align:center;"|Releases a flock of chickens once his baling wire is broken.
  +
| style="text-align:center;"|Releases Zombie Chickens when damaged enough.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Wild West - Day 6
  +
|-
  +
| style="text-align:center;"|Zombie Chicken
  +
| style="text-align:center;"|[[File:Zombie Chicken2.png]]
  +
| style="text-align:center;"|Once released onto the lawn, Zombie Chickens run at full speed to peck at your brains.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Fragile
  +
| style="text-align:center;"|Flighty
  +
| style="text-align:center;"|Wild West - Day 6
  +
|-
  +
| style="text-align:center;"|Piano Zombie
  +
| style="text-align:center;"|[[File:Piano Zombie2.png]]
  +
| style="text-align:center;"|His rolling piano crushes plants while his music causes zombies to dance and switch lanes.
  +
| style="text-align:center;"|Piano crushes plants and makes Cowboy Zombies dance and rapidly change lanes.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Wild West - Day 10
  +
|-
  +
| style="text-align:center;"|Zombie Bull
  +
| style="text-align:center;"|[[File:Zombie Bull2.png]]
  +
| style="text-align:center;"|Can launch his rider past most of your defenses.
  +
| style="text-align:center;"|Launches Bull Rider Imp when it comes to a plant.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Speedy, then Stiff
  +
| style="text-align:center;"|Wild West - Day 11
  +
|-
  +
| style="text-align:center;"|Zombot War Wagon
  +
| style="text-align:center;"|[[File:Zombot War Wagon2.png]]
  +
| style="text-align:center;"|The stagecoach of destruction from the western wilds.
  +
| style="text-align:center;"|Launches multiple missiles at once, charges down lanes, destroying all plants and zombies in those lanes.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Wild West - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Kung-fu World]]
  +
|-
  +
| style="text-align:center;"|Kung-fu Zombie
  +
| style="text-align:center;"|[[File:Kung-fu Zombie2.png]]
  +
| style="text-align:center;"|Just a regular zombie of Kung-fu mastery.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Kung-fu World - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Kung-fu Zombie
  +
| style="text-align:center;"|[[File:Conehead Kung-fu Zombie2.png]]
  +
| style="text-align:center;"|His decorative cone makes him 3 times as tough as normal kung-fu zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Kung-fu World - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Kung-fu Zombie
  +
| style="text-align:center;"|[[File:Buckethead Kung-fu Zombie2.png]]
  +
| style="text-align:center;"|His teapot helmet makes him extremely resistant to damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Kung-fu World - Day 2
  +
|-
  +
| style="text-align:center;"|Kung-fu Flag Zombie
  +
| style="text-align:center;"|[[File:Kung-fu Flag Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge, kung-fu trained "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Kung-fu World - Day 1
  +
|-
  +
| style="text-align:center;"|Zen Monk Imp
  +
| style="text-align:center;"|[[File:Zen Monk Imp2.png]]
  +
| style="text-align:center;"|Uses it's peace of mind and meditation to float over all but the tallest plants.
  +
| style="text-align:center;"|Can temporarily float over plants.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Kung-fu World - Day 6
  +
|-
  +
| style="text-align:center;"|Bronze Gargantuar
  +
| style="text-align:center;"|[[File:Bronze Gargantuar2.png]]
  +
| style="text-align:center;"|Enormous, extremely powerful zombie from an ancient bronze dynasty.
  +
| style="text-align:center;"|Crushes plants with saw-staff, has twice as much health as a normal Gargantuar, doesn't throw an Imp.
  +
| style="text-align:center;"|Very Great
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Kung-fu World - Day 8
  +
|-
  +
| style="text-align:center;"|Hammer Zombie
  +
| style="text-align:center;"|[[File:Hammer Zombie2.png]]
  +
| style="text-align:center;"|Drops the hammer to create a whirlwind that bounces back straight projectiles.
  +
| style="text-align:center;"|Swings it's hammer every so often to reflect straight projectiles.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Kung-fu World - Day 1
  +
|-
  +
| style="text-align:center;"|Torch Zombie
  +
| style="text-align:center;"|[[File:Torch Zombie2.png]]
  +
| style="text-align:center;"|Carries a torch that can instantly destroy your plants.
  +
| style="text-align:center;"|Instantly burns plants it touches.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Kung-fu World - Day 1
  +
|-
  +
| style="text-align:center;"|Drinking Zombie
  +
| style="text-align:center;"|[[File:Drinking Zombie2.png]]
  +
| style="text-align:center;"|Gets drunk to increase his speed.
  +
| style="text-align:center;"|Becomes faster after drinking potion.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic, then Hungry.
  +
| style="text-align:center;"|Kung-fu World - Day 3
  +
|-
  +
| style="text-align:center;"|Qi-gong Zombie
  +
| style="text-align:center;"|[[File:Qi-gong Zombie2.png]]
  +
| style="text-align:center;"|Uses his Qi-gong skills to pull lanes of plants toward him.
  +
| style="text-align:center;"|Pulls all plants in it's lane to the right.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Kung-fu World - Day 5
  +
|-
  +
| style="text-align:center;"|Blew Zombie
  +
| style="text-align:center;"|[[File:Blew Zombie2.png]]
  +
| style="text-align:center;"|Blows up plants with his bomb.
  +
| style="text-align:center;"|Carries a bomb that explodes after a certain amount of time.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Kung-fu World - Day 10
  +
|-
  +
| style="text-align:center;"|Swordsman Zombie
  +
| style="text-align:center;"|[[File:Swordsman Zombie2.png]]
  +
| style="text-align:center;"|Powerfully slashes plants with his sword.
  +
| style="text-align:center;"|Deals more damage using it's sword.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Kung-fu World - Day 12
  +
|-
  +
| style="text-align:center;"|Nunchuck Zombie
  +
| style="text-align:center;"|[[File:Nunchuck Zombie2.png]]
  +
| style="text-align:center;"|Uses his nunchucks to deflect straight projectiles, and bashes away any plants that dare to stand in his way.
  +
| style="text-align:center;"|Reflects straight projectiles and instant kills plants instead of eating them.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Kung-fu World - Day 12
  +
|-
  +
| style="text-align:center;"|Zombot Kung-fu Klasher
  +
| style="text-align:center;"|[[File:Zombot Kung-fu Klasher2.png]]
  +
| style="text-align:center;"|The plant burning, zombie amplifying emperor bot from the ancient dynasty of zombies.
  +
| style="text-align:center;"|Destroys entire lanes of plants, rains Zen Monk Imps down, raises the attack power of zombies around it.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Kung-fu World - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Far Future]]
  +
|-
  +
| style="text-align:center;"|Future Zombie
  +
| style="text-align:center;"|[[File:Future Zombie2.png]]
  +
| style="text-align:center;"|Regular futuristic jumpsuit zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Far Future - Day 1
  +
|-
  +
| style="text-align:center;"|Future Conehead
  +
| style="text-align:center;"|[[File:Future Conehead2.png]]
  +
| style="text-align:center;"|His poly-polymer cone gives him 3 times the health of a regular future zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Far Future - Day 1
  +
|-
  +
| style="text-align:center;"|Future Buckethead
  +
| style="text-align:center;"|[[File:Future Buckethead2.png]]
  +
| style="text-align:center;"|His techno bucket greatly increases his protection from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Far Future - Day 2
  +
|-
  +
| style="text-align:center;"|Future Flag Zombie
  +
| style="text-align:center;"|[[File:Future Flag Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge future-proof "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Far Future - Day 1
  +
|-
  +
| style="text-align:center;"|Bug Bot Imp
  +
| style="text-align:center;"|[[File:Bug Bot Imp2.png]]
  +
| style="text-align:center;"|Lands on the lawn past your defenses, then hops forward.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Far Future - Day 4
  +
|-
  +
| style="text-align:center;"|Gargantuar Prime
  +
| style="text-align:center;"|[[File:Gargantuar Prime2.png]]
  +
| style="text-align:center;"|Has it all: Heavy armor, laser eyes, smashing arms, and bug bot deploy system.
  +
| style="text-align:center;"|Crushes plants, burns plants with lasers, throws Bug Bot Imp when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Far Future - Day 8
  +
|-
  +
| style="text-align:center;"|Jetpack Zombie
  +
| style="text-align:center;"|[[File:Jetpack Zombie2.png]]
  +
| style="text-align:center;"|Boosts to fly over all but the tallest plants barriers.
  +
| style="text-align:center;"|Floats over all but the tallest plants.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Far Future - Day 1
  +
|-
  +
| style="text-align:center;"|Shield Zombie
  +
| style="text-align:center;"|[[File:Shield Zombie2.png]]
  +
| style="text-align:center;"|Protects himself and nearby zombies with a forcefield.
  +
| style="text-align:center;"|Creates a shield to protect itself and nearby zombies.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Far Future - Day 2
  +
|-
  +
| style="text-align:center;"|Robo-cone Zombie
  +
| style="text-align:center;"|[[File:Robo-cone Zombie2.png]]
  +
| style="text-align:center;"|The armor plated cone offers phenomenal protection for it's pilot.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Machine
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Far Future - Day 6
  +
|-
  +
| style="text-align:center;"|Discotron 3000
  +
| style="text-align:center;"|[[File:Discotron 30002.png]]
  +
| style="text-align:center;"|Drops in disco zombies when feeling the beat.
  +
| style="text-align:center;"|Summons Disco-Jetpack Zombies.
  +
| style="text-align:center;"|Machined
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Far Future - Day 10
  +
|-
  +
| style="text-align:center;"|Disco-Jetpack Zombie
  +
| style="text-align:center;"|[[File:Disco-Jetpack Zombie2.png]]
  +
| style="text-align:center;"|Boosts to fly over all but the tallest plant barriers, in style.
  +
| style="text-align:center;"|Floats over all but the tallest plants.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Far Future - Day 10
  +
|-
  +
| style="text-align:center;"|Mecha-football Zombie
  +
| style="text-align:center;"|[[File:Mecha-football Zombie2.png]]
  +
| style="text-align:center;"|Pushes plants across the lawn.
  +
| style="text-align:center;"|Pushes plants to the left instead of eating them.
  +
| style="text-align:center;"|Machined
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Far Future - Day 12
  +
|-
  +
| style="text-align:center;"|Zombot Tomorrow-tron
  +
| style="text-align:center;"|[[File:Zombot Tomorrow-tron2.png]]
  +
| style="text-align:center;"|The power tile crushing creation from the Far Future.
  +
| style="text-align:center;"|Destroys entire lanes of plants and zombies, can fire missiles at power tiles to destroy them.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Far Future - Day 16
  +
|-
  +
| style="text-align:center;"|Zombot Temporal-tron Mk. I
  +
| style="text-align:center;"|[[File:Zombot Temporal-tron Mk. I2.png]]
  +
| style="text-align:center;"|The the era-twisting time master from the Far Future.
  +
| style="text-align:center;"|Destroys entire lanes of plants, can freeze plants in time, flies to avoid damage, and summons zombies from all time periods.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Far Future - Day 17
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Dark Ages]]
  +
|-
  +
| style="text-align:center;"|Peasant Zombie
  +
| style="text-align:center;"|[[File:Peasant Zombie2.png]]
  +
| style="text-align:center;"|Regular lower-class commoner zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Dark Ages - Night 1
  +
|-
  +
| style="text-align:center;"|Conehead Peasant
  +
| style="text-align:center;"|[[File:Conehead Peasant2.png]]
  +
| style="text-align:center;"|His stony turret makes him 3 times as tough as normal peasants.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Dark Ages - Night 1
  +
|-
  +
| style="text-align:center;"|Buckethead Peasant
  +
| style="text-align:center;"|[[File:Buckethead Peasant2.png]]
  +
| style="text-align:center;"|His forged bucket provides great protection from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Dark Ages - Night 2
  +
|-
  +
| style="text-align:center;"|Flag Peasant Zombie
  +
| style="text-align:center;"|[[File:Flag Peasant Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge dark "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Dark Ages - Night 1
  +
|-
  +
| style="text-align:center;"|Imp Monk Zombie
  +
| style="text-align:center;"|[[File:Imp Monk Zombie2.png]]
  +
| style="text-align:center;"|Summoned past most of your defenses, then shambles onward.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Dark Ages - Night 2
  +
|-
  +
| style="text-align:center;"|Executioner Gargantuar
  +
| style="text-align:center;"|[[File:Executioner Gargantuar2.png]]
  +
| style="text-align:center;"|Immense zombie who brings the hammer down.
  +
| style="text-align:center;"|Crushes plants with hammer, throws Imp Monk Zombie when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Dark Ages - Night 8
  +
|-
  +
| style="text-align:center;"|Rogue Zombie
  +
| style="text-align:center;"|[[File:Rogue Zombie2.png]]
  +
| style="text-align:center;"|Hides in the shadows and sneakily steals plants.
  +
| style="text-align:center;"|Becomes invisible after drinking potion, steals plants it walks past.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Dark Ages - Night 1
  +
|-
  +
| style="text-align:center;"|Archmage Zombie
  +
| style="text-align:center;"|[[File:Archmage Zombie2.png]]
  +
| style="text-align:center;"|Uses dark magic of healing to aid other zombies.
  +
| style="text-align:center;"|Heals other zombies.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Dark Ages - Night 3
  +
|-
  +
| style="text-align:center;"|Jester Zombie
  +
| style="text-align:center;"|[[File:Jester Zombie2.png]]
  +
| style="text-align:center;"|Returns projectiles shot at him.
  +
| style="text-align:center;"|Reflects solid projectiles back at plants.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Dark Ages - Night 5
  +
|-
  +
| style="text-align:center;"|Knight Zombie
  +
| style="text-align:center;"|[[File:Knight Zombie2.png]]
  +
| style="text-align:center;"|His king-appointed helm provides amazing protection from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Machined
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Dark Ages - Night 8
  +
|-
  +
| style="text-align:center;"|Wizard Zombie
  +
| style="text-align:center;"|[[File:Wizard Zombie2.png]]
  +
| style="text-align:center;"|Transforms plants into passive sheep.
  +
| style="text-align:center;"|Turns plants into sheep, and they turn back into into plants when it's killed.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Dark Ages - Night 10
  +
|-
  +
| style="text-align:center;"|Imp Dragon
  +
| style="text-align:center;"|[[File:Imp Dragon2.png]]
  +
| style="text-align:center;"|Spit past most of your defenses, then claws forward.
  +
| style="text-align:center;"|Immune to fire damage.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Dark Ages - Night 12
  +
|-
  +
| style="text-align:center;"|Zombie King
  +
| style="text-align:center;"|[[File:Zombie King2.png]]
  +
| style="text-align:center;"|Grants Knight helms to nearby peasants.
  +
| style="text-align:center;"|Turns nearby Peasant Zombie variants into Knight Zombies.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Dark Ages - Night 12
  +
|-
  +
| style="text-align:center;"|Cavalry Zombie
  +
| style="text-align:center;"|[[File:Cavalry Zombie2.png]]
  +
| style="text-align:center;"|Launches rider past most of your defenses.
  +
| style="text-align:center;"|Launches Peasant Zombie rider who destroys a plant with it's lance, leaving the lance behind to absorb damage.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Dark Ages - Night 13
  +
|-
  +
| style="text-align:center;"|Zombot Dark Dragon
  +
| style="text-align:center;"|[[File:Zombot Dark Dragon2.png]]
  +
| style="text-align:center;"|The desolator of all, from dark times.
  +
| style="text-align:center;"|Burns lanes, destroying all plants and zombies in those lanes, creates tombstones, lobs fireballs that contain Imp Dragons.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Dark Ages - Night 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Big Wave Beach]]
  +
|-
  +
| style="text-align:center;"|Pompadour Zombie
  +
| style="text-align:center;"|[[File:Pompadour Zombie2.png]]
  +
| style="text-align:center;"|Regular beach bum zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Pompadour
  +
| style="text-align:center;"|[[File:Conehead Pompadour2.png]]
  +
| style="text-align:center;"|His starfish cone gives him 3 times the toughness of a normal pompadour.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Pompadour
  +
| style="text-align:center;"|[[File:Buckethead Pompadour2.png]]
  +
| style="text-align:center;"|His scallop-shelled bucket gives him great resistance to damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 2
  +
|-
  +
| style="text-align:center;"|Bikini Zombie
  +
| style="text-align:center;"|[[File:Bikini Zombie2.png]]
  +
| style="text-align:center;"|Regular beach blanket zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 2
  +
|-
  +
| style="text-align:center;"|Bikini Conehead
  +
| style="text-align:center;"|[[File:Bikini Conehead2.png]]
  +
| style="text-align:center;"|Her starfish cone makes her 3 times as tough as a normal bikini zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 2
  +
|-
  +
| style="text-align:center;"|Bikini Buckethead
  +
| style="text-align:center;"|[[File:Bikini Buckethead2.png]]
  +
| style="text-align:center;"|Her scallop-shelled bucket provides great protection from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 2
  +
|-
  +
| style="text-align:center;"|Beach Flag Zombie
  +
| style="text-align:center;"|[[File:Beach Flag Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge wet "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 1
  +
|-
  +
| style="text-align:center;"|Mermaid Imp
  +
| style="text-align:center;"|[[File:Mermaid Imp2.png]]
  +
| style="text-align:center;"|Washes in past your defenses, then flounders forward.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Big Wave Beach - Day 3
  +
|-
  +
| style="text-align:center;"|Deep Sea Gargantuar
  +
| style="text-align:center;"|[[File:Deep Sea Gargantuar2.png]]
  +
| style="text-align:center;"|Titanic zombie who isn't shellfish with his might.
  +
| style="text-align:center;"|Crushes plants with driftwood, throws Mermaid Imp when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Big Wave Beach - Day 8
  +
|-
  +
| style="text-align:center;"|Snorkel Zombie
  +
| style="text-align:center;"|[[File:Snorkel Zombie2.png]]
  +
| style="text-align:center;"|Can swim underwater.
  +
| style="text-align:center;"|Submerges in the water to avoid damage.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 1
  +
|-
  +
| style="text-align:center;"|Surfer Zombie
  +
| style="text-align:center;"|[[File:Surfer Zombie2.png]]
  +
| style="text-align:center;"|Surfs past plants in water, and carries surfboard on land.
  +
| style="text-align:center;"|Surfs past plants in the water, and carries surfboard on land, which it can instant kill a plant with.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Speedy (in water) Basic (on land)
  +
| style="text-align:center;"|Big Wave Beach - Day 5
  +
|-
  +
| style="text-align:center;"|Octo Zombie
  +
| style="text-align:center;"|[[File:Octo Zombie2.png]]
  +
| style="text-align:center;"|Throws octopi at your plants to bind them up.
  +
| style="text-align:center;"|Throws octopi that bind up plants until destroyed, can only throw 5.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Big Wave Beach - Day 10
  +
|-
  +
| style="text-align:center;"|Clamshell Zombie
  +
| style="text-align:center;"|[[File:Clamshell Zombie2.png]]
  +
| style="text-align:center;"|Shy zombie with varying health.
  +
| style="text-align:center;"|Has less health if clamshell is open.
  +
| style="text-align:center;"|Machined (closed clamshell) Protected (open clamshell)
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Big Wave Beach - Day 11
  +
|-
  +
| style="text-align:center;"|Fisherman Zombie
  +
| style="text-align:center;"|[[File:Fisherman Zombie2.png]]
  +
| style="text-align:center;"|Casts line to hook and pull plants far from him.
  +
| style="text-align:center;"|Pulls plants to the right.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Big Wave Beach - Day 12
  +
|-
  +
| style="text-align:center;"|Zombot Shark-tronic Sub
  +
| style="text-align:center;"|[[File:Zombot Shark-tronic Sub2.png]]
  +
| style="text-align:center;"|The ravenous engine of carnage from the murky depths.
  +
| style="text-align:center;"|Attacks plants with sharks, sucks in lanes of zombies and plants with most turbine, sucking attack can be stopped by Tangle Kelp.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Big Wave Beach - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Frostbite Caves]]
  +
|-
  +
| style="text-align:center;"|Cave Zombie
  +
| style="text-align:center;"|[[File:Cave Zombie2.png]]
  +
| style="text-align:center;"|Regular cave-dwelling zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Frostbite Caves - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Cave Zombie
  +
| style="text-align:center;"|[[File:Conehead Cave Zombie2.png]]
  +
| style="text-align:center;"|His mammoth-horn cone makes him 3 times as tough as normal cave-dwellers.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Frostbite Caves - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Cave Zombie
  +
| style="text-align:center;"|[[File:Buckethead Cave Zombie2.png]]
  +
| style="text-align:center;"|His stone "bucket" hat provides great protection from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Frostbite Caves - Day 2
  +
|-
  +
| style="text-align:center;"|Cave Flag Zombie
  +
| style="text-align:center;"|[[File:Cave Flag Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge frosty "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Frostbite Caves - Day 1
  +
|-
  +
| style="text-align:center;"|Yeti Imp
  +
| style="text-align:center;"|[[File:Yeti Imp2.png]]
  +
| style="text-align:center;"|Thrown over most of your defenses, then ambles onward.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Frostbite Caves - Day 2
  +
|-
  +
| style="text-align:center;"|Sloth Gargantuar
  +
| style="text-align:center;"|[[File:Sloth Gargantuar2.png]]
  +
| style="text-align:center;"|Massive sloth-skinned zombie with a case of the imps. Carries and throws 3 imps instead of just one.
  +
| style="text-align:center;"|Crushes plants with icicle, throws 3 Yeti Imps after taking certain amounts of damage.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Frostbite Caves - Day 8
  +
|-
  +
| style="text-align:center;"|Hunter Zombie
  +
| style="text-align:center;"|[[File:Hunter Zombie2.png]]
  +
| style="text-align:center;"|A zombie carrying snowballs he throws at range to cool down plants until they're blocks of ice.
  +
| style="text-align:center;"|Throws snowballs at plants that eventually freeze them.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Frostbite Caves - Day 1
  +
|-
  +
| style="text-align:center;"|Dodo Rider Zombie
  +
| style="text-align:center;"|[[File:Dodo Rider Zombie2.png]]
  +
| style="text-align:center;"|Dodo-riding imp that can flap and jump over various obstacles and plants.
  +
| style="text-align:center;"|Can temporarily float to fly over plants and ice floes.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Flighty
  +
| style="text-align:center;"|Frostbite Caves - Day 4
  +
|-
  +
| style="text-align:center;"|Windchief Zombie
  +
| style="text-align:center;"|[[File:Windchief Zombie2.png]]
  +
| style="text-align:center;"|Zombie who huffs and puffs and blows a freezing wind at plants in front of him.
  +
| style="text-align:center;"|Blows wind 4 spaces in front of it that instantly freezes plants it hits.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Frostbite Caves - Day 6
  +
|-
  +
| style="text-align:center;"|Blockhead Zombie
  +
| style="text-align:center;"|[[File:Blockhead Zombie2.png]]
  +
| style="text-align:center;"|The ice block on his head provides amazing protection from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Machined
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Frostbite Caves - Day 10
  +
|-
  +
| style="text-align:center;"|Ski Zombie
  +
| style="text-align:center;"|[[File:Ski Zombie2.png]]
  +
| style="text-align:center;"|Skis and jumps over plants with aid of Walrus Zombie.
  +
| style="text-align:center;"|Uses the Walrus Zombie to jump to the third row.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Frostbite Caves - Day 10
  +
|-
  +
| style="text-align:center;"|Walrus Zombie
  +
| style="text-align:center;"|[[File:Walrus Zombie2.png]]
  +
| style="text-align:center;"|Poor creature that is used as ramp.
  +
| style="text-align:center;"|Is a ramp for Ski Zombie.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Frostbite Caves - Day 10
  +
|-
  +
| style="text-align:center;"|Troglobite Zombie
  +
| style="text-align:center;"|[[File:Troglobite Zombie2.png]]
  +
| style="text-align:center;"|Strong zombie who pushes ice blocks across the lawn.
  +
| style="text-align:center;"|Pushes ice blocks that contain Yeti Imps.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Frostbite Caves - Day 12
  +
|-
  +
| style="text-align:center;"|Weasel Hoarder Zombie
  +
| style="text-align:center;"|[[File:Weasel Hoarder Zombie2.png]]
  +
| style="text-align:center;"|Zombie hiding with her weasels in a log. Once shattered, the weasels are released.
  +
| style="text-align:center;"|Releases ice weasels after taking damage.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Frostbite Caves - Day 13
  +
|-
  +
| style="text-align:center;"|Ice Weasel
  +
| style="text-align:center;"|[[File:Ice Weasel2.png]]
  +
| style="text-align:center;"|Once released, weasels run full speed even over ice floes to nibble at your brains.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Fragile
  +
| style="text-align:center;"|Flighty
  +
| style="text-align:center;"|Frostbite Caves - Day 13
  +
|-
  +
| style="text-align:center;"|Zombot Tuskmaster 10,000 B.C.
  +
| style="text-align:center;"|[[File:Zombot Tuskmaster 10,000 BC2.png]]
  +
| style="text-align:center;"|The mammoth mech with an icy blast from the past.
  +
| style="text-align:center;"|Creates ice blocks containing zombies to protect itself, blows freezing winds in lanes, fires icicles at plants, ice blocks can be melted with Hot Potato.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Frostbite Caves - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Castle in the Sky]]
  +
|-
  +
| style="text-align:center;"|Pilot Zombie
  +
| style="text-align:center;"|[[File:Pilot Zombie2.png]]
  +
| style="text-align:center;"|Regular aerial ace zombie.
  +
| style="text-align:center;"|Floats above the ground and flies over ground plants.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Pilot
  +
| style="text-align:center;"|[[File:Conehead Pilot2.png]]
  +
| style="text-align:center;"|His glued road cone makes him 3 times as tough as normal pilots.
  +
| style="text-align:center;"|Floats above the ground and flies over ground plants.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Pilot
  +
| style="text-align:center;"|[[File:Buckethead Pilot2.png]]
  +
| style="text-align:center;"|His bucket-copter makes him extremely resistant to damage.
  +
| style="text-align:center;"|Floats above the ground and flies over ground plants.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 2
  +
|-
  +
| style="text-align:center;"|Flag Pilot Zombie
  +
| style="text-align:center;"|[[File:Flag Pilot Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival a huge flying "wave" of zombies.
  +
| style="text-align:center;"|Floats above the ground and flies over ground plants.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 1
  +
|-
  +
| style="text-align:center;"|Pilot Imp
  +
| style="text-align:center;"|[[File:Pilot Imp2.png]]
  +
| style="text-align:center;"|Floats down past your defenses, then walks onwards.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Castle in the Sky - Day 4
  +
|-
  +
| style="text-align:center;"|Jet Gargantuar
  +
| style="text-align:center;"|[[File:Jet Gargantuar2.png]]
  +
| style="text-align:center;"|Enormous flying zombie that smashes plants with his bare hands.
  +
| style="text-align:center;"|Floats above the ground and flies over ground plants, smashes plants with his fists, throws 2 Pilot Imps to the first column after taking certain amounts of damage.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 8
  +
|-
  +
| style="text-align:center;"|Scientist Zombie
  +
| style="text-align:center;"|[[File:Scientist Zombie2.png]]
  +
| style="text-align:center;"|Educated zombie who can destroy plants from across the lawn.
  +
| style="text-align:center;"|Floats above the ground and flies over ground plants, instant kills plants from a distance.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 1
  +
|-
  +
| style="text-align:center;"|Imp Plane
  +
| style="text-align:center;"|[[File:Imp Plane2.png]]
  +
| style="text-align:center;"|Trigger happy Imp in a trigger happy plane.
  +
| style="text-align:center;"|Floats above the ground, fires bullets at plants to damage them.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 3
  +
|-
  +
| style="text-align:center;"|Rocket Zombie
  +
| style="text-align:center;"|[[File:Rocket Zombie2.png]]
  +
| style="text-align:center;"|A zombie with a rocket ready to blow your brains away, literally.
  +
| style="text-align:center;"|Floats above the ground, and if not killed quick enough, it fires a missile that destroys all plants in a 3x3 area.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Castle in the Sky - Day 6
  +
|-
  +
| style="text-align:center;"|Imp Dropship
  +
| style="text-align:center;"|[[File:Imp Dropship2.png]]
  +
| style="text-align:center;"|Drops pilot imps onto the lawn.
  +
| style="text-align:center;"|Drops pilot imps onto the lawn, and flies high enough so that only lobbed projectiles hit it, flies away after a while.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Castle in the Sky - Day 9 (Brain Buster) Day 10 (Regular Level)
  +
|-
  +
| style="text-align:center;"|Twinplane Zombie
  +
| style="text-align:center;"|[[File:Twinplane Zombie2.png]]
  +
| style="text-align:center;"|A double plane piloted 2 zombies. Destroys plants it hits, and both halves must be destroyed at the same time.
  +
| style="text-align:center;"|Floats above the ground and takes up 2 lanes. Both halves have to be destroyed at the same time in order for it to go down.
  +
| style="text-align:center;"|Hardened (individuals) Machined (combined)
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 10
  +
|-
  +
| style="text-align:center;"|Cloaker Zombie
  +
| style="text-align:center;"|[[File:Cloaker Zombie2.png]]
  +
| style="text-align:center;"|Turns invisible with technology way ahead of it's time.
  +
| style="text-align:center;"|Floats above the ground and can turn invisible to avoid damage, and can then only be seen by Ground Cherry.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 12
  +
|-
  +
| style="text-align:center;"|Slipjet Zombie
  +
| style="text-align:center;"|[[File:Slipjet Zombie2.png]]
  +
| style="text-align:center;"|Powerful aircraft with a variety of powers to protect it's pilot.
  +
| style="text-align:center;"|Floats above the ground and can turn invisible, turn nearby zombies invisible, and switch lanes to avoid damage.
  +
| style="text-align:center;"|Machined
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Castle in the Sky - Day 13
  +
|-
  +
| style="text-align:center;"|Zombot Maelstrom Vulture
  +
| style="text-align:center;"|[[File:Zombot Maelstrom Vulture2.png]]
  +
| style="text-align:center;"|Electrified master of the skies from a time of war.
  +
| style="text-align:center;"|Creates tornados to blow away lanes of flying plants and zombies, summons lightning strikes, destroys 3x3 areas of plants, can be stunned by Saucer.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Castle in the Sky - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Silent Suburbs]]
  +
|-
  +
| style="text-align:center;"|Gangster Zombie
  +
| style="text-align:center;"|[[File:Gangster Zombie2.png]]
  +
| style="text-align:center;"|Regular crime gang member zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Silent Suburbs - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Gangster
  +
| style="text-align:center;"|[[File:Conehead Gangster2.png]]
  +
| style="text-align:center;"|His recently mainstream road cone gives him 3 times the toughness of a normal zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Silent Suburbs - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Gangster
  +
| style="text-align:center;"|[[File:Buckethead Gangster2.png]]
  +
| style="text-align:center;"|His boring old bucket makes him extremely resistant to damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Silent Suburbs - Day 2
  +
|-
  +
| style="text-align:center;"|Flag Gangster Zombie
  +
| style="text-align:center;"|[[File:Flag Gangster Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge colorless "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Silent Suburbs - Day 1
  +
|-
  +
| style="text-align:center;"|Bride Imp
  +
| style="text-align:center;"|[[File:Bride Imp2.png]]
  +
| style="text-align:center;"|Thrown over your defenses, then walks forward.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Silent Suburbs - Day 8
  +
|-
  +
| style="text-align:center;"|Franken Gargantuar
  +
| style="text-align:center;"|[[File:Franken Gargantuar2.png]]
  +
| style="text-align:center;"|Immense zombie that's like something straight out of a monster movie.
  +
| style="text-align:center;"|Crushes plants with electrical pole and throws Bride Imp when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Silent Suburbs - Day 8
  +
|-
  +
| style="text-align:center;"|Cop Zombie
  +
| style="text-align:center;"|[[File:Cop Zombie2.png]]
  +
| style="text-align:center;"|Zombie that makes plants stop in the name of the law.
  +
| style="text-align:center;"|Can take plants, temporarily stunning them.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Silent Suburbs - Day 1
  +
|-
  +
| style="text-align:center;"|Robber Zombie
  +
| style="text-align:center;"|[[File:Robber Zombie2.png]]
  +
| style="text-align:center;"|A criminal zombie carrying sweet loot.
  +
| style="text-align:center;"|Carries a sack that can contain coins, sun, sprouts, diamonds, or seed packets, and runs away after a short while.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic, Speedy (while running away)
  +
| style="text-align:center;"|Silent Suburbs - Day 1
  +
|-
  +
| style="text-align:center;"|Mutant Zombie
  +
| style="text-align:center;"|[[File:Mutant Zombie2.png]]
  +
| style="text-align:center;"|Zombie freak of nature from below.
  +
| style="text-align:center;"|Heals itself over time, emerges only from subways.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Silent Suburbs - Day 2
  +
|-
  +
| style="text-align:center;"|Vampire Zombie
  +
| style="text-align:center;"|[[File:Vampire Zombie2.png]]
  +
| style="text-align:center;"|Sends out invincible bats that can fly away with your plants.
  +
| style="text-align:center;"|Sends out bats that can steal your plants.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Silent Suburbs - Day 6
  +
|-
  +
| style="text-align:center;"|Zombat
  +
| style="text-align:center;"|[[File:Zombat2.png]]
  +
| style="text-align:center;"|Flies away with your plants, impervious to damage.
  +
| style="text-align:center;"|Steals plants, invincible.
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Silent Suburbs - Day 6
  +
|-
  +
| style="text-align:center;"|Mad Scientist Zombie
  +
| style="text-align:center;"|[[File:Mad Scientist Zombie2.png]]
  +
| style="text-align:center;"|Insane zombie with a thing for building electrical walls.
  +
| style="text-align:center;"|Builds electric barriers that block projectiles and disappear after a while.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Silent Suburbs - Day 10
  +
|-
  +
| style="text-align:center;"|Electric Chair Zombie
  +
| style="text-align:center;"|[[File:Electric Chair Zombie2.png]]
  +
| style="text-align:center;"|Zombie being punished for an shocking crime.
  +
| style="text-align:center;"|When it gets to a plant, it electrocutes itself, killing itself and the plant.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Silent Suburbs - Day 12
  +
|-
  +
| style="text-align:center;"|Jack-in-the-box Zombie
  +
| style="text-align:center;"|[[File:Jack-in-the-box Zombie2.png]]
  +
| style="text-align:center;"|Crazy zombie with an explosive surprise.
  +
| style="text-align:center;"|Carries a jack-in-the-box that explodes after a certain amount of time, destroying all plants in a 3x3 area.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Silent Suburbs - Day 13
  +
|-
  +
| style="text-align:center;"|Zombot Automonstrosity
  +
| style="text-align:center;"|[[File:Zombot Automonstrosity2.png]]
  +
| style="text-align:center;"|Awesomely destructive automobile from the colorless era.
  +
| style="text-align:center;"|Creates oil puddles, blows fog into lanes, fires missiles at plants, creates subways to spawn zombies, can only be damaged by lighting oil near it with Snapdragons.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Silent Suburbs - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Lost City]]
  +
|-
  +
| style="text-align:center;"|Adventurer Zombie
  +
| style="text-align:center;"|[[File:Adventurer Zombie2.png]]
  +
| style="text-align:center;"|Regular expertly-coiffed moustache zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Lost City - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Adventurer
  +
| style="text-align:center;"|[[File:Conehead Adventurer2.png]]
  +
| style="text-align:center;"|His expedition cone gives him 3 times the toughness of a normal adventurer.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Lost City - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Adventurer
  +
| style="text-align:center;"|[[File:Buckethead Adventurer2.png]]
  +
| style="text-align:center;"|His rugged bucket provides considerable protection from damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Lost City - Day 2
  +
|-
  +
| style="text-align:center;"|Flag Adventurer Zombie
  +
| style="text-align:center;"|[[File:Flag Adventurer Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of an intrepid "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Lost City - Day 1
  +
|-
  +
| style="text-align:center;"|Explorer Imp
  +
| style="text-align:center;"|[[File:Explorer Imp2.png]]
  +
| style="text-align:center;"|Gets tossed past most defenses, then explores on foot.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Lost City - Day 8
  +
|-
  +
| style="text-align:center;"|Porter Gargantuar
  +
| style="text-align:center;"|[[File:Porter Gargantuar2.png]]
  +
| style="text-align:center;"|Terrifying behemoth of exploratory fury.
  +
| style="text-align:center;"|Crushes plants with torch, and throws Explorer Imp when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Lost City - Day 8
  +
|-
  +
| style="text-align:center;"|Lost Pilot Zombie
  +
| style="text-align:center;"|[[File:Lost Pilot Zombie2.png]]
  +
| style="text-align:center;"|Drops in past your defenses.
  +
| style="text-align:center;"|Drops into random spots on the lawn during the parachute rain ambush.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Lost City - Day 1
  +
|-
  +
| style="text-align:center;"|Bug Zombie
  +
| style="text-align:center;"|[[File:Bug Zombie2.png]]
  +
| style="text-align:center;"|Bug carries zombie over ground defenses and lifts him over barriers.
  +
| style="text-align:center;"|A bug that carries any variant of Adventurer Zombie, and can fly above plants. Drops zombie when killed.
  +
| style="text-align:center;"|Solid (Bug) Average, Protected, or Hardened (Zombie)
  +
| style="text-align:center;"|Speedy (Bug) Basic (Zombie)
  +
| style="text-align:center;"|Lost City - Day 2
  +
|-
  +
| style="text-align:center;"|Excavator Zombie
  +
| style="text-align:center;"|[[File:Excavator Zombie2.png]]
  +
| style="text-align:center;"|Digs plants up and throws them behind him.
  +
| style="text-align:center;"|Is immune to straight projectiles, and digs up plants it comes across, tossing them behind it.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Lost City - Day 4
  +
|-
  +
| style="text-align:center;"|Parasol Zombie
  +
| style="text-align:center;"|[[File:Parasol Zombie2.png]]
  +
| style="text-align:center;"|Her parasol provides protection from lobbed shots.
  +
| style="text-align:center;"|Immune to lobbed projectiles.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Lost City - Day 6
  +
|-
  +
| style="text-align:center;"|Imp Porter
  +
| style="text-align:center;"|[[File:Imp Porter2.png]]
  +
| style="text-align:center;"|Drops pack on golden tiles to spawn Adventurer Zombies.
  +
| style="text-align:center;"|Sets up camp on golden tiles, spawning Adventurer Zombies, drops backpack when killed.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Lost City - Day 10
  +
|-
  +
| style="text-align:center;"|Relic Hunter Zombie
  +
| style="text-align:center;"|[[File:Relic Hunter Zombie2.png]]
  +
| style="text-align:center;"|Swings in past defenses to search for treasure.
  +
| style="text-align:center;"|Swings to the 4th column.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Lost City - Day 11
  +
|-
  +
| style="text-align:center;"|Turquoise Skull Zombie
  +
| style="text-align:center;"|[[File:Turquoise Skull Zombie2.png]]
  +
| style="text-align:center;"|Uses skull to steal sun and blast lasers to burn plants in front of him.
  +
| style="text-align:center;"|Steals sun, and can use it to blast a laser 4 spaces in front of it that burns plants.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Lost City - Day 12
  +
|-
  +
| style="text-align:center;"|Lost Doctor Zombie
  +
| style="text-align:center;"|[[File:Lost Doctor Zombie2.png]]
  +
| style="text-align:center;"|Slows down plants with the most medicinal medicine.
  +
| style="text-align:center;"|Fires syringes at plants to temporarily slow them down.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Lost City - Day 13
  +
|-
  +
| style="text-align:center;"|Zombot Aerostatic Gondola
  +
| style="text-align:center;"|[[File:Zombot Aerostatic Gondola2.png]]
  +
| style="text-align:center;"|The floating fortress from skies above.
  +
| style="text-align:center;"|Destroys lanes of plants and zombies with fiery blasts, drops sandbags on plants to crush them, can only be hit by lobbed projectiles.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Lost City - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Jukebox Diner]]
  +
|-
  +
| style="text-align:center;"|Greaser Zombie
  +
| style="text-align:center;"|[[File:Greaser Zombie2.png]]
  +
| style="text-align:center;"|Regular rockin' and rollin' zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jukebox Diner - Day 1
  +
|-
  +
| style="text-align:center;"|Conehead Greaser
  +
| style="text-align:center;"|[[File:Conehead Greaser2.png]]
  +
| style="text-align:center;"|His leather cone gives him 3 times the toughness of a normal greaser.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jukebox Diner - Day 1
  +
|-
  +
| style="text-align:center;"|Buckethead Greaser
  +
| style="text-align:center;"|[[File:Buckethead Greaser2.png]]
  +
| style="text-align:center;"|His leather-wrapped and hairspray covered bucket provides great resistance to damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jukebox Diner - Day 2
  +
|-
  +
| style="text-align:center;"|Flag Greaser Zombie
  +
| style="text-align:center;"|[[File:Flag Greaser Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge rockin' "Wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jukebox Diner - Day 1
  +
|-
  +
| style="text-align:center;"|Greaser Imp
  +
| style="text-align:center;"|[[File:Greaser Imp2.png]]
  +
| style="text-align:center;"|Rocks out past most of your defenses, then twists onward.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Jukebox Diner - Day 6
  +
|-
  +
| style="text-align:center;"|Bully Gargantuar
  +
| style="text-align:center;"|[[File:Bully Gargantuar2.png]]
  +
| style="text-align:center;"|Enormous punk and toughest of the tough.
  +
| style="text-align:center;"|Smashes plants with diner stool, throws Greaser Imp when damaged enough, smashes turn tiles into broken tiles.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Jukebox Diner - Day 8
  +
|-
  +
| style="text-align:center;"|Diner Zombies
  +
| style="text-align:center;"|[[File:Diner Zombies2.png]]
  +
| style="text-align:center;"|Some zombies enjoying a nice meal out.
  +
| style="text-align:center;"|Spawns in groups of 3, starts moving when their table is destroyed or after a certain amount of time.
  +
| style="text-align:center;"|Dense (table) Average (individual zombies)
  +
| style="text-align:center;"|N/A and Basic
  +
| style="text-align:center;"|Jukebox Diner - Day 1
  +
|-
  +
| style="text-align:center;"|Mole Zombie
  +
| style="text-align:center;"|[[File:Mole Zombie2.png]]
  +
| style="text-align:center;"|A pretty radical mole zombie from down below.
  +
| style="text-align:center;"|Appears from broken tiles during the rock out surprise attack.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jukebox Diner - Day 1
  +
|-
  +
| style="text-align:center;"|Chef Zombie
  +
| style="text-align:center;"|[[File:Chef Zombie2.png]]
  +
| style="text-align:center;"|Throws almost everything back at plants.
  +
| style="text-align:center;"|Reflects all but lightning and lasers back at plants.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Jukebox Diner - Day 3
  +
|-
  +
| style="text-align:center;"|Rocker Zombie
  +
| style="text-align:center;"|[[File:Rocker Zombie2.png]]
  +
| style="text-align:center;"|Zombie with a sweet mullet who rocks out with his small army of imps.
  +
| style="text-align:center;"|Spawns with 3-5 Greaser Imps behind it.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Jukebox Diner - Day 6
  +
|-
  +
| style="text-align:center;"|Jukebox Zombie
  +
| style="text-align:center;"|[[File:Jukebox Zombie2.png]]
  +
| style="text-align:center;"|Crushes plants he comes across with his jukebox, and his music causes Greaser Zombies to dance and switch lanes.
  +
| style="text-align:center;"|Crushes plants, causes Greaser Zombies to dance and rapidly switch lanes.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Jukebox Diner - Day 10
  +
|-
  +
| style="text-align:center;"|Construction Zombie
  +
| style="text-align:center;"|[[File:Construction Zombie2.png]]
  +
| style="text-align:center;"|Zombie who uses his jackhammer to break tiles.
  +
| style="text-align:center;"|Creates broken tiles.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Jukebox Diner - Day 12
  +
|-
  +
| style="text-align:center;"|Malt Zombie
  +
| style="text-align:center;"|[[File:Malt Zombie2.png]]
  +
| style="text-align:center;"|Zombie who cools down the first plant he comes across with his frosty treat.
  +
| style="text-align:center;"|Freezes the first plant it gets to.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jukebox Diner - Day 13
  +
|-
  +
| style="text-align:center;"|Zombot Beef Boss
  +
| style="text-align:center;"|[[File:Zombot Beef Boss2.png]]
  +
| style="text-align:center;"|Destructive burger bot with a recipe for disaster.
  +
| style="text-align:center;"|Fires missiles that create broken tiles, Sucks in 2 lanes of plants and zombies to create a powerful flame blast that burns 4 lanes, sucking attack can be stopped by Grass Knot.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Jukebox Diner - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Neon Mixtape Tour]]
  +
|-
  +
| style="text-align:center;"|Neon Zombie
  +
| style="text-align:center;"|[[File:Neon Zombie2.png]]
  +
| style="text-align:center;"|Regular music-loving neon mixtape zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 1
  +
|-
  +
| style="text-align:center;"|Neon Conehead
  +
| style="text-align:center;"|[[File:Neon Conehead2.png]]
  +
| style="text-align:center;"|Cones provide protection and focus the sound of righteous tunes.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 1
  +
|-
  +
| style="text-align:center;"|Neon Buckethead
  +
| style="text-align:center;"|[[File:Neon Buckethead2.png]]
  +
| style="text-align:center;"|Buckets absorb damage because that's just what they do.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 2
  +
|-
  +
| style="text-align:center;"|Neon Flag Zombie
  +
| style="text-align:center;"|[[File:Neon Flag Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge mixtape-making "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 1
  +
|-
  +
| style="text-align:center;"|Impunk
  +
| style="text-align:center;"|[[File:Impunk2.png]]
  +
| style="text-align:center;"|Tossed past most of your defenses, then rocks out to your detriment.
  +
| style="text-align:center;"|Eats plants in one gulp when Punk Jam is playing.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 2
  +
|-
  +
| style="text-align:center;"|Hair Metal Gargantuar
  +
| style="text-align:center;"|[[File:Hair Metal Gargantuar2.png]]
  +
| style="text-align:center;"|Dominating leviathan of power-rocking mayhem.
  +
| style="text-align:center;"|Smashes plants with guitar, throws Impunk when damaged enough, creates sonic shockwaves that damage plants from a distance if the Metal Jam is playing.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 8
  +
|-
  +
| style="text-align:center;"|Punk Zombie
  +
| style="text-align:center;"|[[File:Punk Zombie2.png]]
  +
| style="text-align:center;"|Moshes plants back a space when his jam is playing.
  +
| style="text-align:center;"|Kicks plants to the left when the Punk Jam is playing.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 1
  +
|-
  +
| style="text-align:center;"|Glitter Zombie
  +
| style="text-align:center;"|[[File:Glitter Zombie2.png]]
  +
| style="text-align:center;"|Trails glamorous rainbows that protect zombies behind when she's feeling the beat.
  +
| style="text-align:center;"|Makes zombies behind her invincible when the Pop Jam is playing.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 4
  +
|-
  +
| style="text-align:center;"|MC Zom-B
  +
| style="text-align:center;"|[[File:MC Zom-B2.png]]
  +
| style="text-align:center;"|Spins his microphone to damage plants when he's dropping his sick, sick rhymes.
  +
| style="text-align:center;"|Swings his microphone to instant kill plants around him when the Rap Jam is playing.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 6
  +
|-
  +
| style="text-align:center;"|Breakdancer Zombie
  +
| style="text-align:center;"|[[File:Breakdancer Zombie2.png]]
  +
| style="text-align:center;"|Kicks zombies forward when transported by the power of rap.
  +
| style="text-align:center;"|Kicks nearby zombies forward when the Rap Jam is playing.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 10
  +
|-
  +
| style="text-align:center;"|Arcade Zombie
  +
| style="text-align:center;"|[[File:Arcade Zombie2.png]]
  +
| style="text-align:center;"|Pushes an arcade machine that spits out 8-bit Zombies.
  +
| style="text-align:center;"|Pushes an arcade machine spawns 8-bit Zombies when the 8-bit Jam is playing.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 9 (Brain Buster), Night 11 (Regular Level)
  +
|-
  +
| style="text-align:center;"|8-bit Zombie
  +
| style="text-align:center;"|[[File:8-Bit_Zombie2.png|thumb|left]]
  +
[[File:8-Bit_Conehead2.png|thumb|left]]
  +
[[File:8-Bit_Buckethead2.png|thumb|left]]
  +
| style="text-align:center;"|Pixelated zombie generated by super cool arcade machine. Comes in regular, cone, and bucket flavors.
  +
| style="text-align:center;"|Appears from arcade machines, can appear in Regular, Conehead, and Buckethead variants.
  +
| style="text-align:center;"|Average, Protected or Hardened.
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 11
  +
|-
  +
| style="text-align:center;"|Boombox Zombie
  +
| style="text-align:center;"|[[File:Boombox Zombie2.png]]
  +
| style="text-align:center;"|Holds aloft a boombox that tranquilizes plants while his favorite heartfelt tunes are playing.
  +
| style="text-align:center;"|Can use it's boombox to temporarily stun all plants on screen when the Ballad Jam is playing.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 12
  +
|-
  +
| style="text-align:center;"|Zombot Multi-stage Masher
  +
| style="text-align:center;"|[[File:Zombot Multi-stage Masher2.png]]
  +
| style="text-align:center;"|An intimate evening with some of Dr. Zomboss's most recent and painful explorations.
  +
| style="text-align:center;"|Summons speakers to protect itself, speakers can land on plants, crushing them, and emit sonic blasts that destroys all plants and zombies in their lane.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Neon Mixtape Tour - Night 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Jurassic Marsh]]
  +
|-
  +
| style="text-align:center;"|Jurassic Zombie
  +
| style="text-align:center;"|[[File:Jurassic Zombie2.png]]
  +
| style="text-align:center;"|Regular beard-having zombie from the unimaginable past.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jurassic Marsh - Day 1
  +
|-
  +
| style="text-align:center;"|Jurassic Conehead
  +
| style="text-align:center;"|[[File:Jurassic Conehead2.png]]
  +
| style="text-align:center;"|Cones, or old leftover horns bundled together so that they sort of look like a cone, provide some middling protection.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jurassic Marsh - Day 1
  +
|-
  +
| style="text-align:center;"|Jurassic Buckethead
  +
| style="text-align:center;"|[[File:Jurassic Buckethead2.png]]
  +
| style="text-align:center;"|Crude drawings of buckets provide as much protection as the real thing.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jurassic Marsh - Day 2
  +
|-
  +
| style="text-align:center;"|Jurassic Fossilhead
  +
| style="text-align:center;"|[[File:Jurassic Fossilhead2.png]]
  +
| style="text-align:center;"|Fossil skulls not only provide a huge amount of damage absorption, but are also extremely cool-looking.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Machined
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jurassic Marsh - Day 2
  +
|-
  +
| style="text-align:center;"|Jurassic Imp
  +
| style="text-align:center;"|[[File:Jurassic Imp2.png]]
  +
| style="text-align:center;"|A smaller, weaker, much more vicious version of the typical Jurassic Zombie.
  +
| style="text-align:center;"|Is faster than normal Imps, but has less health.
  +
| style="text-align:center;"|Fragile
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Jurassic Marsh - Day 3
  +
|-
  +
| style="text-align:center;"|Jurassic Gargantuar
  +
| style="text-align:center;"|[[File:Jurassic Gargantuar2.png]]
  +
| style="text-align:center;"|Prehistoric provide of Mesozoic malarkey.
  +
| style="text-align:center;"|Crushes plants with bone, throws Jurassic Imp when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|Jurassic Marsh - Day 8
  +
|-
  +
| style="text-align:center;"|Jurassic Bully Zombie
  +
| style="text-align:center;"|[[File:Jurassic Bully Zombie2.png]]
  +
| style="text-align:center;"|A trudging, powerful zombie who's immune to Primal Peashooter's knockback.
  +
| style="text-align:center;"|Instant-kills plants by stomping on them, is immune to Primal Peashooter's knockback.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Jurassic Marsh - Day 12
  +
|-
  +
| style="text-align:center;"|Zombot Dinotronic Mechasaur
  +
| style="text-align:center;"|[[File:Zombot Dinotronic Mechasaur2.png]]
  +
| style="text-align:center;"|A mechanical means of dinosaurian destruction.
  +
| style="text-align:center;"|Spawns Zombies and Dinos, fires 2 missiles at once, can fire a laser down it's lane to burn all plants it hits and scorch tiles it hits.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Jurassic Marsh - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Hellfire Depths]]
  +
|-
  +
| style="text-align:center;"|Demonic Zombie
  +
| style="text-align:center;"|[[File:Demonic Zombie2.png]]
  +
| style="text-align:center;"|Regular spawn of satan zombie.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Hellfire Depths - Day 1
  +
|-
  +
| style="text-align:center;"|Demonic Conehead
  +
| style="text-align:center;"|[[File:Demonic Conehead2.png]]
  +
| style="text-align:center;"|His devilhorn cone gives him 3 times the toughness of a normal demon.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Hellfire Depths - Day 1
  +
|-
  +
| style="text-align:center;"|Demonic Buckethead
  +
| style="text-align:center;"|[[File:Demonic Buckethead2.png]]
  +
| style="text-align:center;"|His bony helmet provides great resistance to damage.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Hellfire Depths - Day 2
  +
|-
  +
| style="text-align:center;"|Demonic Flag Zombie
  +
| style="text-align:center;"|[[File:Demonic Flag Zombie2.png]]
  +
| style="text-align:center;"|Marks the arrival of a huge unholy "wave" of zombies.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Hellfire Depths - Day 1
  +
|-
  +
| style="text-align:center;"|Literal Imp
  +
| style="text-align:center;"|[[File:Literal Imp2.png]]
  +
| style="text-align:center;"|Blasted past your defenses, then flies onwards.
  +
| style="text-align:center;"|Flies above plants, and can burn tiles 1 space in front of it to heat up plants.
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Hellfire Depths - Day 3
  +
|-
  +
| style="text-align:center;"|Scapegoat Gargantuar
  +
| style="text-align:center;"|[[File:Scapegoat Gargantuar2.png]]
  +
| style="text-align:center;"|Enormous cursed deity straight from the depths of hell.
  +
| style="text-align:center;"|Smashes plants twice with upside-down cross, has twice as much health as a normal Gargantuar, throws Literal Imp when damaged enough.
  +
| style="text-align:center;"|Very Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Hellfire Depths - Day 8
  +
|-
  +
| style="text-align:center;"|Flaming Zombie
  +
| style="text-align:center;"|[[File:Flaming Zombie2.png]]
  +
| style="text-align:center;"|Firey zombie with a passion for pain.
  +
| style="text-align:center;"|Lights itself on fire to heat up plants around it.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Hellfire Depths - Day 1
  +
|-
  +
| style="text-align:center;"|Zombiegon
  +
| style="text-align:center;"|[[File:Zombiegon2.png]]
  +
| style="text-align:center;"|Reptilian zombie that spits superheated flames at plants in front of it.
  +
| style="text-align:center;"|Breathes fire 4 spaces in front of it.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Hellfire Depths - Day 6
  +
|-
  +
| style="text-align:center;"|Plume Raiser Zombie
  +
| style="text-align:center;"|[[File:Plume Raiser Zombie2.png]]
  +
| style="text-align:center;"|Throws out bones to create unique fire plumes.
  +
| style="text-align:center;"|Creates fire plumes.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Hellfire Depths - Day 9 (Brain Buster) Day 10 (Regular Level)
  +
|-
  +
| style="text-align:center;"|Rock Thrower Zombie
  +
| style="text-align:center;"|[[File:Rock Thrower Zombie2.png]]
  +
| style="text-align:center;"|Strong zombie who likes to chuck massive boulders at plants.
  +
| style="text-align:center;"|Throws rocks that crush plants they land on.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Hellfire Depths - Day 11
  +
|-
  +
| style="text-align:center;"|Warlock Zombie
  +
| style="text-align:center;"|[[File:Warlock Zombie2.png]]
  +
| style="text-align:center;"|Demonic witch doctor who uses dark magic to heal other zombies.
  +
| style="text-align:center;"|Can heal other zombies to full health.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Hellfire Depths - Day 12
  +
|-
  +
| style="text-align:center;"|Zombie Hellhound
  +
| style="text-align:center;"|[[File:Zombie Hellhound2.png]]
  +
| style="text-align:center;"|Giant puppy who can boost fellow zombies.
  +
| style="text-align:center;"|It's howl gives potion effects to nearby zombies.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Hellfire Depths - Day 13
  +
|-
  +
| style="text-align:center;"|Zombot Demonic Devil
  +
| style="text-align:center;"|[[File:Zombot Demonic Devil2.png]]
  +
| style="text-align:center;"|The firey fear monger from Hell itself.
  +
| style="text-align:center;"|Surrounds itself in flames to protect itself from damage, and blasts the flames back at plants to heat them up, flows lava down lanes to destroy all plants and zombies in those lanes and heat up plants in nearby lanes.
  +
| style="text-align:center;"|Undying
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Hellfire Depths - Day 16
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Modern Day]]
  +
|-
  +
| style="text-align:center;"|Imp
  +
| style="text-align:center;"|[[File:Imp2.png]]
  +
| style="text-align:center;"|Is hurled onto the lawn past your defenses, then shuffles ahead.
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|Average
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Modern Day - Day 4
  +
|-
  +
| style="text-align:center;"|Gargantuar
  +
| style="text-align:center;"|[[File:Gargantuar2.png]]
  +
| style="text-align:center;"|Gargantuar really is kind of a big deal.
  +
| style="text-align:center;"|Crushes plants with telephone pole, throws Imp when damaged enough.
  +
| style="text-align:center;"|Great
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Modern Day - Day 4
  +
|-
  +
| style="text-align:center;"|Newspaper Zombie
  +
| style="text-align:center;"|[[File:Newspaper Zombie2.png]]
  +
| style="text-align:center;"|Newspaper protects him, and he loses it when it's destroyed.
  +
| style="text-align:center;"|When its newspaper is destroyed, it moves faster and deals more damage.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic, then Flighty
  +
| style="text-align:center;"|Modern Day - Day 3
  +
|-
  +
| style="text-align:center;"|Balloon Zombie
  +
| style="text-align:center;"|[[File:Balloon Zombie2.png]]
  +
| style="text-align:center;"|His balloon carries him over ground defenses and most barriers.
  +
| style="text-align:center;"|Floats above most plants, drops to the ground when its balloon is destroyed.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Speedy
  +
| style="text-align:center;"|Modern Day - Day 9
  +
|-
  +
| style="text-align:center;"|Football Zombie
  +
| style="text-align:center;"|[[File:Football Zombie2.png]]
  +
| style="text-align:center;"|A heavy-duty zombie who charges your defensive line.
  +
| style="text-align:center;"|Runs full speed towards your plants, and tackles the first plant it comes to. After tackling, it moves slower.
  +
| style="text-align:center;"|Hardened
  +
| style="text-align:center;"|Speedy, then Basic
  +
| style="text-align:center;"|Modern Day - Day 21
  +
|-
  +
| style="text-align:center;"|Super Fan Imp
  +
| style="text-align:center;"|[[File:Super Fan Imp2.png]]
  +
| style="text-align:center;"|An all-too enthusiastic Imp who explodes with rah-rah fever.
  +
| style="text-align:center;"|Blows up the first plant it touches. Can be kicked further into the lawn by Football Zombies.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Modern Day - Day 25
  +
|-
  +
! colspan="7" style="text-align:center;"|[[Time Twister]]
  +
|-
  +
| style="text-align:center;"|Zombot Temporal-tron Mk. II
  +
| style="text-align:center;"|[[File:Zombot Temporal-tron Mk. II2.png]]
  +
| style="text-align:center;"|The ultimate time master from the very end of time itself.
  +
| style="text-align:center;"|Spawns zombies from all time periods, creates tombstones, rains imps, fires multiple missiles at once, destroys power tiles, lobs fire balls containing Imp Dragons, sucks in entire lanes of plants and zombies, can blast fire at lanes of plants, can freeze lanes of plants, summons lightning strikes, blows fog into lanes, can fly to become immune to straight projectiles, summons speakers that gradually damage nearby plants, can surround itself in flames and blast flames back at plants to heat them up, can throw a tire to damage all plants in one lane twice, can freeze time and destroy plants one by one, time freezing attack can be stopped with Thyme Warp.
  +
| style="text-align:center;"|Nearly Indestructible
  +
| style="text-align:center;"|N/A
  +
| style="text-align:center;"|Time Twister
  +
|-
  +
! colspan="7" style="text-align:center;"|Event-exclusive
  +
|-
  +
| style="text-align:center;"|Treasure Yeti
  +
| style="text-align:center;"|[[File:Treasure Yeti2.png]]
  +
| style="text-align:center;"|A rare and curious creature, he always packs a lunch.
  +
| style="text-align:center;"|Carries treasure, runs away after a short while.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Stiff
  +
| style="text-align:center;"|[[Treasure Yeti Event]]
  +
|-
  +
| style="text-align:center;"|Foot Soldier Zombie
  +
| style="text-align:center;"|[[File:Foot Soldier Zombie2.png]]
  +
| style="text-align:center;"|Zombie in combat who can activate a rocket jump to bypass your defenses.
  +
| style="text-align:center;"|Lands behind your plants after rocket jumping.
  +
| style="text-align:center;"|Protected
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Garden Warfare event
  +
|-
  +
| style="text-align:center;"|Engineer Zombie
  +
| style="text-align:center;"|[[File:Engineer Zombie2.png]]
  +
| style="text-align:center;"|A well-equipped builder who blocks your shots with a holographic wall.
  +
| style="text-align:center;"|Builds a wall to block projectiles.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Creeper
  +
| style="text-align:center;"|Garden Warfare event
  +
|-
  +
| style="text-align:center;"|GW Scientist Zombie
  +
| style="text-align:center;"|[[File:GW Scientist Zombie2.png]]
  +
| style="text-align:center;"|Brilliant zombie who uses his special technology to heal other zombies around him.
  +
| style="text-align:center;"|Can create heal stations that heal zombies in a 3x3 area around them.
  +
| style="text-align:center;"|Solid
  +
| style="text-align:center;"|Hungry
  +
| style="text-align:center;"|Garden Warfare event
  +
|-
  +
| style="text-align:center;"|Imp & Z-Mech
  +
| style="text-align:center;"|[[File:Imp and Z-Mech2.png]]
  +
| style="text-align:center;"|Average Imp who summons a powerful mech on occasion.
  +
| style="text-align:center;"|Behaves like a normal Imp, but if not destroyed quick enough, it summons its Z-Mech. The Z-Mech has machined toughness and stomps plants to instant kill them, rather than eating them. After being destroyed, the Z-Mech explodes in a 3x3 area, damaging all plants in that area.
  +
| style="text-align:center;"|Average (Imp) Machined (Z-Mech)
  +
| style="text-align:center;"|Hungry (Imp) Stiff (Z-Mech)
  +
| style="text-align:center;"|Garden Warfare event
  +
|-
  +
| style="text-align:center;"|Super Brainz
  +
| style="text-align:center;"|[[File:Super Brainz2.png]]
  +
| style="text-align:center;"|Powerful superhero who burns through your defenses with his laser powers.
  +
| style="text-align:center;"|Can fire a laser 5 spaces in front of him that destroys all plants it hits.
  +
| style="text-align:center;"|Dense
  +
| style="text-align:center;"|Basic
  +
| style="text-align:center;"|Garden Warfare event
 
|-
 
|-

Latest revision as of 05:35, 26 February 2016

Zombies

Name Image Almanac Header Description Toughness Speed First appears in
Player's House
Basic Zombie Basic Zombie2 Just your average, garden-variety zombie. Average Basic Tutorial
Conehead Zombie Conehead Zombie2 His traffic cone headpiece makes him 3 times as tough as normal zombies. Protected Basic Tutorial
Buckethead Zombie Buckethead Zombie2 His bucket hat makes him extremely resistant to damage. Hardened Basic Tutorial
Flag Zombie Flag Zombie2 His flag marks the arrival of a pile or "wave" of zombies. Average Basic Tutorial
Ancient Egypt
Mummy Zombie Mummy Zombie2 Just a regular mummified zombie. Average Basic Ancient Egypt - Day 1
Conehead Mummy Conehead Mummy2 His cobra cone headdress makes him 3 times as tough as normal zombies. Protected Basic Ancient Egypt - Day 1
Buckethead Mummy Buckethead Mummy2 His sandy bucket protects him greatly from damage. Hardened Basic Ancient Egypt - Day 2
Flag Mummy Zombie Flag Mummy Zombie2 Marks the arrival of a huge sandy "wave" of zombies. Average Basic Ancient Egypt - Day 1
Mummy Imp Mummy Imp2 Thrown over most of your defenses, then slinks onward. Average Hungry Ancient Egypt - Day 4
Mummified Gargantuar Mummified Gargantuar2 Massive zombie from a royal line of mummies. Crushes plants with sarcophagus, throws Imp Mummy when damaged enough. Great Hungry Ancient Egypt - Day 8
Ra Zombie Ra Zombie2 Tries to steal sun, just for safe keeping. Steals sun. Average Basic Ancient Egypt - Day 1
Camel Zombies Camel Zombies2 Camel zombies arrive in groups of three zombies or more. Appears in groups of 3 or more. Solid (For each zombie) Basic Ancient Egypt - Day 3
Explorer Zombie Explorer Zombie2 Carries a torch that can instantly destroy your plants. Instantly burns plants it touches. Solid Hungry Ancient Egypt - Day 6
Tomb Raiser Zombie Tomb Raiser Zombie2 Throws out bones to create tombstones. Creates tombstones. Average Creeper Ancient Egypt - Day 10
Pharaoh Zombie Pharaoh Zombie2 His sarcophagus greatly protects him but slows down a rather fast zombie. Speeds up when sarcophagus is destroyed. Hardened Basic, then Hungry Ancient Egypt - Day 12
Zombot Sphinx-inator Zombot Sphinx-inator2 The destroyer of plants from the ancient sands. Fires missiles at plants and creates tombstones, charges down lanes, destroying all plants and zombies in those lanes. Undying N/A Ancient Egypt - Day 16
Pirate Seas
Pirate Zombie Pirate Zombie2 Just a regular, plank walking zombie. Average Basic Pirate Seas - Day 1
Conehead Pirate Conehead Pirate2 His Joly Roger cone makes him 3 times as tough as normal zombies. Protected Basic Pirate Seas - Day 1
Buckethead Pirate Buckethead Pirate2 His sturdy wooden bucket provides excellent protection from damage. Hardened Basic Pirate Seas - Day 3
Flag Pirate Zombie Flag Pirate Zombie2 Marks the arrival of a huge salty "wave" of zombies. Average Basic Pirate Seas - Day 1
Imp Pirate Zombie Imp Pirate Zombie2 Prefers the contact space of barrels, both cannon and rolling. Average Hungry Pirate Seas - Day 5
Gargantuar Pirate Gargantuar Pirate2 Enormous zombie who refines the shark attack. Crushes plants with shark, launches Imp Pirate Zombie when damaged enough. Great Hungry Pirate Seas - Day 8
Swashbuckler Zombie Swashbuckler Zombie2 Swings in on a rope land midway onto your lawn. Lands 4 tiles into the lawn. Average Basic Pirate Seas - Day 1
Seagull Zombie Seagull Zombie2 Crosses over watery gaps without need for a plank, and flies over low plants. Flies over watery gaps and low plants. Average Speedy Pirate Seas - Day 2
Barrel Roller Zombie Barrel Roller Zombie2 His rolling barrel crushes plants and provides excellent protection. Barrel crushes plants and releases Imps when destroyed. Hardened Hungry Pirate Seas - Day 5
Imp Cannon Imp Cannon2 Shoots Imps past your defenses, and can eventually explode to cause a downpour of Imps. Shoots Imps onto the lawn, and explodes into a shower of Imps if not destroyed quick enough. Protected N/A Pirate Seas - Day 10
Pirate Captain Zombie Pirate Captain Zombie2 His parrot can fly away with your plant and then return to him. Sends out it's Parrot to steal plans. Protected Stiff Pirate Seas - Day 12
Zombie Parrot Zombie Parrot2 Quickly flies from the Captain to carry away a plant. Steals plants. Solid Flighty Pirate Seas - Day 12
Zombot Plank Walker Zombot Plank Walker2 The plant-plundering privateer of the high seas. Rains down Imps, charges down lanes, destroying all plants and zombies in those lanes. Undying N/A Pirate Seas - Day 16
Wild West
Cowboy Zombie Cowboy Zombie2 Just a regular, rootin' tootin' cowboy zombie. Average Basic Wild West - Day 1
Conehead Cowboy Conehead Cowboy2 His cowhide cone gives him 3 times the toughness of a regular zombie. Protected Basic Wild West - Day 1
Buckethead Cowboy Buckethead Cowboy2 His chili pot hat makes him greatly resistant to damage. Hardened Basic Wild West - Day 2
Flag Cowboy Zombie Flag Cowboy Zombie2 Marks the arrival of a huge dusty "wave" of zombies. Average Basic Wild West - Day 1
Bull Rider Imp Bull Rider Imp2 Gets launched past all but the tallest plants, then proceeds on foot. Average Hungry Wild West - Day 2
Gargantuar Cowboy Gargantuar Cowboy2 Humongous zombie with brand awareness. Crushes plants with brand, throws Bull Rider Imp when damaged enough. Great Hungry Wild West - Day 8
Prospector Zombie Prospector Zombie2 Launches over your defenses when his fuse blows down. Lands behind your plants when it's dynamite explodes. Average Stiff Wild West - Day 1
Poncho Zombie Poncho Zombie2 Sometimes has a hidden armor plate. Has a chance to be wearing a metal grate under it's poncho. Solid or Hardened Basic Wild West - Day 4
Chicken Wrangler Zombie Chicken Wrangler Zombie2 Releases a flock of chickens once his baling wire is broken. Releases Zombie Chickens when damaged enough. Average Basic Wild West - Day 6
Zombie Chicken Zombie Chicken2 Once released onto the lawn, Zombie Chickens run at full speed to peck at your brains. Fragile Flighty Wild West - Day 6
Piano Zombie Piano Zombie2 His rolling piano crushes plants while his music causes zombies to dance and switch lanes. Piano crushes plants and makes Cowboy Zombies dance and rapidly change lanes. Hardened Creeper Wild West - Day 10
Zombie Bull Zombie Bull2 Can launch his rider past most of your defenses. Launches Bull Rider Imp when it comes to a plant. Hardened Speedy, then Stiff Wild West - Day 11
Zombot War Wagon Zombot War Wagon2 The stagecoach of destruction from the western wilds. Launches multiple missiles at once, charges down lanes, destroying all plants and zombies in those lanes. Undying N/A Wild West - Day 16
Kung-fu World
Kung-fu Zombie Kung-fu Zombie2 Just a regular zombie of Kung-fu mastery. Average Basic Kung-fu World - Day 1
Conehead Kung-fu Zombie Conehead Kung-fu Zombie2 His decorative cone makes him 3 times as tough as normal kung-fu zombies. Protected Basic Kung-fu World - Day 1
Buckethead Kung-fu Zombie Buckethead Kung-fu Zombie2 His teapot helmet makes him extremely resistant to damage. Hardened Basic Kung-fu World - Day 2
Kung-fu Flag Zombie Kung-fu Flag Zombie2 Marks the arrival of a huge, kung-fu trained "wave" of zombies. Average Basic Kung-fu World - Day 1
Zen Monk Imp Zen Monk Imp2 Uses it's peace of mind and meditation to float over all but the tallest plants. Can temporarily float over plants. Average Hungry Kung-fu World - Day 6
Bronze Gargantuar Bronze Gargantuar2 Enormous, extremely powerful zombie from an ancient bronze dynasty. Crushes plants with saw-staff, has twice as much health as a normal Gargantuar, doesn't throw an Imp. Very Great Stiff Kung-fu World - Day 8
Hammer Zombie Hammer Zombie2 Drops the hammer to create a whirlwind that bounces back straight projectiles. Swings it's hammer every so often to reflect straight projectiles. Protected Stiff Kung-fu World - Day 1
Torch Zombie Torch Zombie2 Carries a torch that can instantly destroy your plants. Instantly burns plants it touches. Solid Hungry Kung-fu World - Day 1
Drinking Zombie Drinking Zombie2 Gets drunk to increase his speed. Becomes faster after drinking potion. Average Basic, then Hungry. Kung-fu World - Day 3
Qi-gong Zombie Qi-gong Zombie2 Uses his Qi-gong skills to pull lanes of plants toward him. Pulls all plants in it's lane to the right. Protected Stiff Kung-fu World - Day 5
Blew Zombie Blew Zombie2 Blows up plants with his bomb. Carries a bomb that explodes after a certain amount of time. Solid Speedy Kung-fu World - Day 10
Swordsman Zombie Swordsman Zombie2 Powerfully slashes plants with his sword. Deals more damage using it's sword. Protected Basic Kung-fu World - Day 12
Nunchuck Zombie Nunchuck Zombie2 Uses his nunchucks to deflect straight projectiles, and bashes away any plants that dare to stand in his way. Reflects straight projectiles and instant kills plants instead of eating them. Protected Basic Kung-fu World - Day 12
Zombot Kung-fu Klasher File:Zombot Kung-fu Klasher2.png The plant burning, zombie amplifying emperor bot from the ancient dynasty of zombies. Destroys entire lanes of plants, rains Zen Monk Imps down, raises the attack power of zombies around it. Undying N/A Kung-fu World - Day 16
Far Future
Future Zombie Future Zombie2 Regular futuristic jumpsuit zombie. Average Basic Far Future - Day 1
Future Conehead Future Conehead2 His poly-polymer cone gives him 3 times the health of a regular future zombie. Protected Basic Far Future - Day 1
Future Buckethead Future Buckethead2 His techno bucket greatly increases his protection from damage. Hardened Basic Far Future - Day 2
Future Flag Zombie Future Flag Zombie2 Marks the arrival of a huge future-proof "wave" of zombies. Average Basic Far Future - Day 1
Bug Bot Imp Bug Bot Imp2 Lands on the lawn past your defenses, then hops forward. Solid Basic Far Future - Day 4
Gargantuar Prime Gargantuar Prime2 Has it all: Heavy armor, laser eyes, smashing arms, and bug bot deploy system. Crushes plants, burns plants with lasers, throws Bug Bot Imp when damaged enough. Great Stiff Far Future - Day 8
Jetpack Zombie Jetpack Zombie2 Boosts to fly over all but the tallest plants barriers. Floats over all but the tallest plants. Solid Speedy Far Future - Day 1
Shield Zombie Shield Zombie2 Protects himself and nearby zombies with a forcefield. Creates a shield to protect itself and nearby zombies. Average Basic Far Future - Day 2
Robo-cone Zombie Robo-cone Zombie2 The armor plated cone offers phenomenal protection for it's pilot. Machine Stiff Far Future - Day 6
Discotron 3000 Discotron 30002 Drops in disco zombies when feeling the beat. Summons Disco-Jetpack Zombies. Machined Basic Far Future - Day 10
Disco-Jetpack Zombie Disco-Jetpack Zombie2 Boosts to fly over all but the tallest plant barriers, in style. Floats over all but the tallest plants. Solid Speedy Far Future - Day 10
Mecha-football Zombie Mecha-football Zombie2 Pushes plants across the lawn. Pushes plants to the left instead of eating them. Machined Basic Far Future - Day 12
Zombot Tomorrow-tron File:Zombot Tomorrow-tron2.png The power tile crushing creation from the Far Future. Destroys entire lanes of plants and zombies, can fire missiles at power tiles to destroy them. Undying N/A Far Future - Day 16
Zombot Temporal-tron Mk. I File:Zombot Temporal-tron Mk. I2.png The the era-twisting time master from the Far Future. Destroys entire lanes of plants, can freeze plants in time, flies to avoid damage, and summons zombies from all time periods. Undying N/A Far Future - Day 17
Dark Ages
Peasant Zombie Peasant Zombie2 Regular lower-class commoner zombie. Average Basic Dark Ages - Night 1
Conehead Peasant Conehead Peasant2 His stony turret makes him 3 times as tough as normal peasants. Protected Basic Dark Ages - Night 1
Buckethead Peasant Buckethead Peasant2 His forged bucket provides great protection from damage. Hardened Basic Dark Ages - Night 2
Flag Peasant Zombie Flag Peasant Zombie2 Marks the arrival of a huge dark "wave" of zombies. Average Basic Dark Ages - Night 1
Imp Monk Zombie Imp Monk Zombie2 Summoned past most of your defenses, then shambles onward. Average Hungry Dark Ages - Night 2
Executioner Gargantuar Executioner Gargantuar2 Immense zombie who brings the hammer down. Crushes plants with hammer, throws Imp Monk Zombie when damaged enough. Great Hungry Dark Ages - Night 8
Rogue Zombie Rogue Zombie2 Hides in the shadows and sneakily steals plants. Becomes invisible after drinking potion, steals plants it walks past. Average Basic Dark Ages - Night 1
Archmage Zombie Archmage Zombie2 Uses dark magic of healing to aid other zombies. Heals other zombies. Average Basic Dark Ages - Night 3
Jester Zombie Jester Zombie2 Returns projectiles shot at him. Reflects solid projectiles back at plants. Solid Hungry Dark Ages - Night 5
Knight Zombie Knight Zombie2 His king-appointed helm provides amazing protection from damage. Machined Basic Dark Ages - Night 8
Wizard Zombie Wizard Zombie2 Transforms plants into passive sheep. Turns plants into sheep, and they turn back into into plants when it's killed. Protected Creeper Dark Ages - Night 10
Imp Dragon Imp Dragon2 Spit past most of your defenses, then claws forward. Immune to fire damage. Average Hungry Dark Ages - Night 12
Zombie King Zombie King2 Grants Knight helms to nearby peasants. Turns nearby Peasant Zombie variants into Knight Zombies. Dense N/A Dark Ages - Night 12
Cavalry Zombie Cavalry Zombie2 Launches rider past most of your defenses. Launches Peasant Zombie rider who destroys a plant with it's lance, leaving the lance behind to absorb damage. Hardened Hungry Dark Ages - Night 13
Zombot Dark Dragon Zombot Dark Dragon2 The desolator of all, from dark times. Burns lanes, destroying all plants and zombies in those lanes, creates tombstones, lobs fireballs that contain Imp Dragons. Undying N/A Dark Ages - Night 16
Big Wave Beach
Pompadour Zombie Pompadour Zombie2 Regular beach bum zombie. Average Basic Big Wave Beach - Day 1
Conehead Pompadour Conehead Pompadour2 His starfish cone gives him 3 times the toughness of a normal pompadour. Protected Basic Big Wave Beach - Day 1
Buckethead Pompadour Buckethead Pompadour2 His scallop-shelled bucket gives him great resistance to damage. Hardened Basic Big Wave Beach - Day 2
Bikini Zombie Bikini Zombie2 Regular beach blanket zombie. Average Basic Big Wave Beach - Day 2
Bikini Conehead Bikini Conehead2 Her starfish cone makes her 3 times as tough as a normal bikini zombie. Protected Basic Big Wave Beach - Day 2
Bikini Buckethead Bikini Buckethead2 Her scallop-shelled bucket provides great protection from damage. Hardened Basic Big Wave Beach - Day 2
Beach Flag Zombie Beach Flag Zombie2 Marks the arrival of a huge wet "wave" of zombies. Average Basic Big Wave Beach - Day 1
Mermaid Imp Mermaid Imp2 Washes in past your defenses, then flounders forward. Average Hungry Big Wave Beach - Day 3
Deep Sea Gargantuar Deep Sea Gargantuar2 Titanic zombie who isn't shellfish with his might. Crushes plants with driftwood, throws Mermaid Imp when damaged enough. Great Hungry Big Wave Beach - Day 8
Snorkel Zombie Snorkel Zombie2 Can swim underwater. Submerges in the water to avoid damage. Solid Basic Big Wave Beach - Day 1
Surfer Zombie Surfer Zombie2 Surfs past plants in water, and carries surfboard on land. Surfs past plants in the water, and carries surfboard on land, which it can instant kill a plant with. Protected Speedy (in water) Basic (on land) Big Wave Beach - Day 5
Octo Zombie Octo Zombie2 Throws octopi at your plants to bind them up. Throws octopi that bind up plants until destroyed, can only throw 5. Hardened Creeper Big Wave Beach - Day 10
Clamshell Zombie Clamshell Zombie2 Shy zombie with varying health. Has less health if clamshell is open. Machined (closed clamshell) Protected (open clamshell) Basic Big Wave Beach - Day 11
Fisherman Zombie Fisherman Zombie2 Casts line to hook and pull plants far from him. Pulls plants to the right. Dense N/A Big Wave Beach - Day 12
Zombot Shark-tronic Sub Zombot Shark-tronic Sub2 The ravenous engine of carnage from the murky depths. Attacks plants with sharks, sucks in lanes of zombies and plants with most turbine, sucking attack can be stopped by Tangle Kelp. Undying N/A Big Wave Beach - Day 16
Frostbite Caves
Cave Zombie Cave Zombie2 Regular cave-dwelling zombie. Average Basic Frostbite Caves - Day 1
Conehead Cave Zombie Conehead Cave Zombie2 His mammoth-horn cone makes him 3 times as tough as normal cave-dwellers. Protected Basic Frostbite Caves - Day 1
Buckethead Cave Zombie Buckethead Cave Zombie2 His stone "bucket" hat provides great protection from damage. Hardened Basic Frostbite Caves - Day 2
Cave Flag Zombie Cave Flag Zombie2 Marks the arrival of a huge frosty "wave" of zombies. Average Basic Frostbite Caves - Day 1
Yeti Imp Yeti Imp2 Thrown over most of your defenses, then ambles onward. Average Hungry Frostbite Caves - Day 2
Sloth Gargantuar Sloth Gargantuar2 Massive sloth-skinned zombie with a case of the imps. Carries and throws 3 imps instead of just one. Crushes plants with icicle, throws 3 Yeti Imps after taking certain amounts of damage. Great Hungry Frostbite Caves - Day 8
Hunter Zombie Hunter Zombie2 A zombie carrying snowballs he throws at range to cool down plants until they're blocks of ice. Throws snowballs at plants that eventually freeze them. Solid Creeper Frostbite Caves - Day 1
Dodo Rider Zombie Dodo Rider Zombie2 Dodo-riding imp that can flap and jump over various obstacles and plants. Can temporarily float to fly over plants and ice floes. Dense Flighty Frostbite Caves - Day 4
Windchief Zombie Windchief Zombie2 Zombie who huffs and puffs and blows a freezing wind at plants in front of him. Blows wind 4 spaces in front of it that instantly freezes plants it hits. Dense Basic Frostbite Caves - Day 6
Blockhead Zombie Blockhead Zombie2 The ice block on his head provides amazing protection from damage. Machined Basic Frostbite Caves - Day 10
Ski Zombie Ski Zombie2 Skis and jumps over plants with aid of Walrus Zombie. Uses the Walrus Zombie to jump to the third row. Protected Speedy Frostbite Caves - Day 10
Walrus Zombie Walrus Zombie2 Poor creature that is used as ramp. Is a ramp for Ski Zombie. Dense N/A Frostbite Caves - Day 10
Troglobite Zombie Troglobite Zombie2 Strong zombie who pushes ice blocks across the lawn. Pushes ice blocks that contain Yeti Imps. Dense Basic Frostbite Caves - Day 12
Weasel Hoarder Zombie Weasel Hoarder Zombie2 Zombie hiding with her weasels in a log. Once shattered, the weasels are released. Releases ice weasels after taking damage. Solid Basic Frostbite Caves - Day 13
Ice Weasel Ice Weasel2 Once released, weasels run full speed even over ice floes to nibble at your brains. Fragile Flighty Frostbite Caves - Day 13
Zombot Tuskmaster 10,000 B.C. Zombot Tuskmaster 10,000 BC2 The mammoth mech with an icy blast from the past. Creates ice blocks containing zombies to protect itself, blows freezing winds in lanes, fires icicles at plants, ice blocks can be melted with Hot Potato. Undying N/A Frostbite Caves - Day 16
Castle in the Sky
Pilot Zombie Pilot Zombie2 Regular aerial ace zombie. Floats above the ground and flies over ground plants. Average Speedy Castle in the Sky - Day 1
Conehead Pilot Conehead Pilot2 His glued road cone makes him 3 times as tough as normal pilots. Floats above the ground and flies over ground plants. Protected Speedy Castle in the Sky - Day 1
Buckethead Pilot Buckethead Pilot2 His bucket-copter makes him extremely resistant to damage. Floats above the ground and flies over ground plants. Hardened Speedy Castle in the Sky - Day 2
Flag Pilot Zombie Flag Pilot Zombie2 Marks the arrival a huge flying "wave" of zombies. Floats above the ground and flies over ground plants. Average Speedy Castle in the Sky - Day 1
Pilot Imp Pilot Imp2 Floats down past your defenses, then walks onwards. Average Hungry Castle in the Sky - Day 4
Jet Gargantuar Jet Gargantuar2 Enormous flying zombie that smashes plants with his bare hands. Floats above the ground and flies over ground plants, smashes plants with his fists, throws 2 Pilot Imps to the first column after taking certain amounts of damage. Great Speedy Castle in the Sky - Day 8
Scientist Zombie Scientist Zombie2 Educated zombie who can destroy plants from across the lawn. Floats above the ground and flies over ground plants, instant kills plants from a distance. Solid Speedy Castle in the Sky - Day 1
Imp Plane Imp Plane2 Trigger happy Imp in a trigger happy plane. Floats above the ground, fires bullets at plants to damage them. Solid Speedy Castle in the Sky - Day 3
Rocket Zombie Rocket Zombie2 A zombie with a rocket ready to blow your brains away, literally. Floats above the ground, and if not killed quick enough, it fires a missile that destroys all plants in a 3x3 area. Protected N/A Castle in the Sky - Day 6
Imp Dropship Imp Dropship2 Drops pilot imps onto the lawn. Drops pilot imps onto the lawn, and flies high enough so that only lobbed projectiles hit it, flies away after a while. Dense N/A Castle in the Sky - Day 9 (Brain Buster) Day 10 (Regular Level)
Twinplane Zombie Twinplane Zombie2 A double plane piloted 2 zombies. Destroys plants it hits, and both halves must be destroyed at the same time. Floats above the ground and takes up 2 lanes. Both halves have to be destroyed at the same time in order for it to go down. Hardened (individuals) Machined (combined) Speedy Castle in the Sky - Day 10
Cloaker Zombie File:Cloaker Zombie2.png Turns invisible with technology way ahead of it's time. Floats above the ground and can turn invisible to avoid damage, and can then only be seen by Ground Cherry. Solid Speedy Castle in the Sky - Day 12
Slipjet Zombie Slipjet Zombie2 Powerful aircraft with a variety of powers to protect it's pilot. Floats above the ground and can turn invisible, turn nearby zombies invisible, and switch lanes to avoid damage. Machined Speedy Castle in the Sky - Day 13
Zombot Maelstrom Vulture File:Zombot Maelstrom Vulture2.png Electrified master of the skies from a time of war. Creates tornados to blow away lanes of flying plants and zombies, summons lightning strikes, destroys 3x3 areas of plants, can be stunned by Saucer. Undying N/A Castle in the Sky - Day 16
Silent Suburbs
Gangster Zombie File:Gangster Zombie2.png Regular crime gang member zombie. Average Basic Silent Suburbs - Day 1
Conehead Gangster File:Conehead Gangster2.png His recently mainstream road cone gives him 3 times the toughness of a normal zombie. Protected Basic Silent Suburbs - Day 1
Buckethead Gangster File:Buckethead Gangster2.png His boring old bucket makes him extremely resistant to damage. Hardened Basic Silent Suburbs - Day 2
Flag Gangster Zombie File:Flag Gangster Zombie2.png Marks the arrival of a huge colorless "wave" of zombies. Average Basic Silent Suburbs - Day 1
Bride Imp File:Bride Imp2.png Thrown over your defenses, then walks forward. Average Hungry Silent Suburbs - Day 8
Franken Gargantuar File:Franken Gargantuar2.png Immense zombie that's like something straight out of a monster movie. Crushes plants with electrical pole and throws Bride Imp when damaged enough. Great Hungry Silent Suburbs - Day 8
Cop Zombie File:Cop Zombie2.png Zombie that makes plants stop in the name of the law. Can take plants, temporarily stunning them. Solid Creeper Silent Suburbs - Day 1
Robber Zombie File:Robber Zombie2.png A criminal zombie carrying sweet loot. Carries a sack that can contain coins, sun, sprouts, diamonds, or seed packets, and runs away after a short while. Solid Basic, Speedy (while running away) Silent Suburbs - Day 1
Mutant Zombie File:Mutant Zombie2.png Zombie freak of nature from below. Heals itself over time, emerges only from subways. Dense Basic Silent Suburbs - Day 2
Vampire Zombie File:Vampire Zombie2.png Sends out invincible bats that can fly away with your plants. Sends out bats that can steal your plants. Hardened Creeper Silent Suburbs - Day 6
Zombat File:Zombat2.png Flies away with your plants, impervious to damage. Steals plants, invincible. N/A Hungry Silent Suburbs - Day 6
Mad Scientist Zombie File:Mad Scientist Zombie2.png Insane zombie with a thing for building electrical walls. Builds electric barriers that block projectiles and disappear after a while. Solid Basic Silent Suburbs - Day 10
Electric Chair Zombie File:Electric Chair Zombie2.png Zombie being punished for an shocking crime. When it gets to a plant, it electrocutes itself, killing itself and the plant. Hardened Basic Silent Suburbs - Day 12
Jack-in-the-box Zombie File:Jack-in-the-box Zombie2.png Crazy zombie with an explosive surprise. Carries a jack-in-the-box that explodes after a certain amount of time, destroying all plants in a 3x3 area. Protected Speedy Silent Suburbs - Day 13
Zombot Automonstrosity File:Zombot Automonstrosity2.png Awesomely destructive automobile from the colorless era. Creates oil puddles, blows fog into lanes, fires missiles at plants, creates subways to spawn zombies, can only be damaged by lighting oil near it with Snapdragons. Undying N/A Silent Suburbs - Day 16
Lost City
Adventurer Zombie Adventurer Zombie2 Regular expertly-coiffed moustache zombie. Average Basic Lost City - Day 1
Conehead Adventurer Conehead Adventurer2 His expedition cone gives him 3 times the toughness of a normal adventurer. Protected Basic Lost City - Day 1
Buckethead Adventurer Buckethead Adventurer2 His rugged bucket provides considerable protection from damage. Hardened Basic Lost City - Day 2
Flag Adventurer Zombie Flag Adventurer Zombie2 Marks the arrival of an intrepid "wave" of zombies. Average Basic Lost City - Day 1
Explorer Imp Explorer Imp2 Gets tossed past most defenses, then explores on foot. Average Hungry Lost City - Day 8
Porter Gargantuar Porter Gargantuar2 Terrifying behemoth of exploratory fury. Crushes plants with torch, and throws Explorer Imp when damaged enough. Great Hungry Lost City - Day 8
Lost Pilot Zombie Lost Pilot Zombie2 Drops in past your defenses. Drops into random spots on the lawn during the parachute rain ambush. Solid Basic Lost City - Day 1
Bug Zombie Bug Zombie2 Bug carries zombie over ground defenses and lifts him over barriers. A bug that carries any variant of Adventurer Zombie, and can fly above plants. Drops zombie when killed. Solid (Bug) Average, Protected, or Hardened (Zombie) Speedy (Bug) Basic (Zombie) Lost City - Day 2
Excavator Zombie Excavator Zombie2 Digs plants up and throws them behind him. Is immune to straight projectiles, and digs up plants it comes across, tossing them behind it. Solid Speedy Lost City - Day 4
Parasol Zombie Parasol Zombie2 Her parasol provides protection from lobbed shots. Immune to lobbed projectiles. Solid Hungry Lost City - Day 6
Imp Porter Imp Porter2 Drops pack on golden tiles to spawn Adventurer Zombies. Sets up camp on golden tiles, spawning Adventurer Zombies, drops backpack when killed. Protected Basic Lost City - Day 10
Relic Hunter Zombie Relic Hunter Zombie2 Swings in past defenses to search for treasure. Swings to the 4th column. Dense Stiff Lost City - Day 11
Turquoise Skull Zombie Turquoise Skull Zombie2 Uses skull to steal sun and blast lasers to burn plants in front of him. Steals sun, and can use it to blast a laser 4 spaces in front of it that burns plants. Solid Basic Lost City - Day 12
Lost Doctor Zombie Lost Doctor Zombie2 Slows down plants with the most medicinal medicine. Fires syringes at plants to temporarily slow them down. Protected Basic Lost City - Day 13
Zombot Aerostatic Gondola Zombot Aerostatic Gondola2 The floating fortress from skies above. Destroys lanes of plants and zombies with fiery blasts, drops sandbags on plants to crush them, can only be hit by lobbed projectiles. Undying N/A Lost City - Day 16
Jukebox Diner
Greaser Zombie File:Greaser Zombie2.png Regular rockin' and rollin' zombie. Average Basic Jukebox Diner - Day 1
Conehead Greaser File:Conehead Greaser2.png His leather cone gives him 3 times the toughness of a normal greaser. Protected Basic Jukebox Diner - Day 1
Buckethead Greaser File:Buckethead Greaser2.png His leather-wrapped and hairspray covered bucket provides great resistance to damage. Hardened Basic Jukebox Diner - Day 2
Flag Greaser Zombie File:Flag Greaser Zombie2.png Marks the arrival of a huge rockin' "Wave" of zombies. Average Basic Jukebox Diner - Day 1
Greaser Imp File:Greaser Imp2.png Rocks out past most of your defenses, then twists onward. Average Hungry Jukebox Diner - Day 6
Bully Gargantuar File:Bully Gargantuar2.png Enormous punk and toughest of the tough. Smashes plants with diner stool, throws Greaser Imp when damaged enough, smashes turn tiles into broken tiles. Great Hungry Jukebox Diner - Day 8
Diner Zombies File:Diner Zombies2.png Some zombies enjoying a nice meal out. Spawns in groups of 3, starts moving when their table is destroyed or after a certain amount of time. Dense (table) Average (individual zombies) N/A and Basic Jukebox Diner - Day 1
Mole Zombie File:Mole Zombie2.png A pretty radical mole zombie from down below. Appears from broken tiles during the rock out surprise attack. Average Basic Jukebox Diner - Day 1
Chef Zombie File:Chef Zombie2.png Throws almost everything back at plants. Reflects all but lightning and lasers back at plants. Protected Speedy Jukebox Diner - Day 3
Rocker Zombie File:Rocker Zombie2.png Zombie with a sweet mullet who rocks out with his small army of imps. Spawns with 3-5 Greaser Imps behind it. Solid Hungry Jukebox Diner - Day 6
Jukebox Zombie File:Jukebox Zombie2.png Crushes plants he comes across with his jukebox, and his music causes Greaser Zombies to dance and switch lanes. Crushes plants, causes Greaser Zombies to dance and rapidly switch lanes. Hardened Creeper Jukebox Diner - Day 10
Construction Zombie File:Construction Zombie2.png Zombie who uses his jackhammer to break tiles. Creates broken tiles. Protected Creeper Jukebox Diner - Day 12
Malt Zombie File:Malt Zombie2.png Zombie who cools down the first plant he comes across with his frosty treat. Freezes the first plant it gets to. Solid Basic Jukebox Diner - Day 13
Zombot Beef Boss File:Zombot Beef Boss2.png Destructive burger bot with a recipe for disaster. Fires missiles that create broken tiles, Sucks in 2 lanes of plants and zombies to create a powerful flame blast that burns 4 lanes, sucking attack can be stopped by Grass Knot. Undying N/A Jukebox Diner - Day 16
Neon Mixtape Tour
Neon Zombie Neon Zombie2 Regular music-loving neon mixtape zombie. Average Basic Neon Mixtape Tour - Night 1
Neon Conehead Neon Conehead2 Cones provide protection and focus the sound of righteous tunes. Protected Basic Neon Mixtape Tour - Night 1
Neon Buckethead Neon Buckethead2 Buckets absorb damage because that's just what they do. Hardened Basic Neon Mixtape Tour - Night 2
Neon Flag Zombie Neon Flag Zombie2 Marks the arrival of a huge mixtape-making "wave" of zombies. Average Basic Neon Mixtape Tour - Night 1
Impunk Impunk2 Tossed past most of your defenses, then rocks out to your detriment. Eats plants in one gulp when Punk Jam is playing. Average Hungry Neon Mixtape Tour - Night 2
Hair Metal Gargantuar Hair Metal Gargantuar2 Dominating leviathan of power-rocking mayhem. Smashes plants with guitar, throws Impunk when damaged enough, creates sonic shockwaves that damage plants from a distance if the Metal Jam is playing. Great Hungry Neon Mixtape Tour - Night 8
Punk Zombie Punk Zombie2 Moshes plants back a space when his jam is playing. Kicks plants to the left when the Punk Jam is playing. Average Hungry Neon Mixtape Tour - Night 1
Glitter Zombie Glitter Zombie2 Trails glamorous rainbows that protect zombies behind when she's feeling the beat. Makes zombies behind her invincible when the Pop Jam is playing. Protected Basic Neon Mixtape Tour - Night 4
MC Zom-B MC Zom-B2 Spins his microphone to damage plants when he's dropping his sick, sick rhymes. Swings his microphone to instant kill plants around him when the Rap Jam is playing. Solid Hungry Neon Mixtape Tour - Night 6
Breakdancer Zombie Breakdancer Zombie2 Kicks zombies forward when transported by the power of rap. Kicks nearby zombies forward when the Rap Jam is playing. Solid Hungry Neon Mixtape Tour - Night 10
Arcade Zombie Arcade Zombie2 Pushes an arcade machine that spits out 8-bit Zombies. Pushes an arcade machine spawns 8-bit Zombies when the 8-bit Jam is playing. Dense Basic Neon Mixtape Tour - Night 9 (Brain Buster), Night 11 (Regular Level)
8-bit Zombie
8-Bit Zombie2
8-Bit Conehead2
8-Bit Buckethead2
Pixelated zombie generated by super cool arcade machine. Comes in regular, cone, and bucket flavors. Appears from arcade machines, can appear in Regular, Conehead, and Buckethead variants. Average, Protected or Hardened. Basic Neon Mixtape Tour - Night 11
Boombox Zombie Boombox Zombie2 Holds aloft a boombox that tranquilizes plants while his favorite heartfelt tunes are playing. Can use it's boombox to temporarily stun all plants on screen when the Ballad Jam is playing. Solid Basic Neon Mixtape Tour - Night 12
Zombot Multi-stage Masher Zombot Multi-stage Masher2 An intimate evening with some of Dr. Zomboss's most recent and painful explorations. Summons speakers to protect itself, speakers can land on plants, crushing them, and emit sonic blasts that destroys all plants and zombies in their lane. Undying N/A Neon Mixtape Tour - Night 16
Jurassic Marsh
Jurassic Zombie Jurassic Zombie2 Regular beard-having zombie from the unimaginable past. Average Basic Jurassic Marsh - Day 1
Jurassic Conehead Jurassic Conehead2 Cones, or old leftover horns bundled together so that they sort of look like a cone, provide some middling protection. Protected Basic Jurassic Marsh - Day 1
Jurassic Buckethead Jurassic Buckethead2 Crude drawings of buckets provide as much protection as the real thing. Hardened Basic Jurassic Marsh - Day 2
Jurassic Fossilhead Jurassic Fossilhead2 Fossil skulls not only provide a huge amount of damage absorption, but are also extremely cool-looking. Machined Basic Jurassic Marsh - Day 2
Jurassic Imp Jurassic Imp2 A smaller, weaker, much more vicious version of the typical Jurassic Zombie. Is faster than normal Imps, but has less health. Fragile Speedy Jurassic Marsh - Day 3
Jurassic Gargantuar Jurassic Gargantuar2 Prehistoric provide of Mesozoic malarkey. Crushes plants with bone, throws Jurassic Imp when damaged enough. Great Stiff Jurassic Marsh - Day 8
Jurassic Bully Zombie Jurassic Bully Zombie2 A trudging, powerful zombie who's immune to Primal Peashooter's knockback. Instant-kills plants by stomping on them, is immune to Primal Peashooter's knockback. Dense Basic Jurassic Marsh - Day 12
Zombot Dinotronic Mechasaur Zombot Dinotronic Mechasaur2 A mechanical means of dinosaurian destruction. Spawns Zombies and Dinos, fires 2 missiles at once, can fire a laser down it's lane to burn all plants it hits and scorch tiles it hits. Undying N/A Jurassic Marsh - Day 16
Hellfire Depths
Demonic Zombie File:Demonic Zombie2.png Regular spawn of satan zombie. Average Basic Hellfire Depths - Day 1
Demonic Conehead File:Demonic Conehead2.png His devilhorn cone gives him 3 times the toughness of a normal demon. Protected Basic Hellfire Depths - Day 1
Demonic Buckethead File:Demonic Buckethead2.png His bony helmet provides great resistance to damage. Hardened Basic Hellfire Depths - Day 2
Demonic Flag Zombie File:Demonic Flag Zombie2.png Marks the arrival of a huge unholy "wave" of zombies. Average Basic Hellfire Depths - Day 1
Literal Imp File:Literal Imp2.png Blasted past your defenses, then flies onwards. Flies above plants, and can burn tiles 1 space in front of it to heat up plants. Average Speedy Hellfire Depths - Day 3
Scapegoat Gargantuar File:Scapegoat Gargantuar2.png Enormous cursed deity straight from the depths of hell. Smashes plants twice with upside-down cross, has twice as much health as a normal Gargantuar, throws Literal Imp when damaged enough. Very Great Hungry Hellfire Depths - Day 8
Flaming Zombie File:Flaming Zombie2.png Firey zombie with a passion for pain. Lights itself on fire to heat up plants around it. Solid Hungry Hellfire Depths - Day 1
Zombiegon File:Zombiegon2.png Reptilian zombie that spits superheated flames at plants in front of it. Breathes fire 4 spaces in front of it. Dense Creeper Hellfire Depths - Day 6
Plume Raiser Zombie File:Plume Raiser Zombie2.png Throws out bones to create unique fire plumes. Creates fire plumes. Solid Basic Hellfire Depths - Day 9 (Brain Buster) Day 10 (Regular Level)
Rock Thrower Zombie File:Rock Thrower Zombie2.png Strong zombie who likes to chuck massive boulders at plants. Throws rocks that crush plants they land on. Dense Creeper Hellfire Depths - Day 11
Warlock Zombie File:Warlock Zombie2.png Demonic witch doctor who uses dark magic to heal other zombies. Can heal other zombies to full health. Protected Creeper Hellfire Depths - Day 12
Zombie Hellhound File:Zombie Hellhound2.png Giant puppy who can boost fellow zombies. It's howl gives potion effects to nearby zombies. Hardened Hungry Hellfire Depths - Day 13
Zombot Demonic Devil File:Zombot Demonic Devil2.png The firey fear monger from Hell itself. Surrounds itself in flames to protect itself from damage, and blasts the flames back at plants to heat them up, flows lava down lanes to destroy all plants and zombies in those lanes and heat up plants in nearby lanes. Undying N/A Hellfire Depths - Day 16
Modern Day
Imp Imp2 Is hurled onto the lawn past your defenses, then shuffles ahead. Average Hungry Modern Day - Day 4
Gargantuar Gargantuar2 Gargantuar really is kind of a big deal. Crushes plants with telephone pole, throws Imp when damaged enough. Great Hungry Modern Day - Day 4
Newspaper Zombie Newspaper Zombie2 Newspaper protects him, and he loses it when it's destroyed. When its newspaper is destroyed, it moves faster and deals more damage. Protected Basic, then Flighty Modern Day - Day 3
Balloon Zombie Balloon Zombie2 His balloon carries him over ground defenses and most barriers. Floats above most plants, drops to the ground when its balloon is destroyed. Solid Speedy Modern Day - Day 9
Football Zombie Football Zombie2 A heavy-duty zombie who charges your defensive line. Runs full speed towards your plants, and tackles the first plant it comes to. After tackling, it moves slower. Hardened Speedy, then Basic Modern Day - Day 21
Super Fan Imp Super Fan Imp2 An all-too enthusiastic Imp who explodes with rah-rah fever. Blows up the first plant it touches. Can be kicked further into the lawn by Football Zombies. Solid Hungry Modern Day - Day 25
Time Twister
Zombot Temporal-tron Mk. II File:Zombot Temporal-tron Mk. II2.png The ultimate time master from the very end of time itself. Spawns zombies from all time periods, creates tombstones, rains imps, fires multiple missiles at once, destroys power tiles, lobs fire balls containing Imp Dragons, sucks in entire lanes of plants and zombies, can blast fire at lanes of plants, can freeze lanes of plants, summons lightning strikes, blows fog into lanes, can fly to become immune to straight projectiles, summons speakers that gradually damage nearby plants, can surround itself in flames and blast flames back at plants to heat them up, can throw a tire to damage all plants in one lane twice, can freeze time and destroy plants one by one, time freezing attack can be stopped with Thyme Warp. Nearly Indestructible N/A Time Twister
Event-exclusive
Treasure Yeti Treasure Yeti2 A rare and curious creature, he always packs a lunch. Carries treasure, runs away after a short while. Dense Stiff Treasure Yeti Event
Foot Soldier Zombie File:Foot Soldier Zombie2.png Zombie in combat who can activate a rocket jump to bypass your defenses. Lands behind your plants after rocket jumping. Protected Basic Garden Warfare event
Engineer Zombie File:Engineer Zombie2.png A well-equipped builder who blocks your shots with a holographic wall. Builds a wall to block projectiles. Dense Creeper Garden Warfare event
GW Scientist Zombie File:GW Scientist Zombie2.png Brilliant zombie who uses his special technology to heal other zombies around him. Can create heal stations that heal zombies in a 3x3 area around them. Solid Hungry Garden Warfare event
Imp & Z-Mech File:Imp and Z-Mech2.png Average Imp who summons a powerful mech on occasion. Behaves like a normal Imp, but if not destroyed quick enough, it summons its Z-Mech. The Z-Mech has machined toughness and stomps plants to instant kill them, rather than eating them. After being destroyed, the Z-Mech explodes in a 3x3 area, damaging all plants in that area. Average (Imp) Machined (Z-Mech) Hungry (Imp) Stiff (Z-Mech) Garden Warfare event
Super Brainz File:Super Brainz2.png Powerful superhero who burns through your defenses with his laser powers. Can fire a laser 5 spaces in front of him that destroys all plants it hits. Dense Basic Garden Warfare event